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How much is too much? - Deadpool's game director talks 'humour' news news

How much is too much? - Deadpool's game director talks 'humour'

"He's just being the clown so that people will like him. He doesn't understand why what he does is inappropriate."

2 Publish date Posted 2:15pm at 18 Jan 2013
Gamble on Activision's The Walking Dead news news

Gamble on Activision's The Walking Dead

Dave chats with Terminal Reality's Glenn Gamble.

4 Publish date Posted 4:05pm at 10 Jan 2013
Ron Gilbert talks The Cave, optimism, and high stakes news news

Ron Gilbert talks The Cave, optimism, and high stakes

The legendary man behind Maniac Mansion talks at length about what he's up to these days.

1 Publish date Posted 11:00am at 13 Dec 2012
WWE 13's Creative Director talks Attitude news news

WWE 13's Creative Director talks Attitude

We speak to creative director Cory Ledesma on how WWE '13 is bringing back Attitude and what it means for the game, plus how superstars are never happy with their in-game attributes.

Publish date Posted 11:02am at 30 Jul 2012
Fable: The journey to recovery from E3 2011 news news

Fable: The journey to recovery from E3 2011

How the studio bounced back after its critical battering.

2 Publish date Posted 2:04pm at 18 Jul 2012
Randy Pitchford on the importance of vanilla ice cream news news

Randy Pitchford on the importance of vanilla ice cream

The popularity of vanilla ice cream is hugely important for the business, but some people want more flavours.

2 Publish date Posted 4:22pm at 17 Jul 2012
Epic set to rein over next generation news news

Epic set to rein over next generation

Epic Games vice president Mark Rein chats about Unreal Engine 4, Wii U, the next generation, mobile games and more.

1 Publish date Posted 12:48pm at 16 Jul 2012
Bombastic Splinter Cell: Blacklist won't go by unnoticed news news

Bombastic Splinter Cell: Blacklist won't go by unnoticed

Ubisoft Toronto prouder Andy Wilson defends Splinter Cell's explosive E3 debut.

1 Publish date Posted 9:10am at 28 Jun 2012
Aliens: Colonial Marines dev says 'f### that' to treating players like noobs news news

Aliens: Colonial Marines dev says 'f### that' to treating players like noobs

At a recent London press event for SEGA's Aliens: Colonial Marines we sat down for a chin-wag with Gearbox Software senior producer Brian Burleson to discuss, amongst other things, delays, the Wii U and not treating players like noobs.

1 Publish date Posted 12:07pm at 01 Jun 2012
John Terry and kneeing players in the bum in FIFA 13 news news

John Terry and kneeing players in the bum in FIFA 13

At a recent FIFA event we got the chance to sit down with producer David Rutter to chat about Peter Crouch, balancing attack with defence, and if John Terry will be able to knee players in the bum in this year's game.

1 Publish date Posted 2:34pm at 31 May 2012
FIFA 13's David Rutter chats new features, the brilliance of Messi and diving news news

FIFA 13's David Rutter chats new features, the brilliance of Messi and diving

Amongst the discussion of new gameplay features, the brilliance of Messi, and the consideration of diving, EA's very own Sepp Blatter revealed he favours change far more than FIFA's mind boggling figurehead.

Publish date Posted 11:57am at 16 May 2012
Interview with F1 2012's Steve Hood - Part 2 news news

Interview with F1 2012's Steve Hood - Part 2

In this, the second chunk of a two-part interview, we discuss Hood's dissatisfaction with the first two games in the series, the challenges of making an annual series, and how the F1 games are likely to change with the arrival of next-gen consoles.

Publish date Posted 4:31pm at 04 May 2012
Interview with F1 2012's Steve Hood - Part 1 news news

Interview with F1 2012's Steve Hood - Part 1

The new Codemasters Racing label, changes to the game's physics, and why the AI has finally learned to drive properly

2 Publish date Posted 11:56am at 25 Apr 2012
Voicing Max Payne is more demanding than ever before news news

Voicing Max Payne is more demanding than ever before

James McCaffrey, the voice of Max Payne for over a decade, chats to VideoGamer.com about the changes Max has gone through and how the advent of motion capture has made the experience working on the third game a very different experience.

2 Publish date Posted 2:00pm at 23 Apr 2012
Assassin's Creed 3: Ubisoft talks about creating a brand-new experience news news

Assassin's Creed 3: Ubisoft talks about creating a brand-new experience

Development director Tommy Francois tells us how Connor differs from Ezio, and reveals Red Dead Redemption's impact on the game.

Publish date Posted 4:14pm at 27 Mar 2012