While incredibly hard to get into for newcomers, Europa Universalis III offers a supreme amount of depth that hardcore strategy fans will lap up.
While incredibly hard to get into for newcomers, Europa Universalis III offers a supreme amount of depth that hardcore strategy fans will lap up.
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You were handed chess pieces and told you'd be playing something similar to checkers. I wish I could blame you, but I don't. I blame whoever gave you the game and didn't tell you what to expect.
P.S. Minor clarification, since no one else mentioned it, MTW2 and its like are Real Time Tactical games not Real Time Strategy games. After all this hate mail you've gotten, I'm sure you are soured on the experience, so may I suggest giving everyone a week or two to cool off and give it another try in about a week, not to change your mind, but just to give the game a chance, you might actually enjoy it, think Risk and Axis & Allies, when you try it again, it might help. Good Luck.
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either have ian spend more time with the game and post a new review from a fresh perspective, or better yet, try giving the game to a member of the staff who has experience with grand strategy games and put up a second review (although i would prefer that the one ian wrote be retracted, but that's probably asking for too much)
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All based on this one review that I have just read, I assume the rest of the reviewers on this site are the same caliber as Ian and therefore I can not recommend myself or anyone I know to visit this site unless they are hard core biased and ill contrived game review site fans.
I have been reading highway billboards for well over 22 years now so I am more than qualified to rate game reviewing web sites sites after reading one review.
Please give your website some much needed credibility and give a more qualified person the task of reviewing this game.
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No offense meant, but I hope you can look back one day and realize how inept and amateurish that statement made you look.
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Ian's review begins in the correct way:
"Europa Universalis III is more than a little tricky to review." This is without a doubt true, and I commend him for taking on the task nonetheless. He is correct in his assumption that large numbers of fans of the Starcraft era-RTS games will not easily translate into this system.
The reason so many people have had such a vehement reaction to this review is not because many of the things you say are untrue. The game is, compared to most, unduly complicated and difficult to grasp quickly. It can have a slow pace, especially for people used to FPS's and RPG's.
I believe that most fans of the game have felt that your review did not do the game justice, and will convice people to avoid the game. Those of us over at Paradox tend to be a niche group of gamers. Many do not consider ourselves RTS gamers (though many do play traditional RTS games). EU, Hearts of Iron, Victoria, Crusader Kings and the like are games of their own genre, which really do not neatly fall into a category.
The fallacy in this review is not so much what you said (in my mind) but how it was said. Concerns over complexity and speed are legitimate. However, qualities such as slow build time, and long-time grand strategy are the corp elemants of the game. Saying that this is a poor quality to have in a game is saying that this type of game is not one you enjoy.
I do not like games that overly simplify the progress of time and civilization, thus I would not review a game such as Civilization, or Sim City. In this case, you do just that. The main qualities of EU are not what you enjoy, thus the game appears to be of low quality.
Your criticisms about the clunky interface and huge number of menus and sub-menus is likely legitimate, I cannot comment to that regard. Although I can say much of this developed from experiences in previous games, a quality that I applaud Paradox for. The long and detailed list of information and statistics has become necessary for those gamers who really love to become deeply involved in the game. Likewise, the inability to control troops and armies, similar to the fighting style of games such as Civilization, is a staple of this genre of games, thus neither can really be a target of criticism.
The parallel to flight sims vs. aircraft fighting games has been drawn, and it is appropriate. Microsoft Flight Simulator X really cant be reviewed in the same vein as Over G Fighters. While both descending from the same video game lineage, they are completely different genres of game.
So while I agree your criticisms can be made of the genre itself, targeting this single game is unfair (thus this, and all the other posts). You cannot blame Starcraft for the fallacies of RTS games, likewise you cannot blame EU3 for fallacies inherent in all games of its genre. I think the above attacks on you and this site were out of line, but I must agree that your review does not do the game justice. However, by prefacing your review with your first line, you do absolve yourself of much blame. This game is terribly difficult to review, because there is very little like it. Parallels to Civ 4 and MTW are the closest that can be drawn, but even those really deny the levels of depth that EUIII is formed to cover.
So, thanks for the review, it is an interesting take on the game; and hopefully you will get to experience a better take on the game in the future. If not, thats ok, this genre of games is most specifically not universal, not even among strategy gamers.
Thomas
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As a sidenote, reviewing niche gaming has always resulted in diehard fan retaliation when it does not go their way. This I believe is was not unexpected when they were reviewing EU3. Lets stay away from the personal comments.
