Xbox 360 Quick Q&A's
News Archive RSSHow much is too much? - Deadpool's game director talks 'humour'
"He's just being the clown so that people will like him. He doesn't understand why what he does is inappropriate."
Gamble on Activision's The Walking Dead
Dave chats with Terminal Reality's Glenn Gamble.
Ron Gilbert talks The Cave, optimism, and high stakes
The legendary man behind Maniac Mansion talks at length about what he's up to these days.
WWE 13's Creative Director talks Attitude
We speak to creative director Cory Ledesma on how WWE '13 is bringing back Attitude and what it means for the game, plus how superstars are never happy with their in-game attributes.
Fable: The journey to recovery from E3 2011
How the studio bounced back after its critical battering.
Randy Pitchford on the importance of vanilla ice cream
The popularity of vanilla ice cream is hugely important for the business, but some people want more flavours.
Epic set to rein over next generation
Epic Games vice president Mark Rein chats about Unreal Engine 4, Wii U, the next generation, mobile games and more.
Bombastic Splinter Cell: Blacklist won't go by unnoticed
Ubisoft Toronto prouder Andy Wilson defends Splinter Cell's explosive E3 debut.
Aliens: Colonial Marines dev says 'f### that' to treating players like noobs
At a recent London press event for SEGA's Aliens: Colonial Marines we sat down for a chin-wag with Gearbox Software senior producer Brian Burleson to discuss, amongst other things, delays, the Wii U and not treating players like noobs.
John Terry and kneeing players in the bum in FIFA 13
At a recent FIFA event we got the chance to sit down with producer David Rutter to chat about Peter Crouch, balancing attack with defence, and if John Terry will be able to knee players in the bum in this year's game.
FIFA 13's David Rutter chats new features, the brilliance of Messi and diving
Amongst the discussion of new gameplay features, the brilliance of Messi, and the consideration of diving, EA's very own Sepp Blatter revealed he favours change far more than FIFA's mind boggling figurehead.
Interview with F1 2012's Steve Hood - Part 2
In this, the second chunk of a two-part interview, we discuss Hood's dissatisfaction with the first two games in the series, the challenges of making an annual series, and how the F1 games are likely to change with the arrival of next-gen consoles.
Interview with F1 2012's Steve Hood - Part 1
The new Codemasters Racing label, changes to the game's physics, and why the AI has finally learned to drive properly
Voicing Max Payne is more demanding than ever before
James McCaffrey, the voice of Max Payne for over a decade, chats to VideoGamer.com about the changes Max has gone through and how the advent of motion capture has made the experience working on the third game a very different experience.
Assassin's Creed 3: Ubisoft talks about creating a brand-new experience
Development director Tommy Francois tells us how Connor differs from Ezio, and reveals Red Dead Redemption's impact on the game.
Posted 2:15pm at 18 Jan 2013



