Dead Island day one patch is big
News
Thirty-seven fixes lined-up for the zombie action RPG from Techland.
Dead Island hits the UK on Friday and gamers picking up the Zombie action RPG will be greeted by a day one patch designed to fix some of the game's many reported problems.
Destructoid has published a list of 37 fixes received with its review copy, but notes there are many other problems which need fixing besides.
- Fixed map synchronization when player joins during map load
- Fixed saving player re-spawn position when playing in co-op mode
- Fixed occasional inability to complete sidequests in Laboratory
- Improved enemy awareness (zombies)
- Fixed occasional bug with NPC's hands bend (IK)
- Fixed spawning enemies in some quests after joining co-op game
- Fixed showing locations on invisible NPCs
- Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest
- Fixed displaying gather rings near some doors
- Fixed enemy reaction to fire
- Fixed enemies' health and stamina bars in co-op
- Fixed filtering of games in lobby
- Volume of pickup's engine has been increased
- Fixed a number of issues causing game instability
- Fixed the switching of maps upon player death
- Fixed enemies unable to reach the player on some arenas
- Thrown items cannot be picked up by co-op players for five minutes
- Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft
- Fixed animation glitch when trading with team members
- More than one player can use a ladder at the same time
- Fixed stomping execution animation when target's attacked by a second player
- Fixed the infinite respawning of shooting enemies
- Fixed not hiding menu if players die inside a vehicle
- Fixed item level calculation when playing New Game Plus
- Added information about players requesting pause in co-op
- Fixed A.I. animation glitch after fast-traveling or using a map portal
- Added distinction between quest checkpoints and other types of saves
- Fixed bug causing all inventory to disappear
- Fixed reloading and kicking. After the clip goes in, the reload is a success
- Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick"
- Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree
- Health regeneration is disabled during grabs
- Focus on items in shops not changing after selling or buying
- More HP for NPCs in escort missions
- Butcher enemies won't spawn at all during escort missions (hooray!)
- Fixed tracking after loading checkpoint.
- Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).
Look out for our verdict on the game soon. Those picking up the game this Friday might want to investigate the supporting iOS app too.





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