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The Total War games (MTW,RTW) are extremely easy to many gamers. The game campaign portion of the game is is no way as in-depth as EU3. Ability to win in MTW/RTW is not an issue for most people. It's an issue of how long it will take. For many, 20 turns is enough time to become strong enough where the rest of the game is spent rolling over the unintellegent opponents. Simply spend your time constantly attacking everything around you as soon as you've created the units to do so.
The only single thing that can slow a player down is the high cost of maintaining a large army. And that is why attacking as soon you have a sufficient army is the best strategy. Only people who don't look at their finances to see the share of the costs that come from the army maintainence are the ones who might have trouble with the game. Though it is not longer an issue by the time you defeat one faction.
Don't get me wrong, MTW was fun for a little while during the time that I thought I that that it was going to remain difficult throughout the game. But after 25 turns and the game had become a game of clean-up duty (walk over all of the weak opponents) and micromanagement (building all those troops and moving them to the front line, among other things)... Well, its shallowness became apparent. The only thing that remains is the tactical combat, particularly multiplayer tactical combat, despite intrusive control bugs and imbalances.
In addition in MTW, the tactical combat that the game centralizes around allows most gamers to constantly overpower their opponents, and in many cases, exploit the AI through certain tactics due to the sometimes weak AI. My point here is that there is no way that MTW/RTW games are more in-depth than EU3. The fact that the reviewer did not understand the game because it was too in-depth refutes that claim. And I'm trying to show also that in comparison, it is a mistake to say MTW has greater depth. In fact, what depth is has doesn't matter if there are so few choices that will actually have a detrimental effect to your success, so much so that you start to ignore the in-depth details because of their irrelevance.
Look at each "choice" you have to make. There is very little trade-off between different choices. Recruit priests to increase your faith. Very little cost to do so, and it's all just useless micromanaging after as you have to move them around to the proper provinces. Same with spies, merchants, any agent really. There's no choices to be made. There's no harm in attempting to make alliances with everyone except your current enemy. The same with getting trading rights. You'll should always attempt to move a spy into an enemy city before attacking to attempt to open the doors from the inside. Merchants? Pure micromanagement, no negative effects to consider or alternatives to consider (you can have it all!).
Drawing a comparison to EU3, maintaining a small army also can save some money. But it is in no way the game-winning strategy it is in MTW. There are so many more variables in EU3. There is no singular game-winning strategy like in MTW. Too much of one thing can backfire in some cases, and in other cases it involves penalties in other areas. For example, you can expand through war, but you'll hurt relations, your ability to trade competitively will decline due to your bad reputation, your stability costs will rise. The things that help you militarily can have a detrimental effect on other aspects of your country. On top of that, the AI is much more challenging. Becoming stronger means it's more difficult to maintain stability, and tech costs will also scale along with the size or your country so extra income doesn't mean you can become a technological superpower. And becoming larger through force can make cause you to face more enemies at once than you can handle.
Some of the things in MTW are automatically handled in EU3 to eliminate the vast amount of micromanagement found in MTW. Taxe rates in EU3 are already considered to be maximized based on the assumption that you would want to tax as much as is reasonable possible. Combat in EU3 is actually detailed and complex, and involves the AI automatically maximizing it's chances to win, for example by targeting the biggest threat first, or the target that is the weakest against attacks. Looking closely at the combat, you'll see the cavalry naturally go to the flanks and to the rear because of their range. And cavalry stay out of assaults during seiges except as a last resort because of their ineffectiveness at it. All these things exist to make the game detailed, but are out of your control to prevent the need to micromanage so you can think about the many other things you need to balance.
And I think that's what the reviewer is missing. He's looking for the immediate flashy explosions that he's used to seeing in games, but he's missing the intricacies that make this game so challenging. The fact that he's losing his battles and thus feeling that it is out of his control shows that he doesn't understand what factors are affecting the combat. I can understand that the battles might seem boring if you don't understand them. But after you understand them, you'll be excited even just manuevering troops during war just because you know the advantages and disadvantages involved like troop composition, morale, prestige, manpower, terrain bonuses, generals, tradition, technology, shock and fire, war score, attrition... Everything is so inter-connected that after learning the game, you can think back to every decision you made and how it is affecting where you are now.
But to review a game without taking the time to understand at least the basics, there's no way you can tell someone about how good the gameplay is. You don't know if it's flawed and a certain strategy is overpowered. You just think it's flawed because didn't take the time to understand it.
