Battlefield 4's rubber banding - player teleportation as a result of the game's multiplayer servers being unable to cope - will be fixed as a top priority, DICE has promised.
The issue has been present since the game launched and is particularly problematic during large-sclae 64 player matches.
"We wanted to provide a quick update on the issues with Battlefield 4 rubber-banding some players on certain platforms experienced during matches with 64-players," a Battlefield blog post explained.
"Looking into this further, we're unhappy with our server performance, so we'll be upgrading the hardware as soon as possible, investing more to deliver a better experience."
DICE concluded: "As soon as we know the exact timetable, we'll let you know the ETA. Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon."
Stating it plans to upgrade the server hardware as soon as possible is all well and good, but the issue should have been resolved months ago.
Source: Battlefield Blog