Wasn't a case of 'let's make these levels and only give them to Microsoft', explains creative director.
Tomb Raider: Underworld developer Crystal Dynamics has revealed the truth behind the controversial Xbox 360 exclusive downloadable content deal that has left PS3 and PC gamers out in the cold.
Speaking to VideoGamer.com in an interview to be published later today, creative director Eric Lindstrom said that the 360-exclusive DLC isn't content cut from the main game but "especially made", and only came about after Microsoft approached the developer.
Earlier this month publisher Eidos announced plans for two brand new chapters providing up to six hours of additional gameplay, the first of which will be available to download before the end of the year.
Tomb Raider: Underworld - Beneath the Ashes, which will be available this Christmas, takes place after the Underworld story has finished and will feature a new environment to explore, additional secrets to unlock and different enemies to fight. Tomb Raider: Underworld - Lara's Shadow, planned for early 2009, will introduce players to a new playable character.
Lindstrom explained that the new chapters are "not part of the main game" and that Microsoft approached them to make the extra content.
"To be honest, it completely came down in the other way," he said. "We were approached by Microsoft, who asked us if we could make some downloadable content for them. It was a great opportunity, it was a great deal and we're happy to do it. The DLC that we're making for Microsoft is especially made. It's not part of the main game that we saved - we put all the game out there that we were going to put out there. Now we're going to the trouble of adding on spaces where they logically make sense, telling parts of the story."
The 360-exclusive Tomb Raider: Underworld DLC is the latest in a string of deals secured by Microsoft for its console. 360-exclusive GTA IV and Fallout 3 DLC is inbound, a strategy that has drawn criticism from some quarters for being unfair to owners of other gaming platforms.
Lindstrom added: "Whenever you make a story like Tomb Raider, you're only telling part of it. We come up with all these logical motivations and rationale behind the scenes that inform what story the player understands - but there are all kinds of details that never see the light of day. Rather than making up a bunch of new stuff, there's plenty out there that's never been told - that was never really going to be told - but that we now have a chance to do it, and we're doing it. So it really wasn't about, 'let's make these levels and only give them to Microsoft'. It kinda came around the other way."
What do you think about the 360-exclusive Tomb Raider: Underworld DLC? Let us know in the comments section below.


Tomb Raider: Underworld: Beneath The Ashes Feature03 Feb 2009
Video Review 104 Dec 2008




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As for DLC itself, I'm a firm believer still in buying 'complete' games and have yet to succumb to market forces pressurising me to shell out for extras, although I was sorely tempted by Oblivion's extra bits because they were practically big enough (and costly enough) to qualify as full expansions in their own right.
I've yet to see enough bang for my bucks to make it worth it basically, and these exclusivity deals for DLC that Microsoft keep doing I see as them trying to increase their installed user-base by being able to offer it.
Maybe there should be review sections dedicated to paid for DLC to give gamers more idea as to whether it's worthwhile or not?
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I understand that from a business stand point it is a brilliant idea but I am not in their buisness I am a gamer. I also don't like that Eidos sucombs so easily when Microsft rolls there trucks full of money into their vaults.
1st Party's like Sony & Microsoft should have to prove there consoles worth with there 1st party titles and the Hardware they put there name on. Instead of buying exclusive DLC from the 3rd parties and making the gamer pay by missing out on it.
*Note: This applies to both Sony,Microsoft & Nintendo.
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I imagine Microsoft pay a handsome sum for the exclusive content but you have to wonder if they get their money's worth out of it. For instance, I'm sure the GTA 4 content will sell well but would it have sold more if it had been released a few months back. A lot of people will have played and completed GTA months ago and moved onto other games. Some will come back to GTA but I think the sales will be affected by the time it has taken the content to come out.
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As former system exclusives move to multiple platforms - as is the case of GTA - securing an advantage over your competitor is great business sense. If you are choosing between a PS3 or an Xbox360 to play GTA IV - which console offers you an advantage to play the game on it? Surely the one with the option of new episodes.
That said, I do not welcome cynically released DLC. I pay to play a full game and do not expect to pay extra to get the most out of my experience. If DLC offers new levels or new ways to play your original purchase great. If I am expected to pay to get some weapon that is not in the retail game then where is the value in that?
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Microsoft paid them for that DLC just like they did with GTAIV. Shafting all over again, aren't we? The game should be equal for EVERYONE, not just people who own 360's or PS3's. That's why this fanboy war still continues until this day.
Yes it's business, but it's bad business.
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If this was Sony doing this, half you morons would be saying how the PS3 is the only complete gaming experience around, and how awesome and brilliant Sony is for doing this for its fanbase.
So please just STFU, if you dont want the content dont buy it, but dont rip on them for giving me the option to enjoy the games I love on even more levels.
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That's the way I feel about it, either way so don't group Sony fans together.
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If the 360 got tins of extra content for free that is one thing, but you have to pay for the extra content so this is perfectly fair, if you want the content get a 360 and buy it.
How can you say that companies should not be allowed to make their console better or more attractive in any way? WTF do you base that on? Your fanboy insecurities is all I can think of.
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PS3 and Wii owners are not missing anything that would have been coming to them, MS paid for extra content for its users, content that in no way was cut from the original game, but rather it is content that will be developed seperate from the original, why is this so hard to understand, are you all brain dead?
Or are you letting your hate for MS cloud your judgement, the MS bashing is sickening these days, and its getting old. MS has made a brilliant console (minus RROD) and they should be given credit for that, yes Vista sucks, but 360 does not, they should be bashed when it is due, and they should be given credit when it is due.
The guys who did 360 did not do Vista, and they did not molest any of you as children, so stop all the irrational hate.
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The thing that leaves a bitter taste with TR:U is that the first expansion comes out about a week after the game!!! Anything that comes out that soon means that it was in development with the main game and could have been included on the disc, or those devs could have been working on polishing the main game.
GTAIV's content is different, that wasn't started until the main game was out the door. And given that I'm bored with GTAIV now and never finished the main campaign, I still maintain that it's one of the biggest wastes of money ever seen in the games industry!
Microsoft spend £50M on a couple of bonus levels for one game, Sony spend £50M on Resistance 2, Motorstorm Pacific Rift, LittleBigPlanet and KillZone 2. - I know which investment I prefer as a gamer...
Makes sense really, MS are all for selling their console in installments, so they may as well do the same with their games!!!
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