Regardless of the fact that your opinion is based on a lack of understanding of the game, there are some items in the review that are just factually false and should be edited. A major complaint is about the game speed being both too fast and too slow!!! But the speed is absolutely adjustable!!! You did not mention this. It can even be paused! Now everyone reading this review things that this is a boring game because you are stuck waiting for "70 day" to create and move an army.
Also, I imagine the reasoning behind having to move a ship into the sea square to load men onto them is because you cannot move your ships into an enemy controlled port. This means you have to load and unload out at sea in order to to attack from the sea. This allow enemy ships to prevent you from doing this by attacking you. Otherwise, maintaining naval superiority to protect from sea invasions wouldn't work as well. And a naval blockade of your own ports wouldn't stop you from loading up troops and just "fleeing" your way to the enemy lands.
So learn how to play the game, and do the review again. The replay value alone should bump up the score a few points!
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I can't wait to see this 'second opinion' review.
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As has been said, the review is the opinion of the reviewer and that cannot be right or wrong. I also understand that because the reviewer said that he can't understand the game that this shows vulnerability to criticism and all die hard fans of the series deem this as a reason to go ballistic.
I do not think this is a good thing! Why? I'll tell ya! Reviewers are the bane of the game industry. We are! We get a game and like it or not, our personal feelings interfere on occasion. Reviewers are supposed to be objective but, that does not always happen as frustration and the 'what the hell is this crap' sets in here and there. We are only human. There is never, ever going to be a review that everyone will agree with and in this case, it is a lot more so as not a lot of people have played this game let alone heard of it.
Let's be honest here, it is not a mainstream game and the only ones defending it are people that play it and that brings me to my main point. Having a rereview is not a good idea! You can't have fanboys come in here and say that they demand someone else review it cause they don't like the way it turned out! If they do redo it, it will open a pandoras box cause every damn review that someone does not agree with will have to be redone! Insane!
My closing thoughts are this: If you don't like the review, give reasons why so the reviewer can make adjustments for the next time. Having the site make a second opinion review is just retarded as that will open the door for anyone else who disagrees with something to have them redo it. There is just no time for this crap. Really people, I get pissed off at stupid crap too but, nine pages of crap cause people want a new review is ridiculous!
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Uh, I'd like to direct you to the LINE BY LINE breakdown of what is fundamentally wrong with this review in post 32. The Anon poster fully explored where and why the review went wrong, yet you'll notice the times Ian has responded he has only fielded the softball questions of other posters.
The continued posting of concerns is because Ian has not addressed any of our legitimate gripes. I think a response to 32 would satisfy the confused readers here.
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However, Nxs, you seem to feel that what upset everyone is the score - I don't think that's the case, although some certainly was upset by that bit too. It's not about agreeing with all the "fanboys", it's a matter of not being the right man to evaluate this particular type of game. As has been said by others, I wouldn't mind a 5/10 if the review brought forth genuine problems with the game compared to others from its genre. The reviewer complained about stuff that's quite fundamental in the genre, and as a result the credibility of the entire review went out the window. That's the actual problem with the review. I honestly don't care much about ratings in general, as they obviously just reflect a certain person's opinion. God knows that throughout the years I've found myself enjoying several games that've received mediocre scores while being bored to death by some getting top ones.
As for myself, I'm hardly a "fanboy" or in any way someone who would be fanatically protective about any game in general. Actually, this is the first game in the EU series that I've actually gotten into, though I've played some other Paradox games as well as a lot of strategy games in general. The reason why I reacted was because I felt that the review didn't really describe the cons and pros of the game well at all, due to what seems to be the reviewer's lack of interest and/or inexperience of the genre. And yeah, I _think_ there are several things that could have been implemented better in the game, but none of those things are mentioned by the reviewer. In fact, some important aspects of the game, such as diplomacy and trading, aren't mentioned at all. For all the reader knows, the game could be completely without such features.
As for the dilemma of posting a second opinion, I can certainly see your point. While some (very few) magazines actually use two different reviewers (hopefully with different tastes) to rate a game - usually a high-profile one of course - that's a different matter. In this case we'd be dealing with something published as an afterthought. I certainly can see the problem here - while I feel that the review Ian wrote is very flawed and rather much useless to people genuinely interested in the genre, a second review might at the same time prove to be a Pandora's box, as you say. :|
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