Read the words of former Sony 2nd pary programmer who programmed Heavenly Sword, nAo. Even he won't defend PS3, admits the vast majority of his associates hate CELL programming(I repeat, no programmer likes to code for CELL), and suggest that SCEI not reuse CELL in PS4 and start over from scratch if they actually wish to win the next time.
> It's that Deadmeat is a huge and notorious troll from various other forums who you should pay attention to!
Exactly, I speak the truth and you should pay attention to what I say like Lorcan is suggesting.
Seriously, no self-respecting computer scientist would even defend PS3's broken programming model, unless being on SCEI's payroll.
I dislike PS3 for one simple reason; this is the worst engineered piece of c*** ever, as self-admitted by Jack Tretton himself, President of SCEI America.
who ever wrote that last comment in the article is a COMPLETE ASS SPEAKER!!! I have 360 and PS3... the demo looks better on the PS3. Better colors, and textures, and that is fact coming from a person that has both consoles... with HDMI.
then too bad that you didn't read that article that shows that most 3rd party publishers (including EA, Ubisoft, and other major ones) have stated in their newly released earnings reports that from 4th quarter 2008 onwards PS3 will account for most of their console income. that is just the facts...do a search or look it up on the developers official business sites.
well I don't care who believes me you can look it up but all the games that are multi platform sell more on the ps3 despite the smaller fan base and that is one hundred percent fact you can look it up right now
false over at gamespot some console fans prove it wrong
well I don't care who believes me you can look it up but all the games that are multi platform sell more on the ps3 despite the smaller fan base and that is one hundred percent fact you can look it up right now
I have a masters in software engineering and a Phd to boot, but the best wisdom I can offer you here isn't technical. It's that Deadmeat is a huge and notorious troll from various other forums who you should pay attention to!
> how can sony say something like this when gears of war 2 has just been reviewed as being one of the best looking games of all time and the fact that fallout 3 on ps3 looks like garbage compared to 360????/?
Because McGuire is either self-delusional or is a pathological liar.
"LucasArts were talking about their upcoming game, Star Wars: The Force Unleashed, and the pitfalls of porting games over to the PS3. They had originally chosen the Xbox 360 as the lead platform purely because they didnt actually have any PS3 dev kits until early 2006."
"One of the most interesting statements made was the following. Our next project will use the PS3 as the baseline, and then apply that to the Xbox 360
Now I dont know if its a cultural thing, but did he just say the PS3 is the lowest denominator?"
You have a reading comprehension problem.
> While it appears you do understand alot about programming
Of course, I write financial transaction software for a living.
> it appears that you know relatively little regarding how the PS3 works
As much as any outsider who hasn't signed an NDA with SCEI can possibly know.
> thankfully, there are those of us who can see through the partial truths you're claiming.(Reminds me of Michael Moore's journalism).
If you actually understand, then you wouldn't even be defending PS3's flawed architecture. Heck, even SCEI America prez Jack Tretton admitted as such and promised to not f*** up again the next time.
> The SPE's on the PS3 are dual threaded processors. Fact.
WRONG.
> The PPE acts as a scheduler for the SPE's.
This scheme doesn't work in real life. In real-life, PPE has to run most of code.
> and when done correctly
Which is impossible to do.
> it stomps the dogmeat out of the 360's CPU.
Yes, video processing and physics only. I will give you that much.
> The only thing that keeps the 360 competitive is it's GPU and Unified RAM architecture.
Xbox 360 advantages over PS3.
- Four times sustainable general purpose(gaming) code performance.
- Four times pixel sample output when FSAA is turned on.
- Four times triangle throughput.
- Three times sustainable shader performance
- 90 MB more usable memory available.
- No restriction on program/texture memory allocation.
> Both companies cut corners in certain departments
Yes, Microsoft used cheap parts in non-core parts.
SCEI stuck with a CPU not optimized for gaming code and used a cheap budget GPU.
> they should've been DX10 compliant at LEAST
DX10 feature is useless to PS3 since PS3 cannot have DX API. A hardware feature is useless without an API to access the feature.
> What people still are failing to realize, is that First Party studios, are really the only ones capable of providing us even a remote glimpse of what these machines are capable of, simply because, 3rd party devs are more worried about multiple platform development and making sure each console gets the same game.
So if you play SCEI first party titles exclusively, do go buy a PS3.
Everybody else playing 3rd party games, Xbox 360 is the only rational choice.
> Developers like Epic, Insomniac, Guerilla Games, etc...have no such worries
Epic is not a Sony 1st party and Epic's UE3/3.5 hates PS3.
> Deferred Rendering on the PS3, while it would normally take longer ....on a TRADITIONAL pc architecture, has NO such problems on the PS3
Traditional PC architectures don't need PS3 style deferred rendering. PS3's only using deferred rendering to overcome RSX3's setup limitation problem(45 million triangles peak vs 180 million triangles/s observed on Xbox 360)
> Do a little research and you find latency is not an issue with XDR.
