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The main quest in Fallout 3 can be ploughed through in about 30 hours or so, but the chances are that it'll take you much longer. Indeed, if you complete the game in this length of time then you're almost certainly playing it too quickly. Most people will take far longer - if only for the fact that it's so easy to get distracted by things. There are so many places to visit and things to do - and it seems that every time you head out to accomplish one thing, you find three others you'll want to do later. Once it grabs you, Fallout 3 is one of those games that gets into your head and lays eggs. You'll be at work, or on a bus somewhere, and you'll find yourself meticulously planning where you'll go and what you'll do when you next boot up the game. When you finally do rush home and play, you'll find that time whisks by - it's 2am, and you've still not explored that old military base you saw. So you keep on playing, and find yourself zombified at work the next day. Not that this will stop you from making further plans - or returning to the wastes that very same evening.
As you can probably gather, I like Fallout 3 a hell of a lot - and as a long-time fan of the Fallout series, I had my fair share of reservations about the way this game could have turned out. There are, however, a few problems that need to be mentioned. The biggest single problem is the scriptwriting, which varies in quality throughout the whole venture. Most of the time it's fine, but every once in a while you'll hit upon something that's wincingly overblown, or else simply not appropriate for a Mad Max-style wilderness. The worst offenders here are the Brotherhood of Steel - the guys in power armour who dominate the game's artwork. In previous Fallout adventures, the Brotherhood were a group of isolationist, technology-obsessed knights who looked after themselves and pretty much ignored everyone else; they helped you out when they had to, but only when it served their own interests. Here they've become shining protectors of the downtrodden. That's not such a terrible shift, but their righteous pseudo-Jedi dialogue is really quite cringeworthy. "Steel be with you!" cries the guard to the Pentagon, with apparent sincerity.
Bethesda's attitude to radiation is also a little unbalanced. The melancholic tone of Washington's ruins and the ramshackle depiction of the few human settlements are bang on the money as far as Fallout tone goes - so why ruin that by including a weapon that fires miniature nukes? Firing one of these babies will wipe out an entire room - but you'll be fine to loot the bodies two seconds later, since they only leave a tiny amount of radioactive fallout. On a similar level, the studio does a pretty good job of depicting ghouls - the poor mutant survivors of WWIII who now resemble zombies - as put-upon victims, rejected by society. Again, this was a trait of the previous games - so why deflate that by including "feral ghouls" who act like the zombies from 28 Days Later? Don't even get me started on the character who can mysteriously turn into a ghoul in the space of a few hours, if you're mean enough to nuke Megaton - the town built over an unexploded bomb.
These instances of Bethesda dropping the ball are certainly irritating, but the truth is that they will only really hurt hardcore Fallout fans. The use of the word "only" in that last sentence will probably put a few noses out of joint, but it's true: most people who play this won't care a bit - because they never played the original games in the first place. That will be of scant consolation to those of you unhappy with the direction Bethesda has taken, but perhaps you'll take comfort in the fact that the original classics are surely bound to receive new attention in the months following Fallout 3's release. Personally, I'm having a ball with this game. I've been playing it pretty much non-stop since our review copy arrived at the office, but I'm sure as hell not going to stop any time soon. There are elements here that are significantly altered from the first games - some pleasant, some not - but I ultimately find the game to be a good thing: it's a different experience, yet one with many familiar ingredients.
And for the rest of you... well, you have a treat on your hands. As I said up at the top, this is a massive game: in a month that's seen the release of five or six of the year's best titles, I reckon this is the absolute peach. It's packed with interesting places, with choices to make, with that nebulous sense of adventure you only find in the best RPGs. And after a long wait, it's finally here.
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The last two paragraphs of the review make me very happy that I've got it on pre-order, and the impression I'm getting from reading other reviews is that the game is just too big to cover in one review, they all seem to take different approaches and cover different aspects.
My biggest concern is probably the level 20 cap on your character, although I've read that it takes around 20-40 hours to get there it still means you have to think carefully about how you want to develop as you can't max out everything within this limit. Does Fallout 3 have the replayability that makes you want to reroll a new character to try out different configurations?
My only other minor concern is that the endings (are there really 200 endings?) are said to be absolute, so I'm getting the impression that I'll need to save before the final encounter if I want to go exploring, otherwise I'll just hit the end credits. I prefer my open-world RPGs to have open endings, but that's just me and my mmorpg background.
These are very minor niggles though, otherwise I wouldn't have preordered. Really I just wanted to say thank you for playing the game for 10 days so you could post a review for it, film critics have it easy.
Steel be with you.
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It's unrealistic to think that any character would be able to max out all of their skills, anyway. Since you're role-playing, (at least that appears to be a big part of F3, from the reviews I've read) your character is going to be subject to limitations - things they're good at, and not so good at. I'd be disappointed if you could create a character that made a complete mockery of the latter game.
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Shame as other than that it looks awsome, but i can see it frustrating me more than enjoying it.
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As for a closed ending, not worried anymore, I'm 20 hours in and have spent 18 hours of that doing everything except the main quest, which would indicate to me that it's an Oblivion-esque 200 hours+ in terms of longevity.
