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I felt like I needed a rest after I finished the single-player campaign in Modern Warfare 2. Such was the onslaught of in-your-face gameplay, explosive set-pieces and "OMG" plot twists that I was mentally exhausted. It was hard to process what I'd just played through. The campaign more or less follows the formula set out by Infinity Ward in its previous two games (CoD2 and CoD4), but it's one hell of a ride. Hopefully I'll recover soon, as I've got months of multiplayer and Spec Ops to play.
Modern Warfare 2 will receive criticism for all of the things I said above. At times the campaign is so intense, so intent on throwing things at you, that it's hard to take it all in. The plot will leave some wondering what's going on as it switches from soldier to soldier, moving all over the world and beyond through the course of a six-hour experience. Some of the story will have players wondering if certain scenes were necessary and if certain moments really make sense in the grand scheme of the story that spans CoD4 and Modern Warfare 2. You'll also still find yourself battling against wave after wave of enemies, and some gamers will no doubt feel that this scripted gameplay is a bit old-fashioned now.
These things aren't going to convince CoD haters that this is the kind of game they want to be playing, but if you've been taken in by this formula in the past, Modern Warfare 2's campaign delivers the goods and then some. Even talking about one brilliant moment will potentially spoil one of the best parts of the experience, so let's just say that you should expect plenty of variety in gameplay, mission types and environments. There's absolutely a feeling that this is a direct follow-on from CoD4, but that's no bad thing when that is quite rightly regarded by many as one of the best shooters of all time.
Six hours (add a few more if you play on one of the harder difficulty settings) might not sound like long enough for the campaign in the biggest game of the year, but it's unlikely you'll feel short changed. There's really very little in the way of filler, with Infinity Ward putting together a superbly paced experience that stumbles so irregularly that the one sticky point I encountered, towards the end of the game, came rather out of the blue. A siege on a large house sees you pinned down as you fend off what seems like hundreds of enemy soldiers, and this is the only point in the entire game that I felt things weren't bang on in terms of difficulty.
Anyone who's played a CoD will be familiar with the basic controls. On consoles the left trigger will aim down your gun's sight, snapping your aim to the closest enemy - something PC gamers with their mice needn't worry about. The shoulder buttons throw out grenades, eliminating the need to manually switch to them from an inventory, while the d-pad activates special weapons or night vision goggles (when available). Thrown grenades show up on the screen as easy-to-identify icons, and you can chuck them back if you're quick enough. Finally your knife or other melee weapon can be instantly used at the click of a button.
Infinity Ward has introduced a few fresh ideas, including a handful of great new weapons and pick-ups (the riot shield comes in very handy at times), but it hasn't fiddled too much with what works. The biggest new addition to the game isn't actually in the campaign at all: Spec Ops is a brand new single-player or two-player cooperative mode that presents you with more than 20 short missions, each with set objectives that need to be accomplished as fast as possible. Many of these take place in environments lifted from the campaign, but when played with the right person (and thankfully there's two-player split-screen in the console games as well as online), these can be even more fun.
Cooperative play was previously absent from the Modern Warfare experience, quite notably so since other genre heavyweights have implemented it so well, but Spec Ops should satisfy your co-op hunger. The missions on offer have been designed expertly with co-op in mind throughout, making them far more enjoyable than a bolted-on campaign mode would have been. You really need to work with your partner to achieve success, and when you do the sense of achievement is incredible. It's probably easiest to describe these levels as more elaborate scenarios that follow the same instant action formula as the bonus plane mission unlocked at the end of CoD4, although many of those included here last upwards of 20 minutes. Even if you only get six hours from the main campaign, you'll get that and more from Spec Ops.
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Graphically it's still a fair way behind Killzone 2 and Uncharted 2, which are simply stunning.
I'd image that I will still be playing the multiplayer in two years time, or when the next IW COD comes outLast edited on Mon 16 November 2009 by Ghost_Dog
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"multiplayer mode didn't get quite the credit it deserved"
should be
multiplayer mode didn't quite get the credit it deserved
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Graphically it's still a fair way behind Killzone 2 and Uncharted 2, which are simply stunning.
I'd image that I will still be playing the multiplayer in two years time, or when the next IW COD comes out
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Good review BTW
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It's the 10 for gameplay that is sure fire the reason Tom gave it a 10.
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Good review Tom. Can't fault you on anything
With people over the internet saying its basically the same as COD4. Why change something when it isn't broke? Look at Uncharted 2 for example. Didn't really change at all from the first Uncharted.
Good review BTW
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I love how people TD when you dont agree with someones point, it's so childish sometimes.
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I'd say for me its wavering between a 9 and 10, the wealth of options and the Spec Ops mode sways it I think.
The review gets a 10 anyway!
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