vitaangle605 -

Tokashi Sogabe, a 27 year design veteran of Sony, isn't totally happy with the placement of the PS Vita analogue sticks.

In his time at Sony, Sogabe has designed the Walkman, Vaio notebooks, the slim PlayStation 3 and now the Vita, but in the end had to compromise on aesthetic perfection in order to provide more comfortable gameplay for the handheld's users.

"The engineers have been working on the PS Vita analogue sticks for quite some time and it is a much greater technical challenge to build sticks this small than you might imagine," Sogabe told the US PlayStation Blog. "We also built a prototype with flat slide pads, a bit like what you have on your laptop, but it just didn't feel responsive enough for gaming and we learned that you need that physical response of tilting the stick to feel like you have total control.

"For me as a designer they have presented a huge challenge, partly because it much easier to design products with entirely flat surfaces. We also discussed the position of the analogue sticks at great length: I didn't feel that they were in the perfect position from a design perspective but Worldwide Studios were adamant that they were in the best position for comfortable gameplay, and in the end they won out on that point." Analysis

We think the PS Vita looks fantastic and we're certainly happy Sony decided to go for comfort over style with the sticks. Check out our PS Vita hardware review for more impressions.

New stuff to check out


To add your comment, please login or register

User Comments

s_h_a_d_o's Avatar

s_h_a_d_o@ Clockpunk

It's all fun 'n' games, til something catches their eye!
Posted 04:48 on 23 January 2012
Clockpunk's Avatar

Clockpunk@ s_h_a_d_o

But aesthetics that catch the consumer's eye, is the marketing rule...
Posted 22:17 on 19 January 2012
s_h_a_d_o's Avatar


Form follows function...
golden rule, imho.
Posted 22:04 on 19 January 2012
IndoorHeroes's Avatar


Personally I find the sticks hella uncomfy as I like to have the tips of my thumbs rested on them rather than the bend in the middle. This means cramping up around them. Would have preferred the D-pad and the left stick switch positions.
Posted 17:31 on 19 January 2012
View Full Site