Empire: Total War Review
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Total War's biggest strength has always been the spectacle of its siege battles and the tactical richness of infantry versus cavalry skirmishes. Here, Empire doesn't disappoint in the least and proves that 18th Century combat wasn't all about the elaborate uniforms and silly hats. With the advent of proper firearms and field artillery, the well-timed cavalry charge is no longer the apex of tactical brilliance, so a lot of what you may have learned in Rome or Medieval II will be undone by the capabilities of the more modern units. Battles are still highly regimented, but now some units can be effective in both ranged and melee combat, rather than only being specialised in one or the other. Recognising when to switch line infantry units over from ranged to melee attacks will help maintain morale and avoid unnecessary losses, and employing the correct unit formation (such as a square formation against a cavalry charge) can also be a critical factor in coming out on top in a battle. New additions to the tactical map, such as fences and stone walls, can provide cover for your ranks of infantrymen and disrupt cavalry charges, giving the player more freedom to fight defensive battles. Terrain is generally less of a factor than it is in Empire's prequels, but canny generals can still make great use of forests to lay morale-sapping ambushes and employ the use of buildings as strong points and artificial high grounds. So with the new features on the tactical map and the shift away from simple horse, sword and bow units to more adaptable cavalry and infantry types, the land battles feel remarkably fresh.
Last, but by no means least, is the strategic portion of the game. With twelve major powers and a whole host of minor nations to compete against, competition for land and resources is fierce, and managing diplomatic relations is a precarious act of juggling competing interests and expectations. Maintaining a prolonged period of peace is difficult indeed, and you have to pick your alliances and trading powers with great care, as currying the favour of one country risks antagonising their enemies. The first twenty turns or so are vital in establishing your burgeoning empire and your chances of achieving your faction's victory conditions. Some factions are easier to establish than others. The Maratha Confederacy in India has one of the best starting points, as you can secure your starting position quite easily by stomping on Mysore right away and then fighting the Murgal Empire to consolidate the entire Indian sub-continent well before the major European powers come knocking on your door demanding land. France and Spain arguably have the most challenging starting positions, requiring early political alliances and expansion into the American or Indian theatre to have any hope of staving off the threat from the other European powers.
A strong economy is essential if you wish to keep the wheels of war well-greased and rolling, so building up your infrastructure as well as your army and navy should be an early priority. Unlike the previous Total War games, the strategic buildings are no longer centralised in a single settlement, but instead spread across each region in towns and cities. While this makes the construction and upgrade of these buildings a little more cumbersome, it does allow players to target parts of an enemy's social or economic infrastructure without having to occupy the entire region – a useful strategy to employ if you don't have the troops to win in a stand-up fight or lay a successful siege, but still want to make a nuisance of yourself. The disruption of trade routes by armies and navies is also another viable method of economic warfare, but does have the disadvantage of tying the fleet or the army to one place while you deny your enemy trade income, leaving them vulnerable to attack.
The strategic portion of the game has by far the greatest amount of depth and broadest amount of scope, but alas also has some of the greatest flaws. Graphical flickering of the UI is common but not catastrophic, and some regions (Balestan, for example) fall between theatres on the strategic map, meaning that certain government management screens, such as tax settings, cannot be selected by right-clicking on the Policies mini-map, but instead require you to use the navigator buttons to flick through all the regions you control until it is selected, which can be time-consuming and annoying if you have a large empire. Slightly more concerning is the standard of the AI: minor nations such as Sweden are happy enough to declare the entire civilised world as their enemy, yet the AI-controlled powers seem curiously reticent to wage war on each other. They have no such compulsions about sending in the troops against the player, however, and often do so in a very one dimensional way, sending in armies composed of a couple of units at a time, to be gobbled up by your waiting hordes. Also, while it is possible to demand the surrender of an AI-controlled settlement during a siege, it is rare indeed when the AI will have the sense to do so, rather than force a fight to the death, even when vastly outnumbered and outclassed. These flaws are far from fatal, however, and only slightly tarnish an outstanding game.
Empire is without doubt or reservation the best Total War yet and is a game of unmatched scope and ambition, with its uniquely compulsive blend of turn-based strategy and real-time tactics. It would have been easy for Creative Assembly to stick to the already successful template used in the Total War series so far, but in taking the risk in adding an extra dimension to the game and tackling a more modern era, Empire sets the new standard for strategic wargaming on the PC. While aspects of the game could certainly be improved, Empire demonstrates that PC gaming does not have to compromise or dumb down on detail to be fun or successful. Empire is unashamedly deep, complex and hugely time-consuming, while still being terrifically rewarding aesthetically and mechanically. As long as games like Empire are still being made, PC gaming can look forward to many more years of rude health.
VideoGamer.com Score
9Score out of 10- A huge amount of depth and replayability
- Fantastic unit detail
- The biggest, grandest Total War yet
- A few bugs and glitches




User Comments
Iain_McC@ willuk1987
If you can get the game to output to your monitor in 720p (which is around 1280x720 pixels) you shouldn't notice any performance hit. If you can only get it to output in 1080p (1920x1080), however, you may get a bit of slowdown.
I'd give it a try and see what it's like. I like to hook up my gaming laptop to the TV on an HDMI cable to have big screen World of Warcraft. Even at only 720p resolutions, it does look fantastic.
willuk1987@ Iain_McC
But 1 question if any 1 can answer im playing the game on my 37" LCD tv will that slow the game down rather than having it on my 17" LCD monitor?
Iain_McC@ cenn
It's more than playable on at 1680x1050 resolution on an AMD 64 X2 5200+ running on XP Pro with 2GB of RAM, a Soundblaster X-Fi and a 320MB GeForce 8800 GTS (which is my current spec), provided you don't push the anti-aliasing and other whizzy graphical effects too hard.
To call the game unplayable on 90% of machines out there is just plain wrong. Just because you didn't have the same experience as I did doesn't make the rating "rigged" - that's about as offensive as you can be to a games writer.
Defrag your hard drive, uninstall your graphics and sound drivers, reboot and reinstall the latest ones from scratch and make sure your machine is fully scanned for viruses and adware (and other nasties that might be hogging your system performance) and make sure you're not running loads of programs in the background, and if your PC is of a spec anything approaching mine, Empire should give you a more than playable frame rate.
If, by chance, you're running Vista, I'd also recommend that you think about putting in some extra RAM - you want at least 4GB if you're running Vista, because the operating system is terrible in the way it manages memory (the main reason I'm sticking with XP Pro for now). If you've already got 4GB of RAM and the game's still "unplayable", then the problem isn't with the game...
thpcplayer
cenn@ thpcplayer
thpcplayer
Go upgrade your pc and after that you will love that also, if you cant play it then try to decrease detail , play it on low settings you'll love this epic adventure called"empire total war"
cenn
K3RT
thpcplayer
Gameplay-10
graphics-8
sound- 9
thats what i think. It could have easily got a 10 provided the already great graphics were a bit better. No worries the best startegy game in a long time even better than wic and company of heroes