Far Cry 2 Preview

For:PC  Also On: Xbox 360PS3 Release Date: 23 October 2008
Far Cry 2 screenshot

VideoGamer.com: How many maps have been made internally already?

RG: Not that many. Maybe 100.

VideoGamer.com: There seems to be a massive boom of customisation with games these days... LittleBigPlanet, Saints Row 2. What do you think about that? Why is it happening now?

RG: It started with Web 2.0. You have a lot of user generated content on the web, you have Facebook and Flickr, places where you can share pictures with your friends and everything. I think we are coming to Gaming 2.0, I think this is where we're going. With LittleBigPlanet and Far Cry 2 obviously, we'll have a lot of user generated content that will be shared. We've made sure the game modes are accessible too, so it's easy to create a map for them. With the single-player that we have we could have thought of complex game modes with a big story that takes hours to master, but then users won't be able to create maps. So we wanted to go with the standard game mode, so it's easier. The creation will come from the user instead of our team. The mechanics are there to support any kind of maps.

VideoGamer.com: People have already built the Eiffel tower, are you expecting more stuff along those kinds of lines?

RG: Yes. I'm sure we'll have maps that are not really playable or not fun to play but that will be like pieces of art that are created from our editor. And we've seen it internally already: We have Montreal Olympic stadium built just from a few hundred blocks, so we'll have The Great Wall of China, the Colosseum from Rome, all stuff like that, alongside a lot of maps that are copies form other games, other shooters.

VideoGamer.com: Say you make a map and I download it, will I be able to edit your map and then pass it off as my own? Are you putting anything in to protect the copyright of maps?

RG: No. Hopefully the map community will rule. So if I create a map that is good and then you say, 'oh maybe I can change a few things there', so you can take my map, edit it and post it online - but then people realise it's pretty much like my map and that mine is older, so hopefully people will rate my map higher than yours and then my map sticks out. We really hope the community will manage itself and we're pretty confident it will work.

VideoGamer.com: Did you ever consider putting in a map copy protection system?

RG: Yeah, it's something we talked about. It would have been pretty easy to make sure that nobody can open the map once it's done. But we had discussions for months about it. If you create a good map, let's say it's a team deathmatch map, and you say, 'well OK, the map looks really balanced for both teams so it wouldn't take a lot to make it fun for capture the diamond', so I open your map and add capture the diamond and maybe uprising in there and then I post your map and then it's available for everybody. By then you might not play Far Cry 2 any more, so in that case I think it's a good thing your map continues to live over the server and in the community.

VideoGamer.com: Given that this is happening now with games like this and LittleBigPlanet, could you see a time when that kind of protection of intellectual copyright becomes a major issue, almost like it is with music?

RG: Hopefully not. It's really a tricky question. The team decision was really to say, 'OK we're going to give the power to the user', and hopefully they will do something good about it, give a good rating and everything. The issue comes when you live from it. Let's say you create Far Cry 2 maps and then every time people play it you get money, then it would be a big issue. But as it will be free content then I don't think it's that big of an issue yet. You were talking about the music industry... I think it's really sad because I saw the last album from Radiohead and how they gave it to the community and said, 'OK, give the money you think it's worth', and then people were just downloading it for free. I think it's really sad, because they live by their music and if they cannot sell it they won't make music any more. I think people need to realise that nothing comes for free and that you have to pay. Even if you just send them a dollar, if it's like ten million sending them one dollar they make a good living.

VideoGamer.com: Moving back to the game... We wanted to ask about the fact that you can't pick up weapons from bodies. I understand the idea is to keep people in their class, was that something you had to have a lot of discussions about? What was the intention behind that?

RG: It's a bit different. This is something we tried many ways. The early progression system just saw you gain weapons through upgrades: you reach level five then you get one weapon, you reach level ten you get another weapon, and then you were able to pick up stuff from the ground. The thing is, it made the progression system not useless, exactly, but it was like really chaotic because everybody could have any weapon at some time. Sometimes people had a really explosive combination, like their first gun was an RPG and the second gun a rocket launcher. It was really too chaotic and the game was not that fun. We really made the class system so that when you select one role you play it and you can specialise in it. As a team I'm sure the best teams that play together are the ones that are not exactly the same class for all the players. If you have one sharpshooter, two commandos, two gunners and then a guy with the flame thrower, then they will make a good team and they will probably beat all the others. Especially with the Uprising mode, you can have players that are less good than the other team, but if the team that are good players are playing by themselves and then the others play as a team, they will usually win the match. We've seen it and it's really interesting. It gives a chance to everybody. If you just communicate, make a strategy and revive your team mates, then you'll certainly win.

