Diablo III screenshot
Diablo III screenshot

VideoGamer.com: If you could single out one feature of D3 to convince someone to by the game, what would it be? What's the coolest feature?

JW: The coolest announced feature? (laughter) There are a few we've not revealed yet! For me it would have to be the character classes. I know that's kind of an odd feature to pick, but one of the things that was a hallmark of D2, one of the thigns that made it a favourite game of mine, was that the character classes were extremely archetypal. They were the kind of characters that people inherently wanted to play - they were very visceral, very powerful, very satisfying. Running through the world and hitting stuff with an axe felt really good. So when we started on D3 one of our main objectives was not to match the game on that front, but to surpass it. And that's something I feel we've really accomplished when you look at the character classes, the skillset we've put on them is really imaginative, very over the top and original. We've really tried to go for classes that are not your standard warrior, rogue, mage. We're not trying to provide something that's unknown to the players, but rather classes that are not what you'd typically see.

VideoGamer.com: Can you confirm that the Barbarian is the only class to return from Diablo II?

JW: Yes. Originally we were planning to have no classes return, but as we developed one of the classes essentially turned into the barbarian. We reached a point where we were going to call it some other name, and we realised that everyone else would just call it the barbarian anyway, so maybe we should just go with that.

VideoGamer.com: Can you tell us what the previous name was?

JW: I'd rather not, actually, as we held back a few ideas and might use them in a character further down the road.

VideoGamer.com: Fair enough!

JW: I think the barbarian was one of the classes we looked at and felt could be improved upon. One of the reasons we set this goal of not bringing back old classes was that we don't want to do a re-hash - we want to do a sequel with new gameplay and new experiences. I know a lot of people really love the classes in D2, and it's not my intention to deliberately hurt them! I love those classes too - the necromancer is my favourite - but our goal was to do new things.

VideoGamer.com: Have you copped a lot of flack over this?

JW: Yeah and we will! All the barbarian players are delighted and all the necromancers hate us. I understand, I don't begrudge them that. I would hate me too! But what I would say is that when we announce the next class, which is quite similar to a previous class, then all those players will hate us too. You can't make everybody happy, but I think when the game finally come out players will find there's a good class for them, one they will love as much as the ones that came before. And if they don't, I absolutely promise that in the expansions we'll consider bringing back old classes. We just don't want to do it with the first release. We want to establish our identity.

VideoGamer.com: So if people want D2, they should play D2, right?

JW: Well like I say, I sympathise. I understand why they want these things. But it also comes down to what inspires us as developers. Good games come out of passion, and if one of the dictates had been, "Okay, we're just going to take all the classes from D2 and re-do them," I don't think a lot of people on our team would have been that excited about it. In fact, I know they wouldn't have been. It came from the team that they didn't want to re-do the classes. So one of my jobs as lead designer is not only to steer everyone towards those choices, but also to make sure the whole team is excited by the choices we make. Sometimes that means we have to look at things and say, You know what, maybe this could be awesome, maybe the necromancer could be an awesome character for Diablo 3 - but if no-one on the team is interested in making him, he's not going to be great. He's going to be mediocre.

Diablo III screenshot

VideoGamer.com: Some developers, Dennis Dyack for one, really don't like showing work-in-progress on games that are still at an early stage - but Blizzard has always been very happy to do this. Why is that? Is there a risk behind doing this?

JW: This is going to sound snarky, but there's only a risk to your ego. That's it. If it's good then people will recognise that it's good; if it's not good then you need to learn from that and make it better. Sometimes people clutch things close to their chest and they don't want to show off something that misrepresents them and I understand that - but the thing is, gamers only remember the last thing you showed them. So if you show them something and they say, "Oh my God, that's horrible!" the you say "Well, geez... let's go back and make it better." At least now you know why. At least now you have some information. And so one of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback - we want to know what people like and don't like about a game. We want to give people several opportunities to play it before a release. We play our games constantly before we release them - we give them to other development teams and get feedback. We do very long betas and alphas and include a lot of people, not just from the fanbase but from the industry as a whole. And I would say look at the success of Blizzard games. If other companies think it's a risk, think it's a bad idea... obviously it's not.

