ps3 final hardware 11 -

Speaking in a recent interview with VideoGamer.com, Sony Computer Entertainment UK managing director Ray Maguire has suggested that future multi-platform titles from third-parties will be led on PS3 and will have to be downgraded for systems with weaker processors.

Discussing the topic of third-party publisher support on the PS3, Maguire said: "I think we now have an install base which is big enough for any third party to want to develop for. Now the decision making part of development is which do you lead your development on? Is it easier to lead with the most powerful, both in terms of AI and graphics, i.e. PS3 and then just remove part of the functionality for the processors that aren't quite as strong? I would imagine that's very much part of the thought process now from a studio development point of view."

We're already seeing multi-format titles being lead on PS3, including the great looking Mirror's Edge from DICE, but judged on the released demo the game still looks marginally sharper on Xbox 360.

Do you agree with Ray Maguire? Should all developers be looking first to PS3? Let us know in the comments section below.

New stuff to check out

To add your comment, please login or register

User Comments

Mornelithe's Avatar
Delete Post

Mornelithe

@ Deadmeat - LoL, SUPPOSED to be for the Next-Gen game, that they started in early 2006? Lucas Arts clearly stated in that article that while they wished to have begun development of Force Unleashed on the PS3, they didn't receive the SDK's until AFTER the process had begun. So yeah, keep spinning it however you like, but, again you provide no backup to what you're saying. (which I did).

While it appears you do understand alot about programming, it appears that you know relatively little regarding how the PS3 works, and that instead of looking into it, you just fill it in with false information that corroborates your story, thankfully, there are those of us who can see through the partial truths you're claiming.(Reminds me of Michael Moore's journalism).

The SPE's on the PS3 are actually clocked @ 3.2g, and are dual threaded processors. Fact. The PPE acts as a scheduler for the SPE's, and when done correctly, it stomps the dogmeat out of the 360's CPU. The only thing that keeps the 360 competitive is it's GPU and Unified RAM architecture. Likewise, the Cell, XDR Ram, and HDD are the only things that keep the PS3 competitive. Both companies cut corners in certain departments (and to be honest, both companies failed with their GPU's, they should've been DX10 compliant at LEAST, not to mention at least a gig of RAM for both).

What people still are failing to realize, is that First Party studios, are really the only ones capable of providing us even a remote glimpse of what these machines are capable of, simply because, 3rd party devs are more worried about multiple platform developement and making sure each console gets the same game. Developers like Epic, Insomniac, Guerilla Games, etc...have no such worries, because they can familiarize themselves with _1_ platform, create an engine around that platform (as opposed to utilizing a tremendously overused and tired middleware such as UE3). This allows them to push the abilities of the respective hardware, without having to worry about cutting out portions that the other wouldn't necessarily be capable or doing (or not doing well enough to make the grade). Deferred Rendering on the PS3, while it would normally take longer ....on a TRADITIONAL pc architecture, has NO such problems on the PS3, because of it's blazing CPU RAM, and the 6 dual threaded SPE's. Do a little research and you find latency is not an issue with XDR.

Morne
Posted 20:56 on 03 November 2008
Marius's Avatar
Delete Post

Marius

You call yourself a journalist? This was a lousy excuse for a newsarticle (thats really not any news at all) and was poorly written as well. BOOooo
Posted 20:45 on 03 November 2008
Sonic_Uk's Avatar
Delete Post

Sonic_Uk

Yeah right. So Sony are experts on 360 hardware? And even if what they were saying were true, the same would apply to Sonys slightly weaker gpu so it would work out the same. Just typical Sony p.r. bullĀ£%$^
Posted 20:16 on 03 November 2008
lj's Avatar
Delete Post

lj

yes
Posted 19:35 on 03 November 2008
Deadmeat's Avatar
Delete Post

Deadmeat

@ Mornelithe

> Lucas Arts, who stated that the PS3 was SUPPOSED to be the lead platform

For their "next-game" after Force Unleashed and Fracture, which isn't going to happen because LucasArt shut down their internal game studio and is now outsourcing all their projects.

