ArmA II Preview

For:PC Release Date: 18 June 2009
ArmA 2 will ultimately put over 80 vehicles at your disposal.
ArmA 2 will ultimately put over 80 vehicles at your disposal.

ArmA 2 will ultimately put over 80 vehicles at your disposal.

Losing a battle may now be a likely scenario, due to the fact that BIS has significantly increased the amount of attention paid to AI. The game no longer uses scripts or waypoints to dictate enemy movement, but rather lets units "make decisions" based on information they gather from their environment. "We're now at the stage where your team-mates can hear which direction gunfire is coming from, and use that to take appropriate cover," a BIS representative told us. "Dual core processors will now be a requirement, because one core will be exclusively used to handle AI."

Other than this demand, ArmA 2 should be able to run on a relatively middle-of-the range system. BIS says it's keen to make the game available to as many people as possible, and much of the series' existing fanbase is still on Windows XP. The final release will therefore use DirectX 9, rather than 10 - but this certainly doesn't appear to be hurting the graphical side of things. ArmA 2 was among the best-looking games we saw at Leipzig - with scenery that bordered on being photo-realistic at times. Indeed, the only problem with the level of detail is that it may inadvertently highlight the few areas that fall short: the wing-mirrors on one helicopter we saw were a set texture, rather than a reflective surface - and the overall effect was if someone had stuck a drawing over the place the glass was supposed to go! Still, we can't imagine this will be a frequent problem, and in a back-handed way this observation merely underlines how good everything else looked.

Of course the proof of the pudding (war) is the eating (killing), and we've yet to play the game for ourselves. Combat sims are complicated beasties at the best of times, and each time someone attempts to raise the realism bar, a corresponding amount of pressure is dumped on the control system. In short, all the AI and pretty looks will count for nothing if it proves too fiddly to command your troops. But come on guys, have faith! This is BIS we're talking about, the Big Daddies of the genre. We're confident the Czechs can pull this one off... And if they don't, well then we'd better just join the army. Last one to smack Private Pyle is a rotten egg! Oorah!

Comments

To add your comment, please login or register

User Comments

SvenViking's Avatar

SvenViking@ mydeaddog

So you're saying that parents should be more concerned about their children becoming professional soldiers than mass-murdering gangsters/grisly serial killers? Though both involve real violence, most people see a distinction.
Posted 09:42 on 02 June 2009
black mamba429's Avatar
Delete Post

black mamba429

I loved arma 1 but is that thing been delt with when soldiers hit the dirt the second they hear a gunshot?
Posted 20:31 on 05 November 2008
Anonymous's Avatar
Delete Post

Anonymous

Have ARMA 1,played all the OFP titles.AMA 1 was great WHIT a SOUNDMOD,STANDARDSOUND was not so good.
AMA1 was not playing smooth,low FPS,was better after patching,but still problems somtimes.I hope its better inAMA2,the intentions of BOHEMIAN are good,just the way i think of games,not arcade and real war somtimes nothing then suddenly full action.I go buy him because i love their intentions of BOHEMIAN{AMA!1 was fore me dissapionting,not the game,but the many bugs ,and gunshot and tankrounds sounds only suberp whit a mod{WHY BOHEMIAN}.After all this i love the BOHGAMES.

Peter from HOLLAND.
Posted 22:29 on 01 November 2008
Anonymous's Avatar
Delete Post

Anonymous

Wach out i played AMA1
Posted 22:14 on 01 November 2008
mydeaddog's Avatar

mydeaddog

That's certainly a fair point... To be honest, my intention wasn't to sling mud at AA or any other VBS-like game, but rather to point out the double standards of over-protective parents: they don't want their kids playing stuff like GTA, but they're less bothered when it's a military sim - something that is far more likely to lead to a career in the army (and real-world violence).

I'm not attacking people who want to join the army, either. I just think that the moral majority has a slightly warped perspective when it comes to violence in games.
Posted 09:54 on 07 October 2008
Anonymous's Avatar
Delete Post

Anonymous

Quote: "It's kind of amusing that the same "intelligent adults" who fret about GTA will be more than happy to let Little Johnny play America's Army - a VBS1-inspired game that encourages you to join the military. Go figure."
Most decent current tactical games encourage following the rules of engagement and enact penalties for improper use of deadly force (or at least don't encourage it), while games like GTA do the exact opposite. (In fact, a clear example of this is mentioned in the 6th paragraph.)
Posted 02:08 on 07 October 2008
mydeaddog's Avatar

mydeaddog

Actually, I changed the preview once Tool pointed out my shameful error. Cheers anyway, Frank!
Posted 17:10 on 30 September 2008
frank's Avatar
Delete Post

frank

it says VBS1 INSPIRED game, read a bit closer next time
Posted 14:18 on 30 September 2008
mydeaddog's Avatar

mydeaddog

Whoops, cheers for pointing that out. I was sure AA used VBS1, as they play so similarly. Shoddy slip-up, that... Apologies!
Posted 09:38 on 29 September 2008
Tool's Avatar
Delete Post

Tool

"...America's Army - a VBS1-based game..."
1) America's Army is based on Unreal engine.
2) OFP, ArmA1/2, VBS1/2 all use different versions BI's Real Virtuality -engine.
Posted 17:21 on 26 September 2008

Game Stats

System Requirements
Developer: Bohemia Interactive Studio
Publisher: 505 Games
Genre: Action
No. Players: 1 + Online
Rating: PEGI 16+
Site Rank: 166 8