DayZ developer Dean Hall has released the first screenshots from the open world survival horror's upcoming standalone release.
The screenshots showcase a range of interior environments, something Hall suggests has been one of the primary focuses of the game's artists during its transition to a standalone release.
Click here to take a look at them.
"Please note these are work-in-progress shots, with only basic texture work and initial lighting passes," Hall wrote on the DayZ Tumblr. "I picked a random town in the game and took screenshots of a few of the houses. The screenshots are taken on "Normal" graphic settings (medium texture resolution) and are unaltered and uncropped."
Hall says that the game's artists have been "very busy, methodically going through all buildings in Chernarus and adding interiors.
"The task can be pretty difficult, when the buildings where made interiors were not considered so it [can] be a challenge for the artists to make the interiors both look correct and work properly.
"The village I used to take the screenshot in now has all its buildings enterable, including the sheds. Most focus has so far been on the buildings that are situated outside of the center, but focus now is turning to doing interiors for the city buildings. This is complicated by our desire to dramatically increase performance, and given the scene complexity inside cities we need to balance this with the desire to increase building scavenging opportunities inside the cities."
More screenshots taken from DayZ's standalone release will be released within "the next few weeks".
The standalone release of DayZ is expected to launch on PC later this year, with a console release expected further down the line.