@ DaEmph

> Your perception of the PS3 power is totally ill-informed....

How can that be, since I am a programmer with a Master's degree and you are a Ph'D researcher with SCEI I presume...

> the 360 is not twice as powerful they are almost on equal plying group

No, they are not.

> with the PS3 have a little more beefier CPU power

For gaming code, CELL is 1/3rd~1/4th as powerful as Xbox 360's CPU. How can this be? Because APUs(what you call as SPU) are useless for general purpose (ie gaming) code and PPE core is like 66% of speed of single Xbox 360 Core. Do the math, each core being 1.5X faster and you have three of these and how many times faster is this?

> whereas the GPU on the 360 is a little better but not by that much

And you missed the news that Xbox 360 version of GTA4 is pushing three times as many pixel samples(I call it "pixel samples" because Xbox 360 version has FSAA on, while PS3 version doesn't) as PS3 version, and that Xbox 360 version is presented in HD, while PS3 version is in SD as in "Standard Definition".

> and the reason for the bad port is poorly executed coding

Blaming programmers for poor PS3 game quality is like blaming soldiers for losing a battle after giving them broke/defective weapons to fight with.

> and also most devs are not going to invest time and money into PS3 resources to make a game that came out a while back on the 360...nothing to do with hardware.

Exactly, programmer's time is money and we have deadlines to meet. Having a tough programming environment does not help to meet deadlines and bad things happen when you miss deadlines. Back in college, I had a freedom to choose which language to use implement a given course project out of 7 languages I could use. Guess which language I used? The quickest one I can finish the project in.

> If folks like Insomniac, Naughty Dog, Guerrilla, Epic

- Insomniac : Sony 2nd party. Not owned by Sony, but funded by Sony.
- Naughty Dog : Sony 1st party
- Guerrilla : Sony 1st party
- Epic : You can remove Epic's name from your list, as Epic hates PS3.

> then there is not excuse for 3rd party dev...

3rd parties don't have unlimited time and budget like 1st parties do. They are under heavy pressure to meet deadline on budget, this means coding for PS3 in a conventional programming model(Treating PS3 like a 800 Mhz Pentium III PC with a GeForce 7600GT videocard) and then port the game to Xbox 360 and PC, or code for Xbox 360/PC inhouse and outsource PS3 version to some Eastern European developers.

> they simply don't have a full understanding of the PS3 architecture

No one does. And trying to do so is not worth your time and money, especially when PS3 is at the last place and games don't sell on PS3.

I am sick of PS3 fans blaming programmers for poor quality of PS3 games, when the fault rests on PS3's unprogrammable g***** hardware. Heck, SCEI USA President Jack Tretton even admitted PS3 hardware was f**ked up.

<http://gizmodo.com/5025980/sony-knows-what-went-wrong-with-the-ps3>
Posted 19:34 on 03 November 2008
DaEmph's Avatar
Delete Post

DaEmph

@Deadmeat....

Your perception of the PS3 power is totally ill-informed....the 360 is not twice as powerful they are almost on equal plying group with the PS3 have a little more beefier CPU power whereas the GPU on the 360 is a little better but not by that much and the reason for the bad port is poorly executed coding and also most devs are not going to invest time and money into PS3 resources to make a game that came out a while back on the 360...nothing to do with hardware.
If folks like Insomniac, Naughty Dog, Guerrilla, Epic can make a game look great on the PS3, then there is not excuse for 3rd party dev...they only excuse they can have is they got their dev kits late or they simply don't have a full understanding of the PS3 architecture whereas the 360 is close to the x86 infrastructure, hence the reason why its easy to work with.
Posted 18:50 on 03 November 2008
Mornelithe's Avatar
Delete Post

Mornelithe

@ Deadmeat - Since when did I tell anyone not to come on here?? I wasn't even responding to any of the comments when I wrote that post...??? I'm a bit confused sir. I'm glad for you, that you hold a masters in CS, but the fact remains that even Lucas Arts, who stated that the PS3 was SUPPOSED to be the lead platform (they didn't get the SDK until after they began work on the 360 version) (source: http://www.lazygamer.co.za/xbox-360/...lead-platform).

