DayZ may launch for PS4 and Xbox One as soon as this year, but the PC version remains the priority, the game's creator Dean Hall has told Eurogamer.
"We've toyed around what to do with the console side of things," Hall said. "I think a lot of manufacturers would like to do that kind of stuff. But I think we'd be doing a disservice to the manufacturers and to the community as well. We have to get the core aspects of the game finished before we commit to doing anything. Otherwise you make a big announcement and then you wait for six or 12 months.
"So we really need to lock down the core of what the game actually is now. I think we're really committed to that. We had a big think about it over the last few months, what should we do? Where should we put the focus in? That's when we thought, we have to commit to this new engine."
Regarding possible console versions, Hall says they'll need make the most of each system's specific features.
"We need to look at the console and work with the console manufacturer and say, what is the strength of the PS4 and Xbox One, and try and pull that together."
All this could become a reality by the year end, says Hall.
"It's important for DayZ to evolve if it was on a console in a way that benefits console gamers. It could be [this year]," said Hall.
"I'm pleased with the direction they're taking with their consoles. It really does feel like to me that they want to capture what I think is the magic of PC right now. And of course they do, because the benefits of it are massive. The tiny budget we spend on DayZ and with no marketing... that comes out of your bottom line. That money is just gone. Whereas we don't have any of that. So when you pull it off the results are just tremendous, and you can take big risks then because your budgets aren't huge.
"It feels to me like they're like, we want this on our consoles. Sony has the experience with Dust with CCP, and cut their teeth with, how do we make the processes easier? How do we get these games out? And I think Microsoft are committed to it as well.
"So I'm cautiously optimistic, which is more than I would have said last year at E3," he concluded.