I think it's hard for people, when they get attached to an idea. And we do this all the time. I get really attached to an idea, I really want it to work - so I don't want other people to tell me it's not working. The key is to use that feedback and not fight it, because someday the whole world is going to have it. It's going to be there someday. Do you want to make sure you give them what they want, what you know will be a great game, or do you want to take the risk that your opinion is the right opinion? It's a tough call, but for the most part I'd say "No, don't take the risk.". It's not design's job to come up with all the great ideas and figure out which is the absolute best. It's design's job to make sure that the best ideas get into the game. That's the major difference. I think a lot of people get into game design as a job because they think, "Man, I can sit around all day and come up with ideas." And it's like, "No, you can sit around all day and have your ideas torn down." And that's a lot more painful, but that's the job.

VideoGamer.com: You can't really show off things at early stage in the music and film industries - not in the same way, at any rate. You can demo tracks or show a rough footage, but it's not really the same thing. But it sounds as though you regard this ability as a strength...

JW: It's an advantage of the medium, but it's also one of the things that makes games really hard to make. The best games are made though iteration. They're so complex, and there's so little known - there's no formula for making a great game, it's always this weird alchemy! We used to have this joke at a company I used to work for, where people would come up and say, "This game's not fun! Make it fun!". And we'd be like, "Pull down the cookbook. Two of these, three of these, four of those - there we are, now we've got fun!" A lot of the time it's very touchy-feely, trying things out. It's more like cooking without a cookbook and no knowledge of the ingredients whatsoever.

VideoGamer.com: Last question - which games have you played over the last year that you've really enjoyed?

JW: Well, I'm currently playing the PS3 Ratchet & Clank, which I absolutely love. I play a lot of World of Warcraft, and a lot of RTSs - so I was playing C&C3 earlier this year. I know it took me a while to catch up to it, but I have like this laundry list! I really enjoyed GTA IV. I especially liked the way they introduced their campaign. It's funny, but we joke about GTA IV that it's like an MMO but with one quest - and how did they pull that off? If we gave people an MMO with one quest they'd skin us alive! But really it means that they get to pace their game, but give people this open-world illusion that they have complete freedom, which is wonderful. It's a great way to create a game, and it's really fun.

VideoGamer.com: So on the basis of those comments... Will we see car jacking missions in Diablo III?

JW: Oh absolutely! We just put them in last week!

VideoGamer.com: Thanks for your time Jay.

Diablo III is due out for PC when it's ready.

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MAFIABOSS MU's Avatar
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MAFIABOSS MU

Well my best game is diablo II BUT DIABLO III SHOULD BE SAME LIKE DIABLO II BUT THE CHARACTERS HMM AT LEAST 11 CHARACTER WILL BE GOOD LIKE DII 7 CHARACTER. 11 WILL BE VERY NICE WITH DIFFERENT ABILITY ETC ETC SOME IDEA BARBARIAN , WITCH . WITCH DOCTOR ,IF THERE ARE YOUNGESTER LIKE OR AN OLD MAN 100 YEARS , A DRUNKARD . A YOUNG BOY AN ANIMAL OR 2 ANIMAL LIKE A DOG OR MONKEY CREATURE A YOUNG GIRL OR AN OLD LADY NECROMANCER ETC SOO THINK OF THE PLAYER I WILL BE WAITING FOR THE GAME.
Posted 18:16 on 30 January 2009
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mydeaddog

Yeah, for some reason I thought SC2 was coming out this Crimbo.... Which is clearly not the case. Sorry, I must have been sniffing glue or something!
Posted 09:49 on 13 October 2008
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Nxs@ mydeaddog

Quote:
Originally Posted by mydeaddog
I asked Jay this, but as expected his reply was "when it's done".

I'd guess it'll be out somewhere around the middle of next year, after the Starcraft II rush has settled down. That's a total shot in the dark, though.


You do know that Diablo 3 is coming out before SC2 right? It has already been confirmed! Which is good because D3 will be way better than SC2 :D
Posted 21:56 on 12 October 2008
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THE_JOKER

Quote:
oh man can't wait
oh man !!! im too !!!
Posted 21:39 on 12 October 2008
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Anonymous

They've got a necro. Hes just called a "witch doctor"
Posted 15:46 on 12 October 2008
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mydeaddog

I asked Jay this, but as expected his reply was "when it's done".

