SWTOR is 'highly derivative' clone of WoW, says analyst
Bioware MMO could miss 2011 launch.
Doug Creutz, analyst for Cowen and Company, has stated that BioWare's upcoming MMORPG is a "highly derivative" clone of World of Warcraft and could miss its 2011 launch date, according to GamesIndustry.biz.
He explained after playing the title at E3, The Old Republic is "competent, but hardly breathtaking."
"We got hands-on time with the game, and were largely unimpressed. Despite promises from EA/BioWare that the title represents a major step forward in MMO design, what we saw was essentially a World of Warcraft clone with Star Wars character skins and the BioWare RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations."
Creutz went on to say: "Granted, we were playing in a desert area, so other areas may be more impressive-looking... on the other hand we question why EA chose a desert level to showcase the title."
Star Wars: The Old Republic is rumoured to be EA's most expensive game ever made.
VideoGamer.com Analysis
Creutz isn't the only person who has been sceptical about the game. The MMORPG market is a beast to crack, particularly while WoW is still top dog, and many think The Old Republic will fail to find an audience. However it's worth mentioning that the game's Mass Effect-like dialogue trees and morality system create a clear identity that sets it apart from WoW, as detailed in our Star Wars: The Old Republic preview.





User Comments
Endless@ Bloodstorm
Chaza_snake
Bloodstorm
altaranga
It is an amusing retort, though.
CheekyLee@ ragou
Bloodstorm
Like 99% of all "gaming" analysts?
Endless
Gone are the days when MMOs were perceived the ay FPS are today, a very small minority of people have a PC powerful enough to even run the MMOs that have been released since WoW, same goes for the likes of BF3 and Crysis 2. The mass-MMO gamer of today got into the genre at the bottom, they respond to features that everyone already knows about. A new MMO needs to address the features that already exist while adding enough to entice the veterans and those that have been drawn into MMOs because of WoW. If it were so drastically different from WoW, they wouldnt get the market appeal. The WoW gamer needs to be able to move seamlessly to any new game, otherwise the barrier for entry for that game is too high. The investment in time, money and commitment is so great that you need to make it so easy for people to move, otherwise they just wont.
And all this without even considering wha TOR is bringing to the plate that is new.
krek@ ragou
ragou
TLDR: Just go to swtor.com for less than 5 minutes and you will know more about this game than this guy ever could.