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343's Frank O'Connor on doing Halo bigger and better

Microsoft finally lifted the lid on Halo 4 at a massive showcase event in San Francisco last week. We spoke to Halo Franchise Development Director Frank O'Connor to discover just how big a challenge creating Halo 4 is.

1 Publish date 11:16am at 09 Mar 2012

A candid talk about The Secret World

Lead designer Martin Bruusgaard talks candidly about his worries for the game and what will lead people to pick it up.

Publish date 9:02am at 27 Feb 2012

All-new details about Xbox 360 exclusive Deadlight

Tequila Works' creative director on the freedom provided by Microsoft and bigger plans for the IP.

Publish date 1:03pm at 08 Feb 2012

What's next for Rare?

With the successful Kinect Sports series under Rare's belt, we spoke to development director Nick Burton about the future of Kinect and what's next for the studio.

4 Publish date 1:47pm at 02 Dec 2011

DICE on making the best Battlefield ever

After months of anticipation, DICE's Battlefield 3 is almost upon us. We sat down with executive producer Patrick Bach to chat about hype, rivalry with Modern Warfare 3, and why Battlefield will never be an annual franchise.

3 Publish date 12:05am at 25 Oct 2011

The future of Assassin's Creed explored

Ezio's story is nearing its end, but we got the chance to sit down with lead scriptwriter Darby McDevitt and senior level designer Falco Poiker to talk about the possible future for the series.

1 Publish date 11:50am at 12 Oct 2011

Turn 10's Dan Greenawalt speaks Forza 4 speaks to Turn 10 creative director Dan Greenawalt on his approach to making one of the genre's flagship titles.

Publish date 11:33am at 27 Sep 2011

Changing the game with FIFA 12

Producer David Rutter on taking the franchise forward with the biggest leap ever for FIFA.

4 Publish date 1:26pm at 21 Sep 2011

Turn 10 on pushing the Xbox 360 with Forza 4

Read on for talk of the benefits of single-platform development, why we don't yet need next generation systems and why fans should trust Turn 10 not to dumb down the franchise for Kinect.

1 Publish date 12:54pm at 19 Sep 2011

DICE's Karl-Magnus Troedsson on all things Battlefield

With development now well into the crunch period before launch, we caught up with DICE general manager Karl-Magnus Troedsson to find out how things are going, what the future is for the Battlefield series and what lies ahead for the studio.

Publish date 3:32pm at 15 Sep 2011

BioWare's Ray Muzyka: Mass Effect, Dragon Age and MMOs spoke to Muzyka about the company's focus on telling stories, on how BioWare is looking ahead to the future, and whether or not Garrus will die at the end of Mass Effect 3. Okay, we didn't ask the last one. But we wanted to.

1 Publish date 2:01pm at 31 Aug 2011

EVE Online lead designer on Micro-transactions and more

Eve Online lead designer Kristoffer Touborg talks to us about micro-transaction scandals, Dust 514, and the future for EVE Online.

Publish date 1:59pm at 28 Jul 2011

LA Noire's Adam Harrington on acting in video games

Have games like LA Noire changed the way medium is perceived by actors?

Publish date 3:11pm at 11 Jul 2011

How Sniper is changing the face of City Interactive

The hit FPS is coming to PS3 soon with a host of enhancements.

Publish date 12:02pm at 06 Apr 2011

Sony on why PS Move has greater appeal than Kinect

Move developer Anton Mikhailov gets all techinical.

2 Publish date 3:24pm at 29 Nov 2010
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