The release of Mario Kart 64 on the Wii Virtual Console has been greeted with great pleasure by gamers the world over, but a problem with the memory pack emulation left it impossible to save time trial ghost data.
Ghost data enables time trialists to save their best lap times as a racing ghost, giving you something to race against next time you load up the game - thus making it easier to better your previous best time. Unfortunately the Wii Virtual Console version does not support this feature, with the game insisting that no memory pack is inserted.
Pro-G contacted Nintendo to see if there are plans to address the problem and it appears we're stuck with what we've got.
"Due to unavoidable technical reasons unfortunately it is not possible to save ghost data from Mario Kart 64's Time Trials in the Virtual Console version of the game," reads the statement issued to Pro-G.
For its part, Nintendo does say that it has "placed messages advising users about this before they download the game both when the Wii Shop Channel is first accessed and in the More Details tab on the individual game page."
It is, however, not the answer we were hoping for and raises doubt over Virtual Console compatibility with other N64 games that used/required a memory pack.








User Comments
Anonymous
DemonicYoshi
Jake
moth
Get a Life
Jez
Anyways I don't think its a problem with the Wii emulator supporting mempacks as you can save games in other N64 titles which would have used mempacks and they work fine. Maybe it's required a rewrite of a certain module within the game to support the Wiis memory system, because very little money will be made on selling the title it would not be profitable for the business to put time into rewriting sections of this old classic (lol I think im making less sense then Ilovemywii :P )
ilovemywii
Cheep-Cheep
Seriously, this is really weak Nintendo. It's a 10 year old game for crying out loud.
Virtual Console is for tools in most cases anyway. Especially at those prices.
reinhold
Nintendo can do it. They simply didn't care to try, which is BS. If some geek can make this work for free in his spare time, there's no reason that Nintendo couldn't assign some of its development resources to get this fixed.
Wiiner
psperl
Satertek
This is purely a flaw with the emulator, not with the game.
LC
It wouldn't be the first time a project was lost.
Having the object code is easy, lots of people bought it, but the source code will be sitting on a floppy disk somewhere in a box under the stairs.
Dave Sullivan
Craig Atkinson