I'd guess it'll be out somewhere around the middle of next year, after the Starcraft II rush has settled down. That's a total shot in the dark, though.
Posted 17:12 on 30 September 2008
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Rpg.FTW

when do you think it will be released?
Posted 02:17 on 30 September 2008
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hotclaw

To me, neither Diablo 1 nor 2 are scary, evil, menacing, etc. these days. Guess I'm too old. What really makes a game scary is its monsters and the way they attack you. Those acid spitting terriers and charging rhinos in D1 were pretty unnerving to fight against. D2 didn't really have enemies with varied attacks, except the exploding guys in Act 3 and 5. The art direction is only noticeable if it influences your game in some way. Come to think of it, blood/acid that comes streaming out of the walls, damaging and/or slowing you, would be cool.
Posted 22:27 on 27 September 2008
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redcap

well, the game's combat system looks quite good enough so far.. but the soundtracks could be more intimidational, as a consequence much more darker areas should be revealed (not only for the dungeons).. could add some wind, snow effects as well. It REALLY WOULD BE SAD TO SEE D3 WITHOUT LAN.

I prefer to buy a game ONCE,WHICH HAS NO FEES, DOESN'T MATTER HOW MUCH DOES IT COST . BLIZZARD SHOULD HAVE D3 ON 2 DVDS IF THEY ARE PLANNING TO DO IT P2P GAME(which is UNACCEPTABLE BOTH for FANS and ordinary players I guess ). 1 : SINGLE PLAYER, 2: MULTIPLAYER. SO THAT PEOPLE COULD CHOOSE BETWEEN PLAYING SINGLE PLAYER AND HAVE NO FEES, AND PLAYING MULTIPLAYER AND PAY FEES.
C'mon, BLIZZARD, DON'T MAKE IT P2P!!! -_-
Posted 13:31 on 27 September 2008
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Anonymous

Dude Diablo II had plenty of light in it and I don't see any cartoony characters in Diablo III. Looks at the Diablo III website and look at the Barbarian and Witch Doctor designs. They look very realistic more so than Diablo II. Read the new beastary and you can read how gory this game is gonna be. You ignorant *******s are the same *******s that think they should pull out LAN and make us pay for battle.net because it will have "less lag and hacks" which I think is completely ridiculous. Only thing Diablo III needs in their dungeons to make it Diablo is a lot of dead mangled bodies. Plus I'm liking that they are putting all new classes in it, I may try a gun job if they have it. This game is set 20 years in the future so there is a possibility that there is guns now with Diablo being dead and all. I'm loving everything about this game but the no LAN support and the P2P Battle.net which I'm absolutely hating. If that sticks I'm not buying the game, but if LAN and free Battle.net comes back then Diablo III is on my wish list.
Posted 16:32 on 25 September 2008
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Anonymous

You know, I always thought the whole dark, evil, etc. feel went out the window with D2...
Posted 03:17 on 22 September 2008
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1cnpegjm@ Wido

Quote:
Originally Posted by Wido
*Drools....* Erm how can I put this..... TIS EPIC!!! AND VERY EXCITEMENT FOR DIABLO III!!!

good commet m8
Posted 12:13 on 20 September 2008
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Anonymous

Hehe - "It's funny, but we joke about GTA IV that it's like an MMO but with one quest"
Posted 04:59 on 20 September 2008
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Anonymous

Oh man that video from deriss.net is just so spot on. The atmosphere difference is just night and day. THAT has the Diablo feel to it: dark, evil, menacing, creepy. Why can't they make it more like that. :-(
Posted 20:23 on 19 September 2008
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Anonymous

Hope when you play you'll get a good drop; something with a nice +50 light radius so you can see better. Either that or open your eyes.
Posted 16:52 on 19 September 2008

Game Stats

System Requirements
Release Date: 15/05/2012
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Genre: RPG
Rating: BBFC 15
Site Rank: 404 11
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