Dragon Age: Origins Preview

For:PC  Also On: Xbox 360PS3 Release Date: 6 November 2009
If you're looking for Mass Effect wrapped in fantasy clothing, look elsewhere.
If you're looking for Mass Effect wrapped in fantasy clothing, look elsewhere.

If you're looking for Mass Effect wrapped in fantasy clothing, look elsewhere.

We switch to a point closer to the start of the Battle of Ostagar. In a cut scene the King, Duncan, yourself and others are plotting strategy. Duncan and the King are to draw the darkspawn in while another force lies in wait to flank. Someone, however, needs to climb the Tower of Ishal and light a beacon to let the flanking force know it's party time. That someone turns out to be you.

Remember that scene in the second Lord of the Rings film, when it's pouring down with rain and the good guys are waiting anxiously on the ramparts for the evil invasion force to charge? Something very similar then happens in a Dragon Age cut scene, which then leads to the combat proper (which is scalable, by the way).

Here Tudge once again switches character, back to the Mage. Our four-strong group is at the base of the tower, with blood and gore from previous fights clearly visible on their armour. As a Mage, it's our job to stand back, heal and do damage. In the first room the party gets caught up in speed reducing grease and a darkspawn emissary launches a fireball that lights the grease on fire. Here we see that Dragon Age's spells can interact with each other - we cast Blizzard and put the fire out, all the while the AI is controlling our party and sending them off to deal with darkspawn warriors. We cast Tempest, an intense electrical storm that drains life and mana. We loot the poor emissary, heal up and buff everyone with Flaming Weapons, which adds fire damage to all our weapons.

We jump into the Warrior party member and head through the door into the next room, full of darkspawn. We jump back into the Mage and cast Glyph of Paralysis, freezing one bad guy in place as we hit him with the devastating Flame Blast. We launch Grease ourselves and cast a Fireball to light it up. In Dragon Age you'll be able to combo other spells in this way and, while a lot will be documented, a lot you'll have to figure out for yourself.

We're looking forward to discovering more on Bioware's latest RPG

We're looking forward to discovering more on Bioware's latest RPG

We continue heading up the tower, and hear a roar behind a door. Inside a giant Ogre is waiting to sort us out. His special abilities include the Ogre Pound, the Ogre Hurl, where he grabs and throws rocks and the Ogre Grab, where he picks up one of your party members and pounds them in the face. We heal and occasionally deal damage. Our Warrior uses Shield Bash to break its grip when it's got one of us in its grab. Slowly but surely we reduce its hit points to nothing, and a gruesome slow motion finisher slices the beast in two.

There are finishing moves, called death blows in the game, for every type of attack, including ranged and sword. A critical hit will result in a death blow, so you'll want to concentrate on increasing the chance to crit with certain characters in your group. Expect them all to be gory - we saw decapitations not only with swords but with shields too.

We light the beacon and trigger a cut scene. The battle is still raging. The King is in the thick of it. He's grabbed by a monster and held aloft, presumably seconds away from an untimely death. It's here that the demo ends.

The combat is classic Baldur's Gate. The spell combos have us intrigued, and we look forward to experimenting with different combinations. But, for us, Dragon Age's appeal lies is in how you'll be able to manipulate the story and how your origin will affect the way the game world reacts to you, which should, we imagine, make it hugely replayable - an essential component of any single-player game.

Like we said, for some of you this 'return to Bioware's roots' will be a godsend. For us though, we can't help but feel like we've been here before, in countless fantasy role playing games not just from Bioware, but from other developers as well. Some of the features Bioware implemented in Mass Effect, features we thought would become RPG standard, are nowhere to be seen. Mass Effect's critically acclaimed conversation wheel, for example, which allowed you to choose the flavour of what your character would say mid sentence, is completely ignored in favour of the standard multiple text lines system we've seen in role-playing games for years.