Again, you(a non-programmer) is trying to teach me(a programmer) on computing hardware....
how can sony say something like this when gears of war 2 has just been reviewed as being one of the best looking games of all time and the fact that fallout 3 on ps3 looks like garbage compared to 360????/?
Can i ask ask sony a huge question if the ps3 becomes the lead plat form what about pc gaming? If there is a lack of high end pc games or if the pc gaming gets hurt don't you think the price of hardware goes up next gen there fore making all consoles way more costy?
I'm glade pc gamer are getting opengl and intel is now in the game engine business! I can't wait for project offset. It will put crytek and epic games out of business!
User Comments
Deadmeat
http://forum.beyond3d.com/showpost.p...&postcount=146
Deadmeat
> It's that Deadmeat is a huge and notorious troll from various other forums who you should pay attention to!
Exactly, I speak the truth and you should pay attention to what I say like Lorcan is suggesting.
Seriously, no self-respecting computer scientist would even defend PS3's broken programming model, unless being on SCEI's payroll.
I dislike PS3 for one simple reason; this is the worst engineered piece of c*** ever, as self-admitted by Jack Tretton himself, President of SCEI America.
ghostdog25
too bad
Anonymous
dreamhunk@ Lilrobby3
Lilrobby3
Lorcan
Lorcan
Deadmeat
> how can sony say something like this when gears of war 2 has just been reviewed as being one of the best looking games of all time and the fact that fallout 3 on ps3 looks like garbage compared to 360????/?
Because McGuire is either self-delusional or is a pathological liar.
Deadmeat
> SUPPOSED to be for the Next-Gen game, that they started in early 2006?
Ok, let's settle this once and for all.
http://www.lazygamer.co.za/xbox-360/...-lead-platform)
"LucasArts were talking about their upcoming game, Star Wars: The Force Unleashed, and the pitfalls of porting games over to the PS3. They had originally chosen the Xbox 360 as the lead platform purely because they didnt actually have any PS3 dev kits until early 2006."
"One of the most interesting statements made was the following. Our next project will use the PS3 as the baseline, and then apply that to the Xbox 360
Now I dont know if its a cultural thing, but did he just say the PS3 is the lowest denominator?"
You have a reading comprehension problem.
> While it appears you do understand alot about programming
Of course, I write financial transaction software for a living.
> it appears that you know relatively little regarding how the PS3 works
As much as any outsider who hasn't signed an NDA with SCEI can possibly know.
> thankfully, there are those of us who can see through the partial truths you're claiming.(Reminds me of Michael Moore's journalism).
If you actually understand, then you wouldn't even be defending PS3's flawed architecture. Heck, even SCEI America prez Jack Tretton admitted as such and promised to not f*** up again the next time.
> The SPE's on the PS3 are dual threaded processors. Fact.
WRONG.
> The PPE acts as a scheduler for the SPE's.
This scheme doesn't work in real life. In real-life, PPE has to run most of code.
> and when done correctly
Which is impossible to do.
> it stomps the dogmeat out of the 360's CPU.
Yes, video processing and physics only. I will give you that much.
> The only thing that keeps the 360 competitive is it's GPU and Unified RAM architecture.
Xbox 360 advantages over PS3.
- Four times sustainable general purpose(gaming) code performance.
- Four times pixel sample output when FSAA is turned on.
- Four times triangle throughput.
- Three times sustainable shader performance
- 90 MB more usable memory available.
- No restriction on program/texture memory allocation.
> Both companies cut corners in certain departments
Yes, Microsoft used cheap parts in non-core parts.
SCEI stuck with a CPU not optimized for gaming code and used a cheap budget GPU.
> they should've been DX10 compliant at LEAST
DX10 feature is useless to PS3 since PS3 cannot have DX API. A hardware feature is useless without an API to access the feature.
> What people still are failing to realize, is that First Party studios, are really the only ones capable of providing us even a remote glimpse of what these machines are capable of, simply because, 3rd party devs are more worried about multiple platform development and making sure each console gets the same game.
So if you play SCEI first party titles exclusively, do go buy a PS3.
Everybody else playing 3rd party games, Xbox 360 is the only rational choice.
> Developers like Epic, Insomniac, Guerilla Games, etc...have no such worries
Epic is not a Sony 1st party and Epic's UE3/3.5 hates PS3.
> Deferred Rendering on the PS3, while it would normally take longer ....on a TRADITIONAL pc architecture, has NO such problems on the PS3
Traditional PC architectures don't need PS3 style deferred rendering. PS3's only using deferred rendering to overcome RSX3's setup limitation problem(45 million triangles peak vs 180 million triangles/s observed on Xbox 360)
> Do a little research and you find latency is not an issue with XDR.
Again, you(a non-programmer) is trying to teach me(a programmer) on computing hardware....
james
dreamhunk
dreamhunk
Mornelithe