Xbox 360 Quick Q&A's
News Archive RSS343's Frank O'Connor on doing Halo bigger and better
Microsoft finally lifted the lid on Halo 4 at a massive showcase event in San Francisco last week. We spoke to Halo Franchise Development Director Frank O'Connor to discover just how big a challenge creating Halo 4 is.
A candid talk about The Secret World
Lead designer Martin Bruusgaard talks candidly about his worries for the game and what will lead people to pick it up.
All-new details about Xbox 360 exclusive Deadlight
Tequila Works' creative director on the freedom provided by Microsoft and bigger plans for the IP.
What's next for Rare?
With the successful Kinect Sports series under Rare's belt, we spoke to development director Nick Burton about the future of Kinect and what's next for the studio.
DICE on making the best Battlefield ever
After months of anticipation, DICE's Battlefield 3 is almost upon us. We sat down with executive producer Patrick Bach to chat about hype, rivalry with Modern Warfare 3, and why Battlefield will never be an annual franchise.
The future of Assassin's Creed explored
Ezio's story is nearing its end, but we got the chance to sit down with lead scriptwriter Darby McDevitt and senior level designer Falco Poiker to talk about the possible future for the series.
Turn 10's Dan Greenawalt speaks Forza 4
VideoGamer.com speaks to Turn 10 creative director Dan Greenawalt on his approach to making one of the genre's flagship titles.
Changing the game with FIFA 12
Producer David Rutter on taking the franchise forward with the biggest leap ever for FIFA.
Turn 10 on pushing the Xbox 360 with Forza 4
Read on for talk of the benefits of single-platform development, why we don't yet need next generation systems and why fans should trust Turn 10 not to dumb down the franchise for Kinect.
DICE's Karl-Magnus Troedsson on all things Battlefield
With development now well into the crunch period before launch, we caught up with DICE general manager Karl-Magnus Troedsson to find out how things are going, what the future is for the Battlefield series and what lies ahead for the studio.
BioWare's Ray Muzyka: Mass Effect, Dragon Age and MMOs
VideoGamer.com spoke to Muzyka about the company's focus on telling stories, on how BioWare is looking ahead to the future, and whether or not Garrus will die at the end of Mass Effect 3. Okay, we didn't ask the last one. But we wanted to.
EVE Online lead designer on Micro-transactions and more
Eve Online lead designer Kristoffer Touborg talks to us about micro-transaction scandals, Dust 514, and the future for EVE Online.
LA Noire's Adam Harrington on acting in video games
Have games like LA Noire changed the way medium is perceived by actors?
How Sniper is changing the face of City Interactive
The hit FPS is coming to PS3 soon with a host of enhancements.
Sony on why PS Move has greater appeal than Kinect
Move developer Anton Mikhailov gets all techinical.
Posted 11:16am at 09 Mar 2012