Additionally, you may want to go for a minor in English before you go jumping on someone because you can't read. Keep me out of your fanboy arguments.

Morne
Posted 18:19 on 03 November 2008
Deadmeat's Avatar
Delete Post

Deadmeat

BTW, Ray Maguire is the same liar who claimed that GTA IV, Fallout 3, Tomb Raider DLCs were coming to PS3 a few days ago, so you can tell how truthful the rest of his comments, including this BS about PS3 being more powerful than Xbox 360, really are. This guy is basically a pathological liar.
Posted 17:40 on 03 November 2008
Deadmeat's Avatar
Delete Post

Deadmeat

@ Parapraxis

> PS3 was lead for Burnout Paradise, Mirrors Edge, UT3, Final Fantasy 13, Dead Space, Skate 2, Star Wars: The Force Unleashed, Dark Sector, Devil May Cry 4.
All of theose games that are released run amazingly on both system. Which cannot be said for games that were lead on 360.
PS3 as lead is the SMART thing to do.

Thank you for proving my points.

Games ported from an inferior console to a superior console runs exactly same(like PS3->X360 ports you listed).

Games ported from a superior console to an inferior console run into trouble, as a long list of X360->PS3 ports proves.
Posted 17:31 on 03 November 2008
Sheild's Avatar
Delete Post

Sheild

Actually the Mirror's Edge demo is sharper on the PS3, proven fact.
Posted 17:26 on 03 November 2008
Deadmeat's Avatar
Delete Post

Deadmeat

@ Mornelithe

> so stop coming on here with fancy words trying to make people think you know what your on about.

Surely I do. I hold a Master's degree in CS and works as a programmer at Wall Street.

You are not going to find single 3rd party programmer praising PS3.
Posted 17:15 on 03 November 2008
Woffls's Avatar

Woffls

Whether people will lead on your platform, Sony, has absolutely nothing to do with its power. It is all to do with which platform people are most likely to buy the game on, so you make that version look good, you market that version.

You don't support your developers Sony, so they will lead on whichever system they damn well please. Make it easier to develop for and give them the market by stopping PS2 from undercutting PS3 as well as 360 embarassing you in Japan. Perhaps then developers will invest more in developing on your platform.
Posted 16:50 on 03 November 2008
Parapraxis's Avatar
Delete Post

Parapraxis

PS3 was lead for Burnout Paradise, Mirrors Edge, UT3, Final Fantasy 13, Dead Space, Skate 2, Star Wars: The Force Unleashed, Dark Sector, Devil May Cry 4.

All of theose games that are released run amazingly on both system. Which cannot be said for games that were lead on 360.
PS3 as lead is the SMART thing to do.
Posted 16:40 on 03 November 2008
Lilgamer's Avatar
Delete Post

Lilgamer

Mirrors Edge is running using the Unreal engine 3 tech something ps3 has been having trouble with doing... now if you look at Killzone 2 the games isnt even out yet and it looks much better then some of the 360 games.
Posted 16:37 on 03 November 2008
The Social Gam's Avatar
Delete Post

The Social Gam

I couldn't agree with you more. As far as I see the PS3 is yes more powerful (on paper) but as far as graphical power it notches more to the 360 just from an ease of use for programmers to get some super high poly count per sec. So I love it when SONY says things like this and have to back track and do a double take. Rumble is last gen..Six axis is the future...? So now they say that the 360 will have to downgrade games from a PS3 lead title? LMFAO
Buy the time that even becomes apparent the next XBOX will be right around the corner and then the same will be said from the XBOX camp..lol
Posted 15:51 on 03 November 2008