MS: Jury's still out on GTA 4 SecuROM DRM
PC gaming community manager calls it an 'interesting twist'.
The "jury's still out" on Rockstar's controversial use of SecuROM DRM for the PC version of Grand Theft Auto 4, according to Microsoft's PC gaming community manager.
In a post on his blog, socrossblog.com, Ryan Miller, who works under Microsoft's Games for Windows and Games for Windows Live unit, said of Rockstar's decision to remove install limits on GTA 4 but impose software installation that can be hard to remove on PC hard drives: "It seems like a reasonable compromise to me, but what do you think? Is the lack of install limits enough to overlook the installation of code you can't remove? I think the answer is yes, but the jury's still out for me."
Gamers who buy boxed copies of GTA 4, out in the UK today, will require an internet connection to activate the software and will need to keep the DVD in the drive. It will also require Games for Windows, Adobe Flash, Internet Explorer, SecuROM and the Rockstar Games Social Club application to be installed.
Unlike other high-profile PC releases this year, however, the retail version of GTA 4 will have no install limits.
Earlier in the month Rockstar defended it's anti-piracy measures it has taken with the PC version of open-world phenomenon GTA 4, saying it protects the integrity of its titles and future investments.
Miller was posting in response to comments made by Valve president Gabe Newel, who said in a recent email to a gamer: "As far as DRM goes, most DRM strategies are just dumb. The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't).
"We really really discourage other developers and publishers from using the broken DRM offerings, and in general there is a groundswell to abandon those approaches."
Miller said of Newell's views: "It's certainly great to hear this kind of talk from an industry big wig like Valve. I think the problem with DRM is not so much the particular method used, but the attitude behind it. It makes us feel like we're all being punished for the sins of the few. It is also pretty clear that most DRM is not a problem for the pirates, just for the legitimate consumers. These two factors combine to make a ton of bad feelings on the consumer side.
"From the company's side, it's not hard for me to see where some of this comes from. If someone stole from me, I'd be pretty peeved about it, and I'd want to take immediate action. Also, the faceless nature of piracy makes it hard to go after the actual bad guys. I think that DRM is a necessary part of our digital world. However, the attitude behind DRM needs to shift, and that's what was so heartening about Mr. Newell's words."
What do you think about Rockstar's anti-piracy measures with GTA 4? Is Valve's Gabe Newell right to say "most DRM strategies are just dumb"? Let us know in the comments section below.






User Comments
beelzebub
Anony Mouse
tom
tom
in this country if you buy something and it dont work you got a 30 day money back garentee no questions asked, thats your rights. so if you like me and got GTA 4, pissed off about all the skank and bloatware that comes with it. my recomendation to you is to get your money back, download the illegal copy with secureROM and then you can run the game without the rest of the crap useing pirate tools to multiplay with your mates. IT DOES NOT PAY, TO PAY ANYMORE.
dreamhunk
http://ve3d.ign.com/articles/news/39...Release-Delays
Iain_McC
I've said this many times, and I'm going to say it again: if a developer wants you to buy their game, they better damn give you a reason to buy an official copy over and above good karma. Time and again, PC developers keep putting out games that require you to jump through hoops to get them working or impose draconian limits on their use, giving people who didn't bother to pay for the game a superior experience. That's just all kinds of MAD AND WRONG.
The sooner more of the PC games industry starts taking a lead from people like Valve and Stardock, the better.
dreamhunk
http://arstechnica.com/news.ars/post...nt-get-it.html
http://blog.cameronharris.org/2008/1...pc-gaming.html
dam I had the wrong article here I wanted the were micro soft said if the luched the pc version of a game with the 360 they would be shooting them self in the foot.
http://ve3d.ign.com/articles/news/39...Release-Delays
RecoN
You need to download their (SAFE) program, and enter your key once to activate the game with your account logged on the internet.
Then hey presto you can download and install anytime and anyplace! Also you can make most games available offline anyway, so you don't always need the internet connection.
I am surprised PS3 haven't been touched by piracy yet, maybe because blu-ray is expensive to purchase and duplicate all the time. Although i have seen cheapish drives for PC's and the blank disks are cheaper than the game purchase itself.
Still the only way to really crack down on piracy, is that physical/digital downloads need to be activated using a system like Valves. :)
I also think if demos were produced for every game, then people would know what to expect when they spend there hard earned cash.
FReeStyLeMaSTeR
NoName
That will not resolve a thing, just will make the p2p guys more angry. What is on torrents is just leaked from elsewhere.
PS: Anything can be reversed!
Jcstay
FantasyMeister
If I were Rockstar I'd release a couple of million fake torrents of GTA IV, make it so hard for pirates to decide which torrents were the real ones that they give up and go buy the game.
Meantime get the industry bodies together to figure out a solution that doesn't affect consumers.