Dragon Age: Origins Preview

For:PC  Also On: Xbox 360PS3 Release Date: 6 November 2009
Spell interactions are particularly interesting
Spell interactions are particularly interesting

Spell interactions are particularly interesting

We have a chat with an Ash Warrior - an elite band of warriors who use devastating war dogs called Mobari Hounds on the battlefield. Turns out he doesn't like elves either. What a racist lot.

In order to demonstrate how the Dragon Age world perceives you differently depending on your class, Tudge loads up another character from another origin - a Female Elven Mage. Again we talk to the quartermaster, who, seeing that you're an elf, gives you some grief, demanding his armour and questioning your attire. But, when he discovers that you're a Grey Warden he pathetically backtracks and apologies profusely.

We speak to the prisoner. This time we decide not to stick our sword in his gut and help him out. The prisoner suggests we ask the guard for the remains of his dinner. Using our high persuade skill we convince him to part with his food and pass it on. He thanks you, but there's no mention of the wizard's key we took as a Human Noble Warrior.

"The moral choices you make within Dragon Age not only change the way the story plays out for you but also the items you can or cannot receive," Tudge says. "In this particular case we felt good about helping the prisoner but we never actually got the item that we wanted. So sometimes being nice doesn't necessarily get you what you want."

It's the story and how you can shape your own origin which has us most excited

It's the story and how you can shape your own origin which has us most excited

We speak to Wynn, a woman who recognises you as a Mage that has passed the Harrowing, a sacred right of passage that all Mages must complete. During the Mage origins story we would have played through the Harrowing ourselves. If we had been talking to Wynn as a Human Noble, however, we would have had an entirely different conversation. And, as you might expect, the Ash Warrior still doesn't like elves, and, since we're an elf this time, is particularly rude to us. "He couldn't see past the ears," says Tudge.

The class origin stories and how they impact on the rest of the game is perhaps the most interesting feature of Dragon Age. In most role-playing games your choice of class rarely has any impact on the overall story. Here though, it seems, the decisions you make during your origin story will have a real impact on the kind of game Dragon Age turns out to be as you work your way through it.

Tudge says that the origin story also affects combat, and to show that off we're transported to the Korcari Wilds, a serene forest area the developer has been keeping under wraps until now. As part of a group of four, players can pause the action at any time, zoom out, pan around the battlefield and, if they wish, play the game in the same isometric world view the original Baldur's Gate offered. You'll be able to move from hero to hero, issue commands, talents, spells, anything you could wish for from a fantasy role playing game. In this case, we've switched back to playing as a Human Warrior Noble, so we're concentrating on melee combat and using our talents - Beserk sends us into a frenzy at the expense of stamina, and Shield Bash, for example, while the AI controls the rest of the group. It's action-packed, there's tons going on, and it's very gory. "We're dark and gritty," Tudge says. "We don't pull any punches."

After a quick scrap with some darkspawn (warriors of the Blight) a mysterious female character called Morrigan, who's been causing quite a stir on Bioware's forum as a result of sporadic appearances in artwork, appears. In a sultry voice she wonders who, and what, we are, and our intentions in the forest. Tudge offers little: "While we're not really talking a lot about Morrigan we can tell you that she's a very interesting character and will play a very important role in the Dragon Age story."

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XK's Avatar
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XK

I thought ME was terrible, so I'm glad to see Dragon Age not repeating its mistakes, (chief among them the conversation wheel and the FPS approach).
Posted 22:32 on 09 September 2008
Eliaures's Avatar
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Eliaures

I get tired of the equally cliched review of games as being "old". There are very, very few unique and "new" games being introduced while the same can be said of books, movies, etc. I happen to like the option of pausing a game to issue orders and if it works, then why do game devs have to reinvent the wheel every game to satisfy game reviewers?
Posted 15:44 on 09 September 2008
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Karsten

I just want to point that in the public demos I have seen the conversation is the cinematic ever in any rpg or video game I have played - at least when the npcs are answering your character.

Your character in DA: Origins do not have a voice like Commander Shepard does in Mass Effect. In Mass Effect, you're Commander Shephard; it is your story that is being told. Aa such, it makes sense to have the conversation wheel.

It does not make sense in DA: Origins since you get to create your own character from scratch this time. The novelty and innovation in DA: Origins what you see in this preview; your origin story do matter. There also appears to be better choice and consequence in this game than in any other game I have played (except maybe The Witcher)

Posted 19:35 on 07 September 2008
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Pete

I am a great fantasy based RPG fan but recently there doesn't appear to be anything new added to the genre. Whether it was Oblivion or NWN2 it was ultimately boring because it was just better graphics over exactly the same plot devices and game mechanisms. I was hoping the DA:O was going to be much more innovative but based on this preview it looks as if I will be disappointed. I normally like playing mage type classes (I always liked Druid and shifter) but get the distinct impression that there is nothing new with magic users in DA:O - it is just another way to apply damage. If you are going to have a fantasy world with magic in it then use it to achieve something new and exciting that can't normally be done. Come on Bioware - step up to the mark. You should be re-invigorating the genre not just tidying it up a bit.
Posted 09:24 on 06 September 2008
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Noodles

I glad the conversation wheel is gone...would be nice if ME2+3 also would dump this kind of conversation tool. It sucks not to no what you character is going to say.
Posted 09:05 on 06 September 2008
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Thomas

Well, I am a Baldur's Gate fan, so my opinion is obviously colored. But I won't miss the conversation wheel either. I heared it was suposed to make the conversation flow, but for me it was tha oposite as I sat thinking and guessing what would be the choice I wanted. I only got a flow on my thired play throw when I already knew most of the answers.
Posted 07:07 on 06 September 2008
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Sylvius

The loss of the conversation wheel is a tremendous bonus. Not being able to choose one's actual remarks is a huge barrier to role-playing. Often in Mass Effect I'd choose an option on the wheel only to have Shepard say something almost entirely unlike what I wanted him to say.
Posted 22:33 on 05 September 2008
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nikos

Novelty and innovation is all well and good, but there's also something to be said for striving to replicate or at least honor the pinnacle of RPG games that BGII represents to a good many fans of the genre.

Oblivion sure seemed "innovating" with it's radiant AI, and scaled encounters, but ultimately left me feeling unchallenged, and completely unengaged with the story -- sometimes it's OK to not have to reinvent the wheel, but instead build the best "wheel" possible.
Posted 20:00 on 05 September 2008
Bloodstorm's Avatar

Bloodstorm

To me the spell just got a critical and is burning my patience bar to nothing.

Loved Baldurs Gate so i think this'll be just as good.
Posted 15:43 on 05 September 2008

Game Stats

System Requirements
Developer: Bioware
Publisher: Electronic Arts
Genre: RPG
No. Players: One
Rating: BBFC 18
Site Rank: 149 4