Microsoft finally lifted the lid on Halo 4 at a massive showcase event in San Francisco last week. We spoke to Halo Franchise Development Director Frank O'Connor to discover just how big a challenge creating Halo 4 is.
Lead designer Martin Bruusgaard talks candidly about his worries for the game and what will lead people to pick it up.
Tequila Works' creative director on the freedom provided by Microsoft and bigger plans for the IP.
With the successful Kinect Sports series under Rare's belt, we spoke to development director Nick Burton about the future of Kinect and what's next for the studio.
After months of anticipation, DICE's Battlefield 3 is almost upon us. We sat down with executive producer Patrick Bach to chat about hype, rivalry with Modern Warfare 3, and why Battlefield will never be an annual franchise.
Ezio's story is nearing its end, but we got the chance to sit down with lead scriptwriter Darby McDevitt and senior level designer Falco Poiker to talk about the possible future for the series.
VideoGamer.com speaks to Turn 10 creative director Dan Greenawalt on his approach to making one of the genre's flagship titles.
Producer David Rutter on taking the franchise forward with the biggest leap ever for FIFA.
Read on for talk of the benefits of single-platform development, why we don't yet need next generation systems and why fans should trust Turn 10 not to dumb down the franchise for Kinect.
With development now well into the crunch period before launch, we caught up with DICE general manager Karl-Magnus Troedsson to find out how things are going, what the future is for the Battlefield series and what lies ahead for the studio.
VideoGamer.com spoke to Muzyka about the company's focus on telling stories, on how BioWare is looking ahead to the future, and whether or not Garrus will die at the end of Mass Effect 3. Okay, we didn't ask the last one. But we wanted to.
Eve Online lead designer Kristoffer Touborg talks to us about micro-transaction scandals, Dust 514, and the future for EVE Online.
Have games like LA Noire changed the way medium is perceived by actors?
The hit FPS is coming to PS3 soon with a host of enhancements.
Move developer Anton Mikhailov gets all techinical.