Age of Conan - Hyborian Adventures Preview

For:PC  Also On: Xbox 360 Release Date: TBA

The combat really is the key. Where mounts in "that other MMO" are primarily used to get you from A to B quicker than it takes to walk, Funcom has designed its mount system from the ground up to add a dimension to battles. Mounts are the perfect weapon for driving back attacks and breaking up groups. Every mount has its own set of specific abilities, which are all physics based, ensuring that careful positioning is just as important as knowing your way around a blade. Their powerful, sweeping strikes send enemies flying and knock opposing players off their feet. It's then up to your on-foot mates to mop up the now broken group.

That's not to say that you won't be able to deal any decent damage while on horse back. Player characters can wield weapons while on horses (but not other mounts, more on that later), using the direction-based combat system players will have mastered during their on-foot adventures. The keys 1, 2 and 3 are your overhead forward attacks, Q and E your left and right uppercuts. Things can get pretty complex, and fast, especially when faced with multiple enemies and other human players who are also mounted up. Clicking hot-keyed mount attacks with the mouse cursor with one hand while keeping the other hammering away with player attacks is no small feat, but it can be extremely rewarding. After about 10 minutes of play we were able to use the horse's charge attack, which causes the mount to speed towards a single enemy and knock it down, trigger front and rear kicks on surrounding enemies then deal some serious damage with Thrud's twin blades. Sweet.

One of the most impressive aspects of the mounted combat in Age of Conan is how realistic the animals move and look. They have all been motion captured, even the Mammoth (using an elephant). Movement is impressively lifelike, animations are fluid the beast/avatar interaction is superb. Take, for example, the fact that your character will crane his or her neck to look backwards when you reverse. Or the blood stains on mount fur. Or the battle cries, triggered by pressing the space bar, which combine player and beast animations. All these little things add up. We're not claiming it's as good as Walking with Dinosaurs, but it's a valiant effort on Funcom's part.

Killing countless low-level computer-controlled enemies while on horse back is fun, but, as with most MMOs, the true fun is to be found in player versus player combat. When players step onto a mount they automatically share a health pool with it. It acts, in a way, like a super-powerful buff. The amount of hit points will differ depending on the mount, but, rest assured, you can be knocked off. Indeed many NPCs will specialise in knocking you off your high horse. When attacked by opposing players and enemy mobs, both you and your mount, take damage.

Mounted combat seems like such an obvious gameplay mechanic, but it's completely underused in MMOs. Storming into an enemy group, dispersing bad guys with devastating mount attacks and coordinating all of that with the six-way player combat is a breath of fresh air. It's Funcom's way of sticking two fingers up at those who say MMO's don't require any skill to play.

While the Armoured Buckskin was the only horse we had access to during our play test, Funcom tells us there will be plenty of other horses available for purchase once players hit level 40 (this may change during the beta). There will be what are described as "plain" horses, with no armour or special abilities, as well as those which specialise in speed and those which come with tons of armour and play the role of a super tank.

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User Comments

Justintime328's Avatar
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Justintime328

Im going to start playing this game on the preorder early release dealy thing or w/e what im wondering is which server to go to and Im looking for peeps to play with who arent 12 since im 27 hit me up withsome info at justintime328@yahoo.com oh btw my warrior on wow is in full vengeful and im bored as hell with the whole lets build our whole game around arenas fkn world of borecraft
Posted 21:20 on 12 May 2008
Dreamcatcher's Avatar
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Dreamcatcher

I wouldn't count chickens before they hatch. There is still alot to be seen about this game and nothing can be said for certain before the release. One thing for sure, I'll be letting my WoW Account gather dust for this one. I just hope it can be as fun, gripping and entertaining as it looks. If it is, see you at 80. ^_^
Posted 06:44 on 05 May 2008
ruk's Avatar
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ruk

Anyone that says a combat system is just another "button masher" or a "mouse masher" well what the **** else are you going to use to control the actions of your character? A virtual room that tracks your movements? Your psychic mind powers? Honestly... If you're one of those people, please just stop. It's very annoying.
Posted 01:17 on 05 May 2008
Meh's Avatar
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Meh

beta and launch for AoC are too far away... time is at a crawl again.
Posted 18:47 on 30 April 2008
Anonymous's Avatar
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Anonymous

Mmorpg world is dieing for new one. Cmon launch already :D
Posted 17:21 on 29 April 2008
Gish's Avatar
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Gish

awesome game looking forward to it so much!
Posted 15:53 on 26 April 2008
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BlackspongeBOB

Yea I hope this game out does WoW. That game needs to be tooken out. I hope the combat system acctually works out. Also hope we who are acctually getting the game play more healers and tanks LOL. Much love to DPSers tho
Posted 03:26 on 22 April 2008
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MMORPG4Life

Played around on a lot of MMORPGs in my small time. Starting back in the day with Lineage, LineageII, Ultima Online, DAoC, Everquest2, and World of Warcraft. Games just seem to get better and better but I am still overall impressed with DAoC's mechanics and design. Left DAoC for lack of graphics. Can't wait to leave WoW either because that game is all about the loot. I literally sit in Stormwind for hours asking for groups because my pathetic excuse of a guild is so focused on their 25 man raids, they have no time to stop and help the people that have a life out. I am intrigued of this game's design and looks promising. Combat will be more interactive instead of hitting 4 keys on my fury warrior. Down side to this game is that you will have to own a more substantial computer to run this game to enjoy it. Overall I just want to get away from the little kids and having to be careful not to say something "to mature" and have someone on the other end ask me to not be myself when they shouldn't even let their child play these kind of games. This game is going to be rated 18+ correct? Read this and remember parents, this game is for you. Not your 13 yr old daughter or son. Peace
Posted 23:39 on 21 April 2008
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Anonymous

Hope that it will not become the next WoW. I want a mature game with matures playing it. I hope the kiddies will all play Warhammer Online.
Posted 18:57 on 21 April 2008
Billy-Tim's Avatar
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Billy-Tim

I loved Warcraft like the millions of other players and I played my way to 70 and raided and pvped and I still enjoy the game but that in no way defers me from being amazed by what Age of Conan is aiming to achieve and if it can deliver it'll truly be a great game.
Posted 13:18 on 21 April 2008
Nogalis's Avatar
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Nogalis

Age of Conan is going to kick all other mmo's asses.
Posted 07:41 on 21 April 2008
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Sighman

I was hoping for a more mature setting, and stop seeing loads of LOLZ and other poo-lingo these kids throw at me all day, so if that removes atleast half that group I change to AOC any day.
Posted 06:23 on 21 April 2008
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imanoutkast

devilzmantis-- That game is being made as we speak, maybe not exactly that, but pretty close. Check out Darkfall, it's been in production for quite some time, but it promises to be truly phenomenal.
Posted 05:35 on 21 April 2008
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Anonymous

mm yes the old SWG days, as Klever wrote. kinda reminds me of the same thing, i have the collectors edition on preorder too, cant way till time to play
Posted 05:27 on 21 April 2008
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SoulC

Having played... EQ1 - DAoC -SWG - Linage 2 - CoH - EQ2 - WoW - Guild Wars - RF-online - LOTRO - EvE
...I must say that AoC is the next MMORPG I'll go to. It will quite seriously be a fresh wind from all the other games I've played, and I agree with Klever, it reminds me a lot of SWG in it's beginning, and it was awsome.
Posted 10:12 on 20 April 2008

Game Stats

Developer: Funcom
Publisher: Funcom
Genre: Fantasy RPG
Rating: TBC
Site Rank: 512 14