Developer admits to "slight differences" but is "working really hard right now to put them on par graphics wise".
The PS3 version of hotly anticipated FPS Rainbow Six Vegas 2 will not be a port of the Xbox 360 version, its developer has said.
Speaking to VideoGamer.com in an interview you can see elsewhere on the site, Vegas 2 designer Philippe Therien, from Ubisoft Montreal, said that the team is "working really hard right now to put them on par graphics wise" but admitted that there will be "slight differences" between the two versions, including lighting.
Tom Clancy's Rainbow Six Vegas 2, the follow-up to December 2006's Vegas, features an extended story, a new main character, new multiplayer maps, a sprint option and a CoD4-esque levelling-up system. The PS3 version of the first Vegas game didn't run as well as the Xbox 360 version, suffering from frame rate problems.
Speaking on potential differences between the PS3 and Xbox 360 versions of the game, Therien said: "It's very important for us that the 360 and the PS3 version are the same. We're working really hard right now to put them on par graphics wise. As far as the gameplay goes it's going to be the entire same product."
However, when pressed on whether there will be any noticeable differences in graphics, he admitted to "slight differences", saying: "The two consoles don't handle everything in the same way. Lighting doesn't come out the same on both consoles. But other than those very slight variations they should be the same graphically."
Therien added: "They're (the PS3 and Xbox 360) very different. PS3 and Xbox 360, it's not the same at all. When we were working it's not like there's a 360 version and it's being ported on PS3, that doesn't really work. So what we did is we split the team in three, we got people working on Xbox, people playing PlayStation and people working on PC. These three teams are working together but in parallel to make sure everything gets to the same point. That's not to say that one console is better than the other, they're just different. We just want people to choose the platform of their choice to play Vegas the way we want them to."
Therien also confirmed that the development team had help from the Assassin's Creed team with Rainbow Six Vegas 2's graphics. He said: "The guys who worked on Assassin's helped us out with presentation." Knowledgeable gamers will know, of course, that both Rainbow Six Vegas 2 and Assassin's Creed were developed by Ubisoft Montreal.
Thirsty for more Vegas 2 juice? No problem. Check out our Rainbow Six Vegas 2 multiplayer hands-on preview and our video preview, which includes the full interview with Philippe as well as gameplay footage. On top of that we've got some brand new screens, a video developer diary AND two multiplayer videos. What more could you want?
Rainbow Six Vegas 2 is due for release on Xbox 360, PlayStation 3 and PC on March 21
What version of Rainbow Six Vegas 2 will you be buying? Let us know in the comments section below.



Tom Clancy's Rainbow Six Vegas 2: Fan Pack DLC Trailer30 Jun 2008
Tom Clancy's Rainbow Six Vegas 2: Launch Trailer19 Mar 2008




» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to Peter's original post
This is what I don't understand about development this generation. If the PS3 is such a powerhouse why aren't developers pulling out all the stops to make their games as great as possible on it?
Why can't they say things like: "Obviously the PS3 version will have twice as many levels, run at 60Hz offline and online and contain a practically limitless combination of weapons and armour due to the disc storage capacity, not to mention it'll look twice as good and support 32 vs 32 online because we're making full use of all the SPEs alongside the Cell Processor and providing added functionality for the PSP so you can play the same character on the go."
Are they worried that if they did so they might not be able to develop games for Microsoft again?
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
"This is what I don't understand about development this generation. If the PS3 is such a powerhouse why aren't developers pulling out all the stops to make their games as great as possible on it?"
Because the PS3 is not the powerhouse that Sony would like everybody to believe it is. The PS3 is an over-hyped, over-priced, very average gaming console. Game developers and hardcore gamers know this. Unfortunately, many casual gamers, people new to video games, and diehard Sony fans who have owned playstation 1 and 2 will believe the hype and make the mistake in buying a ps3 when, for less money they could get a much better console, which has better hardware, is more developer friendly, and therefore has more games (and better games). And don't bring up the same old RROD arguement, Microsoft has solved that problem and it is fully covered by warranty because Microsoft is a respectable company who takes care of it's customers. Sony on the other hand only fabricates lies and misleads their consumers into thinking spending $600 dollars on their "supercomputer" console is justified.
Ubisoft did the right thing this time not porting the game from the 360 to the PS3, so the PS3 owners will hopefully have a better experience than the first game. Unfortunately for 360 owners our version will not be able to reach it's full potential due to the fact they are trying hard to make both versions the same.
» Go to 's original post
Now you are spouting MS PR. Sigh. Fanboy alert!!!!!
This is what I don't understand about development this generation. If the PS3 is such a powerhouse why aren't developers pulling out all the stops to make their games as great as possible on it?
Why can't they say things like: "Obviously the PS3 version will have twice as many levels, run at 60Hz offline and online and contain a practically limitless combination of weapons and armour due to the disc storage capacity, not to mention it'll look twice as good and support 32 vs 32 online because we're making full use of all the SPEs alongside the Cell Processor and providing added functionality for the PSP so you can play the same character on the go."
Are they worried that if they did so they might not be able to develop games for Microsoft again?
» Go to FantasyMeister's original post
Why can't they say things like: "Obviously the PS3 version will have twice as many levels, run at 60Hz offline and online and contain a practically limitless combination of weapons and armour due to the disc storage capacity, not to mention it'll look twice as good and support 32 vs 32 online because we're making full use of all the SPEs alongside the Cell Processor and providing added functionality for the PSP so you can play the same character on the go."
Are they worried that if they did so they might not be able to develop games for Microsoft again?
like you said if the ps3 is so powerful then use it!
» Go to 's original post
Post Comment
Login or register to reply to this topic
Create a new account or login to take part in this topic discussion.