Taking up defensive positions in buildings has advantages, but beware of alerting tanks to your position.
Taking up defensive positions in buildings has advantages, but beware of alerting tanks to your position.Taking up defensive positions in buildings has advantages, but beware of alerting tanks to your position.

Of course, fabulous presentation is all well and good, but doesn't matter a jot if the level design and AI sucks. Thankfully, Relic have exceeded their usual high standards. The missions re-enact actual battles fought in Normandy, with real-world locations being meticulously recreated using historical reference material. The urban maps are probably the most fun, as they allow you to employ the full range of battle tactics - everything from laying minefields or garrisoning buildings to set up ambushes, to using mortar fire to soften up enemy positions, while using snipers to cover the mortar teams from counter-attack. With Relic giving the player the freedom to roam around the map as they choose, using explosives to create their own path if necessary, the AI has, by necessity, been given the adaptability to make decisions on its own, so that it can react to the tactics employed by the player. An impressive level of autonomy has also been implemented for the troops on both sides: squads will automatically dive out of the way if threatened with being run over by a vehicle - without you needing to issue a movement order. When under fire, infantry will also seek the best cover available to them, going prone if necessary. The enemy AI's no pushover, either: it won't sit still waiting for you to come to them. Enemy squads will actively seek out your forces and will try to dominate the map, fortifying control points and using their full range of weaponry - everything from mortars and heavy machine guns to the fearsome Tiger tanks.

Even though the build I was playing was around six weeks short of Gold standard, and therefore had the odd visual or sound synchronisation bug, the potential of the game shone through. Missions vary in intensity from commando strikes behind enemy lines (such as destroying a V2 rocket factory) to defensive battles (where you need to hold objectives for a set amount of time), and all-out combined-arms assaults on cities. One particularly memorable mission I played was the Carentan counter-attack mission. Having secured the town of Carentan in the previous mission, you're tasked now to hold the town against a German counter-attack until you can be reinforced by Able Company. This is the first mission in which you really get to employ Engineers to their full potential. You're given ten minutes to fortify your positions within the town, and secure the three bridges spanning the river, over which the Germans will come.


The streets are littered with bodies and the steel carcasses of expired tanks.

Minefields, barbed wire and heavy machine gun emplacements can all be used to form choke points at the bridges, and your infantry squads can take positions garrisoning buildings on the streets leading into the town square. There's a tense wait once your preparation time has run out, and gradually, the enemy filters through the outskirts of the town on the other side of the river. Mortar teams can be employed to stall the infantry as they approach the bridges, making life difficult for the Nazi Engineers defusing your minefields. As they creep closer to your side of the river, the staccato chatter of .30 calibre machine guns echoes through the streets, the canvas flaps of the emplacement tent fluttering as they fire.

As soon as the German Engineers have cleared enough of the mines, tanks are deployed, rumbling menacingly across the river, bringing their cannons to bear on your machine gun fortifications. With an inexorable tide of troops flowing over the bridges, your garrisoned infantrymen take advantage of the high ground, catching the German troops in crossfire as they fight their way towards the town square. The tanks inevitably breach your perimeter as well, charging for the centre of town, where anti-tank teams are waiting for them with 105mm guns. A brave infantry squad exits the building it had been guarding to engage the tanks with recoilless rifles and satchel charges. The streets are littered with bodies and the steel carcasses of expired tanks, yet still the battle rages on, seemingly endlessly.

Just when you think that things can't get any worse, suddenly a message crackles over the radio: you're ordered to fall back immediately to the secondary command post. Jerry has artillery on the way. You engage in a frantic fighting retreat, as the artillery shells start to rain down, levelling the town square in a cacophony of thunder and smoke. As another wave of German tanks rolls over the river, the reinforcements from Able Company arrive, with the welcome sight of a platoon of Sherman tanks, at last allowing you to fight back on an even footing. It's a stunning level, and one that will test your ability to apply what you've learnt about true Second World War combat tactics in the previous missions.

Environments are fully destructible, allowing for the use of innovative flanking tactics and use of the environment. In multiplayer, the most creative player should win - not the one that wins the tank rush.Environments are fully destructible, allowing for the use of innovative flanking tactics and use of the environment. In multiplayer, the most creative player should win - not the one that wins the tank rush.

Company of Heroes is a game destined to push back the boundaries of what is thought to be possible in the RTS genre. Whilst it may not completely revolutionise the genre, Company of Heroes does represent the next great evolutionary step. It uses realistic tactics and damage models to add to the atmosphere of authenticity, but doesn't foul itself on the tank trap of realism for realism's sake. It uses unprecedented levels of graphical fidelity and physics modelling to create a wholly immersive environment, but the level of violence never feels gratuitous - it's simply a representation of how things actually were.

Yet having toured the some of the D-Day battlefields on the day prior to the hands-on, it was a little unnerving to find how a virtual recreation of death and violence on such a grand scale could be so big a thrill and so much fun to play. No doubt the US Army Rangers landing at Omaha Beach didn't have very much fun on D-Day - it's hard to reconcile how the sacrifice of so many courageous men - genuine, true heroes - could become the throwaway entertainment for today's youth. Perhaps it's because we're lucky enough never to have had to fight against such a clear-cut evil to guarantee the freedoms we take for granted today. Perhaps it's because that when we play a game like Company of Heroes, we know that no matter how visceral, how realistic or how harrowing it may seem; nothing is truly at stake.

Maybe that's why we're so quick to label sportsmen as "heroes" - because we all need something, someone, to look up to and in this world of shades of grey, there's very little left to idolise. So if Company of Heroes goes some small way in helping remind us of the true values of sacrifice, honour and heroism shown by all the soldiers that fought over sixty years ago, maybe it's not such a bad thing after all...

For more details on our trip to France to see Company of Heroes, check out our travelogue, which goes into detail on the whole event.