news : Diablo co-creator discusses his original vision for Diablo III and the future for Marvel Heroes
Free-to-play veteran talks about the 'evolving' games market and his recent spot in the headlines...
We caught up with Maxis senior vice president Lucy Bradshaw at E3 2012 to talk about how the game is coming along, and how the industry is a very difference place since Maxis made its last Sim City game.
Cevat Yerli bares his heart on Crytek's free-to-play future, Timesplitters 4, and why premium services aren't gamer-friendly.
Mike Rowland talks us through Codemasters' new free-to-play racer.
Monstermind recently won this year's Video Game BAFTA for Best Online Browser game, so what is the effect of such an award on a developer?
Lead designer Eric Flannum describes the game so far and how it might affect the industry.
We talk to former EverQuest developer Chris Lena, who is currently working on the game as senior producer, about the state of RTS, Westwood Studios, and mainstream gamers.
We speak to lead quest designer Dave Kosak about Patch 4.3, Mists of Pandaria and frequent updates.
We speak to writer Alex Freed about the process of writing for Star Wars: The Old Republic, the future of BioWare MMOs, and just why there's no playable Wookiee race.
Upcoming MMO TERA is scheduled to launch next year, and we get the chance to speak with Stephan Krippendorf, producer for TERA Europe, about how it's evolving the combat of MMOs.
Senior environment artist Mike Harnisch tells us about how to be more than a single-player game and what in the game has been cut.
Rift has just brought out Patch 1.6, which introduces users to the new Ember Isle.
We talk to creative director Matthew Higby about the future - and the problems - of MMOFPS'.
lead content designer Michael Donatelli on the different ways you can play Carbine's MMO, PvP and future expansions.
What's new, what's changed and what's coming in the future for Football Manager? Sports Interactive's Miles Jacobson spills the beans