The Quantic Dream boss reflects on his gambles with Heavy Rain, the inspiration for Beyond, and the future of his studio.
The CEO and president of SCEE discusses Sony's keynote, the Vita's performance, and why the PS3 is just getting started.
We speak to Final Fantasy XIV Online's producer Naoki Yoshida about how he thinks the controversial game will fare this year, plans for the game's subscription model, and what will happen for the MMO on console.
With the recent news of Yoshifusa Hayama's exit from The Last Guardian, we speak at length with the studio he's moved to - Bossa Studios - about the future of the company, their latest Facebook game Monstermind, and why open platforms are the future.
We talk to SOE's executive director of development Lorin Jameson about why it's taken so long to go free-to-play, and whether subscriptions are still relevant.
We ask Sony executive Mick Hocking to look back on what Sony had accomplished with 3D in the last 12 months, but to also let us know what the company intends to do going forward.
Sony's senior researcher Richard Marks on the imminent motion controller.
News on potential single-player Unreal, Gears of War 2 PC and great looking UE3 games.
Damage modeling, weather effects, Home, Gran Turismo PSP and more.
Insomniac's Chief Creative Officer Brian Hastings discusses the power of the PS3 and new IPs.
SCE's main man talks to Pro-G about the company's big GDC announcements.