The power of the Cloud has been touted by Microsoft as a game changer for the Xbox One, but despite much talk we're yet to really see how this pie in the sky concept will translate to the games we play.
A demonstration given at Microsoft's annual Build developer conference running on PC hardware finally shows off a tangible reason to be slightly excited by cloud computing.
What you see are two systems running a destruction simulation, one running on local hardware only and the other making use of cloud computing. Simply put, the system with the cloud could maintain a steady 30 frames per second with lots of destruction going on, whilst the other system slowed to around two frames per second.
It remains to be seen if this kind of performance could be achieved on Xbox One.
Source: Arekkz Gaming via Kotaku