Naughty Dog reveals story details for The Last of Us, promises no cliffhanger ending
Uncharted dev lifts the lid on its post-apocalyptic project.
Naughty Dog has revealed the first concrete plot details for The Last of Us, promising that the game won't conclude with a cliffhanger ending.
As revealed in a video interview conducted by Game Informer, The Last of Us is set in a post-apocalyptic world where society as we know it has been destroyed by a virus. Twenty years after the initial outbreak, the few survivors live in the last remaining safe zone, which is ruled by an authoritarian military.
The game's hero is a man named Joel – a black market trader who is tasked with helping a 17 year old girl, Ellie, to escape to an area that lies beyond the quarantine zone. Naughty Dog hasn't revealed why this is so important a task, but it's already clear that Joel won't be a carbon copy of Nathan Drake:
"He's this guy who is in his late 40s," said creative director Neil Druckmann. "He's lived in the world that we know, he's one of the survivors from the old world, or our world. And just like anyone else from our world, he's experienced loss, because most of the world has been decimated. Over the past 20 years, here's a guy who's been becoming darker... pushing the moral boundaries of what he's prepared to do to survive."
"By the time we meet him, he doesn't have many of these moral lines left to cross. When we meet him, here's the guy who's prepared to murder and torture people to survive, or if someone gets in his way."
Thankfully, Druckmann also underlines the fact that the game will have a complete, self-contained story, and won't hoodwink gamers with a cliffhanger ending.
"We can say now we don't want to end on a cliffhanger. We don't like when games do that. It has to be all encompassing," he said, although he added, "If it does well and people want more then we'll discuss it."
The Last of Us is looking very promising, it has to be said.







User Comments
EverTheOptimist
Endless@ mydeaddog
Middle Eastern war? It's war. In the middle east of this planet. With typical cultures and religions of our civilisation.
World war 2? An event in our history. We already know 90% of what happened, there's little room for variation. The best we could hope for is a 'dark of moon' style conspiracy set in the same old setting.
Also my son's current film of obsession is Wall-E, and I cant help but think it would be an awesome setting for a game, or even another film. Even though it reeks of Fallout 3 it's still different and varied enough to send ideas streaming through my head.
mydeaddog
There's still originality to be found, even within these overly-milked backdrops. For me, the key is how what they do with the setup. At least there's a bit of flexibility to the whole collapsed-civilisation setup - far more than you'll get in the average military shooter.
munkee@ EverTheOptimist
EverTheOptimist@ munkee
I suppose there are very few games that are truly 'original' because to be stupidly bold is often against the interests of the publisher when it comes down to the bottom line of income. That's not to say innovation doesn't happen in games every year though.
I'll keep my status as 'mildly interested' for now. A great game is a great game usually regardless of originality and I'm sure Naughty Dog know a thing or two about making something decent!
munkee@ EverTheOptimist
From what Druckmann says I'm now thinking '28 Weeks Later'.
Although post-apocalyptic has been done to death, it's not easy to find a period that isn't and would still be interesting enough for modern gamers to want to play in. Future Sci-fi? Historic war? Contemporary cities? Classic Western? 1800's? Rapture?
These day's mainstream (paying) gamers want guns. So, the game has to bend around shooting mechanics.
*EDIT*
I also think, from an artists point of view, that being able to create a city, rip it apart and cover it in wildlife, is still quite an exciting project to work on. We still haven't seen the greatest post-apocolyptic environment.
EverTheOptimist
Maybe if something apocalyptic ever happens we won't see as many games using the theme, but I'd obviously rather not find out. Is it just me being cynical? I'm sure the game will be good, I'm just tired of the number of games using the concept.
munkee
If there's one thing that I hate, it's when companies announce a trilogy before the first title is released. Its arrogant to think that the game will be good enough before we even play it and it leads me to believe that I'll be getting a diluted experience.