The VATS system was probably my biggest worry prior to playing as I didn't like Mass Effect's similar system, but Bethesda have done a fantastic job in that you're limited by your AP points as to how many shots you can take with it (more powerful weapons use up more AP), the slo-mo effects are really well done and it can become a life saver.
I actually said 'awesome' out load when a mutated mole jumped straight for my head and I managed to blow his head off mid-air and watched the rest of his body sail over my shoulder to crash against the wall behind me, VATS leads to many cool moments like that.
In terms of Neon's specific gripes about dialogue and how Bethesda depict radiation I'm not that far yet so can't comment, so far it's all good. If you liked Oblivion, Fallout 3 is Oblivion with guns, lots of guns, except its set in a post-apocalyptic wasteland instead of a fantasy-environment. The feeling of open world exploration is the same for me in both games, Fallout 3 enhances it a little in that you're not really sure what's around the next corner, bit more scary in that respect.
Basically, I can't recommend this game highly enough. I think I've seen "Game of the Year" mentioned at least once in every forum discussing it, so thought I'd squeeze it in here too :)Last edited on Sun 2 November 2008 by FantasyMeister
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That said, hype is hype, and I am sure most of you have played it enough to discover it's flaws, I am really disappointed and would like to warn anyone thinking of getting it now... To wait, it is buggy as all hell, with a number of crash bugs, they are saying there will be no dlc or software support for the ps3 version, so beware if you bought sony's overpriced pos... like me.
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In fallout 3 you start of being born into a blurry room with your father watching over you, you then proceed through the ages of 1 year old, 10 years old, 16 years old and 19 years old. This process I believe is very clever, by having the player born they can develop a deeper immersion into the game itself, whereas, in oblivion for example, you are brought into the game in a cell, regardless if you are wishing to become the kindest ****er imaginable, which I thought was kind of retarded at the time. Anyway, in fallout 3 after progressing through the different ages, having your 10th birthday party, doing you GOAT test at 16, which basically consisted of telling me I was going to be a chef, and at 19 when you discover your father has left the vault your sacred place of birth, for reasons unknown, and your tasking with finding the useless ****er. At this point Id like to bring something to light; I played this game from the start twice, the first time, all smooth, the second time, not so smooth. I started off being born at a different camera angle from the first time, seeing my farther looking not at me like the first time, but at something to the bottom left of my screen. The nurse in the background decided that she was going to go for a walk without moving her legs, and proceeded to go through a medicinal cabinet. And that was just at my birth. After choosing my second character, with a friend, to look like the ugliest dike imaginable, we came up with something that remotely resembled a small Chinese woman that had ran face first into a giant wall of shit coated bricks. This was sweet because I wanted to know if the overseers daughter, from my first go, turned out to be a dude if I was a chick; I was wrong but oh well. After becoming the biggest dike of the century, my father proceeded to make the comment for the second time, that I looked like him, well I know the visions blurry, but he isnt that ugly, not being gay but my character looked retarded. When I got to choose my attributes, strength etc. I decided to choose full strength, zero intelligence and charisma, 10 stamina, 10 agility, and 7 luck with the rest at the lowest possible; after all I needed the strength to match my macho character.
Anyway deviating a bit, the outside world of the vault is a post-apocalyptic landscape, it looked pretty good on my small screen but that was just outside the vault. On my first character I decided to become the most evil sun-of-a-bitch since the rise of Jesus. I killed shop keepers, hookers, blew up megaton etc. The usual. After placing a charge on the atomic bomb in megaton, a town you find at the beginning of the game, I proceeded to tenpenny tower, to watch it explode, because I am an evil sun-of-a-bitch I killed everyone in tenpenny tower with nothing more than a lead bar, which was coooooooool. After this I played through the game, killed a few ghouls and the occasional scavenger humanoid to retain my very evil marauder status. And then things got a bit weird, at first I shot a ravagers, ranger , r-something guy with my rock-it launcher, in the face for less than a metre, which caused him to be launched 60 feet into the air, landing on a invisible wall somewhere above me, leaving him able to shoot me, but not working visa versa. I then had to reset the game from my last save to rectify this minor setback. Again a problem, I was walking through d.c. with my trusty lead pipe when, oh shit, the game froze, this doesnt normally happen in games, and I can imagine you ps3 fan boys now, loling at your computer, to the resounding ring of, you shouldnt have gotten a shittin Xbox then douche tard first things first Im not going to get into an argument about the online and multiplayer split-screen capabilities of the xbox360, which are far superior to that of the ps3, but anyway. Second thing, this is a brand new game, bought the very morning, this shit doesnt happen to any of my other games? This was a major let down, the game play was good, if not slightly monotonous, V.A.T aiming thing, headshot, next target, repeat etc, but the game itself was so crammed up the ass with bugs it was annoying! Almost as annoying as when youre trying to chase someone down with your melee weapon, when they can run faster than you! ARGH! Havent finished the game yet, it may make up for it later in the game, but I dont know, not holding my breath.
To conclude, good game play, not allot of replay value, even though you may feel the urge to rectify your choice mistakes, like I did. But let down by the surprising number of bugs, and Im not talking about the piss weak whatever the their called that manage to take over vault, when you can one hit them. Ha Ha Ha.Last edited on Mon 17 November 2008 by FantasyMeister
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