PlayStation's 4's 8GB of memory is a "joy", Dishonored's lead level designer Christophe Carrier told Eurogamer at this week's BAFTA Game Awards.
"We need memory, you know?" he said, smiling at game designer and associate producer Dinga Bakaba.
"As a level designer we are struggling against memory every day. We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there's not enough memory.
"So knowing that memory is something that is going to be improved in the next generation of consoles: to us, it's a joy. It's something that we were waiting for.
"We were PC gamers at the beginning. We love PC games, and we had to make games on consoles. But the main problem was memory. The processors are good, but the memory, for our games, is the most important. So it's great."
Bakaba also revealed that Arkane's next game looks set to appear on PS4. Admitting he was "pretty impressed" by the PS4's Gaikai-based game sharing features, Bakaba added: "We are looking forward at how we can integrate all those things into our [next] game."
But will that game be Dishonored 2?