Borderlands Preview

For:PC  Also On: Xbox 360PS3 Release Date: 22 October 2009
After a few hours of play you'll gain access to your first vehicle, great for splattering Skags and bandits.
After a few hours of play you'll gain access to your first vehicle, great for splattering Skags and bandits.

After a few hours of play you'll gain access to your first vehicle, great for splattering Skags and bandits.

But it's the weapons caches, sporadically dotted about Borderlands' game world, that really get the juices flowing. When you find one of these and activate them, there's an excitement about what might be inside that rekindles memories of waiting for loot to drop off World of Warcraft's dungeon bosses. Here you're guaranteed a couple of weapons. Usually they're common crap, but every now and again you get something worth its weight in gold; something so good you can't help but head off into the nearest shit storm just to try it out.

On Neon's recommendation, I chose Lilith for said shit storms, the female of Borderlands' four playable characters group. Lilith is more nimble than her counterparts, but, as is video game law, less of a double hard bastard as a payoff. But she's got an interesting ability to even the odds - called Phasewalk (unlocked at level five). This cooldown-controlled power allows her to become invisible, sneak around enemies then detonate a shockwave that does area of affect damage. This lends her a distinct rogue feel, although at early levels it feels useless, with standard weapons fire much more effective for the wanton removal of life from body. By concentrating on the Assassin path of the skill tree, though, Lilith can become quite the useful backstabbing rogue, with additional damage done to the Phase Blast and buffs triggered in and out of Phasewalk up for grabs.

In co-operative situations, however, Lilith is best played as a support/crowd control class, and it's here that she shows her spurs. As you work down her skill tree buff and debuff abilities become available. Intuition, for example, from the Elemental path, increases your movement speed and the experience you and your team mates earn for a few seconds every time you kill something. Dramatic Entrance, from the Controller path, causes your Phase Blast to Daze enemies, reducing their movement speed and accuracy. The ability to tailor each class to one of three different specialisations should ensure Borderlands doesn't force players into any particular play style, and, crucially, add replayability.

Although I wasn't able to play the game in full four-player co-op mode, Neon and I dabbled in two player split-screen. Borderlands splits the action vertically, with no apparent way of switching to a horizontal split. As you'd expect, playing this way isn't ideal - it's hard to see what's going on, even on a big television, and although the game works well enough, online co-op will be the way to go.

Played co-operatively, Borderlands may well be game of the year material.

Played co-operatively, Borderlands may well be game of the year material.

Played on your lonesome, Borderlands might not set the world on fire. While the sheer thrill of shooting stuff is spectacularly engaging, from what I've played the quests are a bit of a letdown. In classic MMO style, most are 'go here and kill X amount of this' quests, or fetch quests, or boss kill quests (bosses drop the good stuff). Purely because of the way the game is structured it's hard to get a sense of story, or narrative, either. It will be interesting to see how Borderlands evolves in its later hours, and how much of a bearing plot brings. Fingers crossed the quests get more interesting.

Whatever the case, Borderlands will be at its best when played with friends. As part of a well-balanced four-player team, the game should prove a barrel of laughs. The best loot will be gained from multiplayer sessions spent in some infested corner of Borderlands' world, with players co-ordinating attacks and scheming well-thought out strategy as if raiding an MMO dungeon. You won't get this from other high-profile shooters coming out this Christmas. You won't get this from Halo 3: ODST or Call of Duty: Modern Warfare 2. And because of this, it won't just be Borderlands' art style that'll make it stand out from the crowd.

Borderlands is due for release on Xbox 360, PS3 and PC on October 23.

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Game Stats

Developer: Gearbox Software
Publisher: 2K Games
Genre: First Person Shooter
No. Players: 1-4
Rating: BBFC 18
Site Rank: 450 18