Do golfers love sniping or do snipers love golf? I don't know, but Treyarch definitely suspects some kind of direct correlation between the two. I don't have any bold answers for this perplexing brain teaser, but I can say it is frankly ridiculous the amount of times I've had to leap for cover underneath a golf buggy to escape a devastating volley of enemy PSG-1 rounds.
This is Hazard, one of the four adversarial maps introduced in Annihilation, Black Ops' third premium map pack, and it's an arena that lets competent snipers shine. But your first reaction to Hazard depends almost entirely on how much Call of Duty you've played over the years: if you're old, withered, and miserly like myself you'll be enveloped in this bizarre nostalgic recollection of World at War's Cliffside map while you slowly realise that, hang on a second, Hazard is actually Cliffside redesigned.
But the map is also a telling indicator of how Treyarch's design tastes have changed since its days of working on World at War as the Call of Duty B-Team. Compare Cliffside's sterile, po-faced seriousness and unimaginative trappings with Hazard's novel setting of a middle-class golfing attraction and you can clearly see a developer unafraid to experiment aesthetically with one of gaming's most conservative franchises.
Jutting rocks and multiple lines of sight crisscross the putting green to give snipers an offer they simply can't refuse. Not since 2Fort has there been a map where snipers will so happily compete against one another, but Treyarch ups the ante by making the most perfect spots incredibly unsafe positions to occupy.
Fans of the assault rifle or SMG (I'd mention the LMB but, let's be honest, nobody actually uses a LMG) will be happy to know that the outskirts of Hazard can be navigated relatively safely, and while a few buildings dot the area the real advantage of these side corridors is that they deposit you directly behind groups of snipers and allow you to hoover up some quick kills.
I imagine Hazard will disappoint some as the map is small and there are very few places you can dig in and occupy, but anyone who likes a fast moving experience will find the map naturally to their tastes.
Silo, on the other hand, is one of the most complex maps ever produced by Treyarch. It doesn't completely boggle the mind like First Strike's Kowloon, but its large and dense playing area will demand at least a few goes before you'll be able to accurately comprehend what's going on.