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Xbox One could - in the future - offer backwards compatibility via the cloud, much like PS4 service Gaikai, Xbox's senior director of product planning and management Albert Penello has told GameSpot.

Asked whether the cloud could be used to offer backwards compatibility, Penello responded: "Yeah, absolutely. That's one of the things that makes [the cloud] at the same time both totally interesting and hard to describe to people."

He added: "There are so many things that the servers can do. Using our Azure cloud servers, sometimes it's things like voice processing. It could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience."

Xbox One will launch November 22 priced £429, but act fast if you want a unit for day one. Analysis

It's pretty clear Penello isn't saying backwards compatibility is confirmed to be coming in the future, instead stating that the cloud is so versatile that such a service is possible to implement.

Source: GameSpot

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redhat's Avatar

redhat@ Batmamerc

Posted 10:56 on 07 September 2013


Technically, the Wii U could offer backward compatibility in the cloud,too. There's not much that's needed on the client side, all the work is on the server.
Posted 07:30 on 06 September 2013
Batmamerc's Avatar

Batmamerc@ FantasyMeister

Im not sure the broadband speeds are the issue for MS, remember if you haven't got the Internet they have another console available called the Xbox 360!!! (That's right MS I haven't forgot about that lol) if they didn't care wether you could use there console without the Internet before I doubt they care if you can stream games on it either, more than likely its down to cost implementation like he said as there are clever minds at MS and I bet they know exactly how to implement it otherwise they should do a brain storm in a primary school for help.
Posted 06:34 on 06 September 2013
FantasyMeister's Avatar


Sony are saying the thing about Gaikai, it's just that broadband speeds are holding them back. It's quite surprising that neither company had all this ready for launch, backwards compatibility via cloud is already pretty much a proven technology (OnLive says 'hi'), in fact I'm wondering why Microsoft didn't buy OnLive when Sony bought Gaikai.

Sounds to me like both companies have this tech at their disposal but just haven't figured out how to implement it, but then I guess broadband infrastructure is their biggest hurdle. Roll on next next gen.
Posted 12:44 on 05 September 2013
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