Crysis 2 Review
Multiplayer is an altogether more standard affair, with Crytek UK taking the reins to provide a set of foundations deeply recognisable to those familiar with Call of Duty. You've got your community features, such as clan tags and emblems, alongside the standard MMO-style breadcrumbs of levelling, challenges and weapon upgrades. There's also an auto-mute feature, which is wonderful.
The twist, of course, is that each player is strutting around in their very own Nanosuit complete with everything that entails, with traditional perks swapped out for shiny suit upgrades. Maps are based on the single-player campaign but are generally smaller and operate at a rhythm more attuned to constant combat, funnelling players into wide-open killzones and gleefully forcing confrontation seconds after each spawn.
Each of the game's 12 supplied maps feel dense and desperate, and you'll find yourself relying on the cloak for a temporary breather as much as you will for using it for surprise shotgun attacks. Alongside the staple inclusion of Team Deathmatch and FFA modes, Crytek UK puts a nice spin on regular team-based multiplayer tropes with Crash Site, Extraction and Assault.
Assault, for instance, strips a defending team of their Nanosuits but gives them heavy weapons to compensate, Extraction tasks one team with stealing a tank but buffs up players with improved abilities, and Crash Site makes both factions capture and hold Ceph pods periodically dropped into the map.
Whether it has enough mettle to compete in the long-term is another question - and one that will be tested over the coming months - but from this initial glance it certainly seems like there's enough in Crysis 2's multiplayer to at least tide people over until the autumn.
Crytek's fourth game is their most confident to date, carefully balancing silliness, seriousness, and spectacle, and despite looking like a laundry list of bad shooter clichés at first glance the end product is surprisingly fresh-faced and triumphant. Switching to New York gives Crytek what it desperately needed: a credible sense of menace to go alongside gorgeous technical fortitude and impressive artistic direction.
VideoGamer.com Score
9 Score out of 10- Nanosuit is fun to use
- Unlike its contemporaries
- Technically impressive
- Killing enemies for upgrades gets old


Highest Rated Comment
squidman@ EMS70
I didn't have that same experience with Crysis 2, though I'll admit online games were certainly tricky to put together. As is always the case with multiplayer components there's so much left to time that we're unable to account for - whether the community will be active, whether it'll be supported by the developer, whether somebody will find a hack and destroy the experience etc - but I think the framework put in place is solid and I'm certainly looking forward to playing more in the coming weeks.
I can also assure you we review our games with the utmost respect and that we do hold our reviews to the same standard, which is exactly why our review of KZ3 was delayed.
User Comments
pblive
Maxxgold
SexyJams
RecoN
Don't hold back though because my frame rate is holding very smoothly indeed, even when i'm in an intense battles.
Any pc gamer holding back because of the worrys about their pc holding up to the job. Try the demo or just buy the game because Crytek really have learned from Crysis 1 :)
draytone
TomPearson
clangod
Apart from that it looks great on PC. PS3 is apparently meant to suffer on the console side but hopefully it is a case of "if you look hard enough for faults you're bound to find them".
I am at least interested to give it a go after suffering through part of Black Ops and having no interest in Homefront. I know that the weightless feel of the game will turn me off if my suspicions are correct but as a Crysis virgin, I may be able to sit with it for long enough to get over the floaty feel.
8 - 10 hours is a bonus for the SP. I wouldn't consider getting this with multiplayer in mind so if anything it'll be for the campaign. At the moment I don't own KZ3 either so there will be some consideration needed when and if I have to choose.
p0rtalthinker
I'm super stoked to pick this up, whenever that may be. I'm looking forward to kicking some alien butt in style ;). Just a few questions I have though: Any particular reason for it not getting a ten, cause it sounded like you didn't have any qualms at all (save for the aiming, which, really, you should just have picked up the PC version)?
Save for that, is Nomad (the character you played in the original) anywhere in the game, or is he at least mentioned at all? I find it funny there hasn't been any info on him at all...
squidman@ EMS70
I didn't have that same experience with Crysis 2, though I'll admit online games were certainly tricky to put together. As is always the case with multiplayer components there's so much left to time that we're unable to account for - whether the community will be active, whether it'll be supported by the developer, whether somebody will find a hack and destroy the experience etc - but I think the framework put in place is solid and I'm certainly looking forward to playing more in the coming weeks.
I can also assure you we review our games with the utmost respect and that we do hold our reviews to the same standard, which is exactly why our review of KZ3 was delayed.
EMS70
pilofight
SexyJams
Gollum_85
Neon-Soldier32
Good review though.
EverTheOptimist