Hopefully Bioware has some fresh and unique features ready to unveil in the build up to the game's release that will help dampen our overwhelming sense of familiarity. Otherwise, this might be a case of been there, done that. If you're a huge Baldur's Gate fan, however, this may be music to your ears.

Dragon Age: Origins is due out for PC early 2009.

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XK's Avatar
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XK

I thought ME was terrible, so I'm glad to see Dragon Age not repeating its mistakes, (chief among them the conversation wheel and the FPS approach).
Posted 22:32 on 09 September 2008
Eliaures's Avatar
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Eliaures

I get tired of the equally cliched review of games as being "old". There are very, very few unique and "new" games being introduced while the same can be said of books, movies, etc. I happen to like the option of pausing a game to issue orders and if it works, then why do game devs have to reinvent the wheel every game to satisfy game reviewers?
Posted 15:44 on 09 September 2008
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Karsten

I just want to point that in the public demos I have seen the conversation is the cinematic ever in any rpg or video game I have played - at least when the npcs are answering your character.

Your character in DA: Origins do not have a voice like Commander Shepard does in Mass Effect. In Mass Effect, you're Commander Shephard; it is your story that is being told. Aa such, it makes sense to have the conversation wheel.

It does not make sense in DA: Origins since you get to create your own character from scratch this time. The novelty and innovation in DA: Origins what you see in this preview; your origin story do matter. There also appears to be better choice and consequence in this game than in any other game I have played (except maybe The Witcher)

Posted 19:35 on 07 September 2008
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Pete

I am a great fantasy based RPG fan but recently there doesn't appear to be anything new added to the genre. Whether it was Oblivion or NWN2 it was ultimately boring because it was just better graphics over exactly the same plot devices and game mechanisms. I was hoping the DA:O was going to be much more innovative but based on this preview it looks as if I will be disappointed. I normally like playing mage type classes (I always liked Druid and shifter) but get the distinct impression that there is nothing new with magic users in DA:O - it is just another way to apply damage. If you are going to have a fantasy world with magic in it then use it to achieve something new and exciting that can't normally be done. Come on Bioware - step up to the mark. You should be re-invigorating the genre not just tidying it up a bit.
Posted 09:24 on 06 September 2008
Noodles's Avatar
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Noodles

I glad the conversation wheel is gone...would be nice if ME2+3 also would dump this kind of conversation tool. It sucks not to no what you character is going to say.
Posted 09:05 on 06 September 2008
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Thomas

Well, I am a Baldur's Gate fan, so my opinion is obviously colored. But I won't miss the conversation wheel either. I heared it was suposed to make the conversation flow, but for me it was tha oposite as I sat thinking and guessing what would be the choice I wanted. I only got a flow on my thired play throw when I already knew most of the answers.
Posted 07:07 on 06 September 2008
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Sylvius

The loss of the conversation wheel is a tremendous bonus. Not being able to choose one's actual remarks is a huge barrier to role-playing. Often in Mass Effect I'd choose an option on the wheel only to have Shepard say something almost entirely unlike what I wanted him to say.
Posted 22:33 on 05 September 2008
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nikos

Novelty and innovation is all well and good, but there's also something to be said for striving to replicate or at least honor the pinnacle of RPG games that BGII represents to a good many fans of the genre.

Oblivion sure seemed "innovating" with it's radiant AI, and scaled encounters, but ultimately left me feeling unchallenged, and completely unengaged with the story -- sometimes it's OK to not have to reinvent the wheel, but instead build the best "wheel" possible.
Posted 20:00 on 05 September 2008
Bloodstorm's Avatar

Bloodstorm

To me the spell just got a critical and is burning my patience bar to nothing.

Loved Baldurs Gate so i think this'll be just as good.
Posted 15:43 on 05 September 2008

Game Stats

System Requirements
Developer: Bioware
Publisher: Electronic Arts
Genre: RPG
No. Players: One
Rating: BBFC 18
Site Rank: 145 1