Duke Nukem Forever Review
Even admiring yourself in front of the mirror, which hearkens back to that classic moment in Duke Nukem 3D, comes across as an unsightly relic: so ancient is the underlying technology powering the game that watching Duke's reflection jumping is like watching him being inexplicably picked up and put down by an invisible claw.
There's also a lacking multiplayer mode, spread across 12 multiplayer maps lifted mostly from the single-player campaign. The maps, which are of interesting construction, are blighted by laggy netcode and the same old deathmatch, king of the hill, and capture the flag modes - though the latter swaps out the flag with a woman who needs to be calmed down with the occasional slap on the bottom. Don't get me started. There's a persistent XP system in place, but there's absolutely nothing here to encourage you back after your first game.
The argument is that its voluminous array of negatives can be excused because the game is just a harmless bit of fun and that it doesn't take itself seriously. It isn't fun. It's miserable. Duke Nukem Forever might not embroil itself with the kind of po-faced sincerity of its shooter brethren, but an irreverent shooter still needs some kind of effective foundations to work from. Since stepping off his throne, the King simply doesn't have the energy or the talent to get back on it.
I will admit that there is some kind of curious interest in watching this train wreck of a game unfold, and that I was compelled to play through all of Duke Nukem Forever's excruciating levels in order to observe the painful descent of the series from an innovative genre-leader to clumsy copycat. If you're also the type who might take an interest in this, you'll be more than able to do so in three months when the game is lining the discount shelves of every store in the country.
The nicest thing Gearbox and 2K Games could have done to Duke Nukem Forever would have been to spend their marketing budget on a cannon powerful enough to fire the source code into the sun. Instead they've decided to make it a full-priced release and have it go toe-to-toe with bigger, better games in our modern times; an action tantamount to forcing Gelsey Kirkland into dancing in a music video alongside Rihanna and Beyonce. All things considered, The Human Centipede was less cruel than this.
As a bizarre curio of video game history, Duke Nukem Forever's appeal cannot be denied, and there is some entertainment derived from overlooking the end product of one of history's most troubled productions. The main thing we can learn looking backwards, however, is that no game should be like this going forward.
VideoGamer.com Score
4 Score out of 10- It finally came out
- Poor script
- Boring levels
- Inexcusable loading screens



Highest Rated Comment
Clockpunk@ munkee
I do not go around claiming 'Oh, they should never release this crap, no one in their right mind will like it. We should encourage all devs to step away from making such games'.
I want it noted that I know Martin, whose argued opinions I respect, is not making this point. But it appears to be the general consensus of many 'reviewers', both for publication and amateur comments, many of whom haven't even tried the full game.
Going by the strapline for this review, though, it adheres to one of of my prinicpal complaints in other threads, some of which are scattered throughout the vg.com forums. Many reviewers express their desire that the game was just cancelled, which would thus have deprived those of us who ARE getting dozens of hours of enjoyment. And THAT is the selfishness that makes my blood boil.
User Comments
ganzi321
Bloodstorm
oksftw
BcR-Paul
draytone
Isn't that a really easy way of defending the obvious flaws of DNF? Not all shooters are ultra realistic. Bioshock is an example of a FPS that is different but is still an excellent game. I'm pretty sure the guys who sit in studios, working 14 hour days, still try to makes games for the people.
Bloodstorm@ Clockpunk
Me and my brother were wondering that too Clock, makes me wonder if we'll ever see him again.
mark8264
Clockpunk@ Bloodstorm
I wonder what has happened to the rights for Shadow Warrior... if there's one thing this release has created, it is a desire amongst a certain section of gamers for a new title in that series. I wonder if Gearbox got that as well from 3D Realms...
p0rtalthinker@ crowx
Reviews partially dictate which games I play right away, or wait for it to hit the bargain bin (or maybe perhaps not even get at all), but its also my personal preference of which types of games I like and don't.
pblive
Would the game not be better with better graphics? I'm not talking about realistic graphics here, but just better frame-rates, better textures etc?
So if we take this to extremes, would you expect a game with 8-bit graphics and movement to get a high score or be as enjoyable for £39.99? Surely the notion and attitude and even the feel of the game can sit side by side with a better physics system or better graphics. Serious Sam seems to have managed it to some extent.
I have just the same pedigree of gaming heritage, growing up with early home PCs all the way from the 2D Duke Nukem and Commander Keen to games like Descent, Rise of the Triads and Quake, so I understand the love for the era and style of game. I just think that you can keep the same style and still use the current hardware to improve the engine so that it runs smoothly and the AI is balanced etc.
All speculation based on a game I haven't played, but just playing devil's advocate. I will be renting this, though, to see for myself.
munkee
I would rather take an id shooter over a COD game any day. Doom on the college computers, HalfLife on a voodoo GFX card [in a work laptop], Quake and Unreal Tournament LAN parties, Sitting in a bush for 40 minutes waiting for somebody to come over the hill in Ghost Recon, Counter Strike over the internet, Monolith's reign over FPS, FEAR & Far Cry at max spec and a Battlefield addiction.. FPS was always a nerdy past time. Nerds hunched over PC's in dark rooms.
Now the FPS run's solidly on a games console. The casual and console gamers have caught the bug that millions of PC gamers once had. To them a Call of Duty game, or maybe Medal of Honor, is the birth of a fascinating genre and a beautiful relationship. We may not see the fascination in the realism of modern warfare, but these guys are a very privileged bunch.
Bloodstorm@ Clockpunk
Now, as you said, it just caters to the "ZOMG! ULTRA REALISTIC!!" crowd and thus, the shooters we like are pretty extinct.
Clockpunk@ pblive
The nostalgic touch of the weapons, such as the freezegun and shrinker certainly add to the experience. But it is the over the top B-movie style that really appeals. I'm not a big fan of FPS games now, but was before and during the Quake and Unreal 1 days. I lost interest when they started trying to become 'realistic'. DNF doesn't care about this, and I like it for that.
pblive
I'm interested because, while opinion can be divided on entertainment factor, it's rare that the physical elements of a game can be so hotly debated.
crowx@ p0rtalthinker