Crysis screenshot
Crysis screenshot

Speaking to PC Play Magazine, Crytek president Cevat Yerli has revealed that piracy of PC games is such a massive problem that it has forced the Crysis developer to move to multi-format releases.

"We are suffering currently from the huge piracy that is encompassing Crysis," said Yerli. "We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that's the core problem of PC Gaming, piracy. To the degree PC gamers that pirate games inherently destroy the platform."

Yerli continued: "Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won't have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore."

He didn't say it, but this all but confirms that future instalments in the Crysis franchise will be coming to home consoles and PC. We thought Crysis was a top-notch FPS and it certainly deserves to be played by a larger audience, one which consoles should give it.

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rizzle's Avatar
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rizzle

Crytek's engine produces the most realistic visuals to date, but unfortunately requires heaps of computer horsepower to even get decent framerates in high settings. This, of course, is running WITHOUT aa on at all. My system, running a modest overclock e8400 to 3.6ghz, 4gb of ocz reaper ram, a single 9800 GTX aggressively overclocked, and vista ultimate x64 all suffer in Very High (or enthusiast) mode. This is unacceptable. The system was built to run this game at maximum settings with no aa in mind, but I only get fair framerates in High, with a lowered resolution native to my LCD. It only proves that the engine is rubbish! They spent too much time pushing the envelope on available visual quality, and not enough time optimising the engine for hardware that was released AFTER the game was. That is unrealistic. The GTX280 handles it well enough, but it still craps out when aa is turned on. You have to use multicore gpu's or Dual Card configurations just get run it with moderate smoothing on. Now, take for example COD4 or Unreal Tournament 3. These games both offer high visual realism and effects, but also produce insane framerates on medium level systems. This is all with smoothing on! Crytek has no reason to bitch about losing money and moving to consoles. They should have been developing for them in the first place, because it would tightened the code to run quicker, less loss of memory, and overall would have shown huge performance in desktop setups. Maybe i'm sour from the fact that I see people running a muck with these triple SLI systems raving about how good the game runs, but look at the expense involved just to get there. I wouldn't be surprised if those assholes didn't have enough pocket change left over to even buy the game, thus turning to piracy.
Posted 05:24 on 22 December 2008
oldo's Avatar

oldo

At least, there won't be a bad business to force people to upgrade their computer.
Posted 12:12 on 30 April 2008
bloodline's Avatar
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bloodline

You apparently missed the part where he said that Crysis was impossible to make for the 360 and PS3...
Posted 04:53 on 30 April 2008
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user78405

it not all true crysis is a game that meant to run on only high end video cards this game is not comparable to unreal tournament 3 and i think unreal 3 engine is better optimized and performance than this latest crytek engine that is poorly optimized and that required a geforce 8800 gx2 to 9900.
Posted 00:55 on 30 April 2008
mack's Avatar

mack

piracy may be bad but it still were not enough to stop the sims from selling over a hundred million copies.
Posted 00:19 on 30 April 2008
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Jimmy

Shame these assholes won't buy a game that rocks.
Posted 00:09 on 30 April 2008
joe7's Avatar

joe7

Means the next Crysis won't be such a graphics king this one was.

Consoles & (top) PCs are rarely at the same level of performance and capabilities, thus it won't be able to become so brilliant anymore. Or developers will just waste a lot of timing making it look *worse* to fit consoles, instead of making a shiny, core-hungry pc game. It is kinda sad..
Posted 17:52 on 29 April 2008

Game Stats

System Requirements
Release Date: 16/11/2007
Developer: Crytek
Publisher: Electronic Arts
Genre: First Person Shooter
No. Players: 1-32
Rating: PEGI 16+
Site Rank: 1,034 36
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