Duke Nukem Forever Review
Review
The nicest thing Gearbox and 2K Games could have done to Duke Nukem Forever would have been to spend their marketing budget on a cannon powerful enough to fire the source code into the sun.
Review Summary: The nicest thing Gearbox and 2K Games could have done to Duke Nukem Forever would have been to spend their marketing budget on a cannon powerful enough to fire the source code into the sun.
| Release Date: | 10/06/2011 |
| Platforms: | PC , Xbox 360 , PS3 |
| Developer: | Gearbox Software |
| Publisher: | 2K Games |
| Genre: | First Person Shooter |
| Rating: | BBFC 18 |
| Site Rank: | 2,514 8 |
£12.85 Buy Now
User Comments
p0rtalthinker
Clockpunk@ munkee
I hope games will follow Duke's lead, and incorporate the Ego raising mechanics, albeit in a manner atuned to their own stylistic choices. In that sense, it is a big thing.
The DNF gameplay is solid, multiplay is solid, the weapons are bizarre, and fun, and - for ME - the game is well worth the price tag. Of course I'm going to defend it from naysayers who haven't tried it but feel justified in slagging it and/or the developers off.
atheistium
The glory hole was a particularly low point in the game for me. It might be because I'm female but there were a few moments in DNF that I thought crossed the line in terms of sexism. Glad they got rid of the "Bitch n' Clean" bottles that were in the preview builds.
crowx
Most of what you've said judges it from an assumption that it's a diabolical piece of software. Which obviously isn't something everyone who has played the game agrees with. For it to be an ethical issue it has to be about more than your own dislike of a title.
I've had a shed load more fun playing it than I did the latest ADHD COD Black-ops DLC. Theres a repetitive, un-innovative cash-in, right there.
Someone else above (or maybe in the DNF Chart thread) said they traded in LA Noir for DNF and are pleased they did.
So yeah. No problems with paying full price for it. I think it's great.
munkee@ Clockpunk
The reason that I am so against this game has nothing to do with it being silly, rude, or childish. If thats what makes you laugh, great! I'm pissed off that developers think they can strap an established brand name to a diabolical piece of software and expect the consumer to pay £40 for it. This game has been backed by a huge marketing campaign [as I mentioned in a previous thread] which is luring consumers into a purchase. We, as avid videogame fans, are educated enough to make our own decisions based on developers, publishers, previous entries, gameplay videos and trusted reviewers. Joe average isn't so in-tune to this amount of information. If the TV, Magazines and videogame stores are selling Duke Nukem as the next big thing [which they are] then there is an ethical issue here. I work in a VERY busy corporate videogame store and I have seen first-hand how this game has been treated. So, I think its good that people on the internet, and people with blogging power, have the bollocks to stand up and tell it like it is.
I think that you are taking this a little too personally because you are a fan of the Duke. Did you defend Rogue Warrior, or Quantum Theory so strongly when they got critically slammed? Perhaps if you could have drawn a cock on the pavement, then you would have enjoyed it.
Just a bit of perspective:
Serious Sam - £24.99
Minecraft - £free
Zelda Ocarina of Time 3DS - £29.99
A Rockstar, or Valve game gets released at £39.99. Are you genuinely telling me that DNF is at that standard and worth the same amount of money?
draytone
I guess that what reviewers have to do is look at the game, after playing it, and decide wether or not they would have felt disappointed with their choice of purchase.
Bloodstorm
I wish they'd make a new Shadow Warrior, the world needs some Wang.
Mr_Ninjutsu
crowx
It's clearly not going to win any innovation awards, but I've been having a huge amount of fun with it. The very first thing I did in the game was draw a huge **** on the whiteboard and pee myself laughing when the marine said "Gosh, great plan Duke!". Thats the spirit of Duke Nukem. In no other game would that seem appropriate!
Feels like most people who reviewed the game would have been more likely to use the whiteboard in that scene to draw out a score table for their review and then wander round the room taking texture samples before filling in the scores , mostly with 1's and 0's out of 10 for not being photographic / realistic enough. Sorry. But you're all missing the point!
By and large from reading comments on the bottom of a number of reviews, people seem to fall in to 4 categories on this one.
#1 Reviewers. Who all hated it.
#2 People who played the demo and thought it was boring.
#3 People who havent payed it at all but are happy to say "Yeah thought so" after reading the review, and weigh in with an argument about it being crap based on zero experience.
#4 People who actually bought it and played it and the majority of whom really enjoyed it.
Obviously there are exceptions. Especially the XBox version obviously had some graphics and loading issues. But by and large thats what it looks like to me.
SexyJams
Maybe I won't bother after all.
draytone
SteakPieHarry
Clockpunk@ munkee
I do not go around claiming 'Oh, they should never release this crap, no one in their right mind will like it. We should encourage all devs to step away from making such games'.
I want it noted that I know Martin, whose argued opinions I respect, is not making this point. But it appears to be the general consensus of many 'reviewers', both for publication and amateur comments, many of whom haven't even tried the full game.
Going by the strapline for this review, though, it adheres to one of of my prinicpal complaints in other threads, some of which are scattered throughout the vg.com forums. Many reviewers express their desire that the game was just cancelled, which would thus have deprived those of us who ARE getting dozens of hours of enjoyment. And THAT is the selfishness that makes my blood boil.
draytone
This was relevant during the days of Duke 3D and when MP was something entirely different, nowadays MP is so crucial to the success of a game that just having it doesn't necessarily make it worthwhile.
munkee@ Clockpunk