VideoGamer.com: What's your favourite multiplayer game of all time?

RG: I think Call of Duty 4 was really good. But for sure, Halo 1 and 2 were good too. 3, I don't know I didn't catch that much on it. But I liked Call of Duty with the perk system; In both the single-player side and the multiplayer side the mechanics are so well tuned. It was our reference as we went along. It really established the standard for multiplayer games, that's for sure. And then we said, 'OK, what do they have good that we can bring into our game?'. We cannot copy it exactly because our game is a bit slower paced and the single-player, the technology and the style of the maps are really different. But we said, 'OK, what they brought to multiplayer works and what can we use?'. I think our game will be compared to Call of Duty 4, even if it's really quite different. I think what we bring is, I would say, the crudeness or the wildness of Africa. This is what we feel, with the dynamic world, the dynamic environment... it's really different. Call of Duty is more military, clean cut: you learn your maps and it's always the same, the sniper is always in the same place on the map. In our game it won't be like that because your sniping spot could be set on fire and then you have to move and find somewhere else. So it's a lot more dynamic than Call of Duty 4.

VideoGamer.com: Do you think it's better than Call of Duty 4?

RG: I think it's more fun for everybody. In Call of Duty 4, the good guys are always the same, they always play the same way. In Far Cry 2 you cannot do that. You have to adapt, you have to change your strategy. And with the map editor you won't be able to learn your maps, because you have so many and if you want to play with your friends and with different people then you have to switch - it will be a bit of a surprise all of the time. So I think it's more fun.

Far Cry 2 is due out for PC, Xbox 360 and PS3 on October 24.

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katukana's Avatar
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katukana

I got that same problem. Almost started to cry on that spot. But you can maybe get out of there if you wait for a enemy car to come. 10% Enemies will show. 5% Theres some other way to get out of there. 85% You got to start the game all over again. Im sad. :(
Posted 18:33 on 04 December 2008
deeznutz's Avatar
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deeznutz

i want to know why just b/c i bought a copy on steam i dont have the map editor for pc? I still paid 50 bucks so i dont get a map editor.Anyone else have this problem?
Posted 01:20 on 06 November 2008
philo's Avatar
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philo

we all have the same problem bro i wrote an email and for so much money they have to help me
Posted 11:55 on 02 November 2008
MadMaxRambo's Avatar
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MadMaxRambo

I'm stuck in the desert. In the house with the morter and I have no car and it wont let me go back to the orginale map. What do I do?
Posted 18:39 on 28 October 2008
LC's Avatar
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LC

How come they never talk about farcry, its map editor, its community? I feel like we don't exist. I feel like all the amazing things we did with the instincts editor never happened. All this hype about map editors and such and never any homage to crytec or the original farcry. Others games had map editors too, timesplitters future perfect and pariah. The original farcry instincts editor was more advanced then halo's forge. Ubisoft to me comes off as arrogant when talking about farcry 2 a property they purchased, and the gamers ignorant, lets not forget that this is Farcry 2 and not farcry 1 and that the map editor while amazing, should be, considering the accomplishments of the original. Further the great ideas that made farcry a great game, the expansive gameplay and the map editor were crytec innovations, not ubisofts, have some respect.
Posted 16:12 on 13 October 2008
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o0 RECON 0o

Thats sucks that people can edit your maps even if you don't want them to... RETARDED! WHAT BS! What was wrong with making that OPTIONAL!?!
Posted 15:43 on 13 October 2008
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kabab

is there a ghillie suite for snipers in this game?
Posted 15:13 on 13 October 2008

Game Stats

System Requirements
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: First Person Shooter
No. Players: 1-16
Rating: BBFC 18
Site Rank: 551 94