But hard drive is its biggest advantage, says Monster Madness producer.
The PS3's 256MB of memory, half that of the Xbox 360, is the biggest challenge developers face when making games on Sony's console, Monster Madness producer Lee Perez has told VideoGamer.com.
Perez, who has worked closely on the development of Monster Madness and upcoming DS game Ninja Town, said that while the PS3 has half the memory of the 360, its Cell processor can in theory allow developers to "offset" those problems.
Speaking specifically about the unique challenges PS3 development presents, Perez said: "The biggest thing is the memory. The PS3 only has 256 megs of memory. The 360 has 512 so you have twice the memory when you load a level. Now the offset to that is the Cell processor, so if you understand and your engine can understand how to use the multiple cores in tandem you can offset that. Theoretically you can do a lot more, especially if you have a lot of physics objects because it's very math intensive, not memory intensive. So finding that sweet spot where your game does well in both and it takes advantage of its individual skills is tough."
Monster Madness: Battle for Suburbia, which is built using the Unreal Engine 3, was originally released on Xbox 360 and PC in June 2007. A PS3 version, Monster Madness: Grave Danger, is set for release in Europe in September and promises to improve upon many of the problems of the original game.
Perez said that while the PS3 had allowed developer Psyonix Studios to "up some of the textures" for the PS3 version of Monster Madness, and that updates to the Unreal Engine 3 in the past year have "made working on both platforms a lot easier", porting the game to the PS3 proved challenging.
"It was originally designed for the 360 which has double the memory so we had a lot of other objects and things going on," he said. "And then we had to force it to work with half the memory. In hindsight that wasn't taken into account. So a lot of retooling in the engine and how those objects are handled had to be done in order to work."
Perez, however, said that while the 360 enjoys double the memory of the PS3, it suffers from a lack of a hard drive. "On the reverse the other advantage the PS3 has is the hard drive. Everyone has a hard drive. So you can do the hard drive game install so you have a permanent cache of games. You can kind of do that with the 360 but it's only a temporary cache. You can't permanently save stuff to the hard drive. So you don't get any long term benefits of loading the levels. That's why in GTA it doesn't have that texture pop and the rendering pop the 360 does. But the 360 since it has double the memory you don't get as much slowdown sometimes. So it's a wash at the end almost."
He added: "That's why some people think if Microsoft and Sony got to together and made one console it would be the ultimate utopia. But that's far-fetched."
Update: We believe Lee Perez is talking about the PlayStation 3's GPU, which has access to 256 MB GDDR3 RAM, not the system's combined 512 MB RAM. In contrast the Xbox 360 features 512 MB GDDR3 RAM shared by the CPU and GPU. We've contacted publisher SouthPeak Games for clarification.
Monster Madness: Grave Danger is set for release in Europe in September 2008.


Trailer 113 Jun 2007
Trailer 317 Apr 2008
Trailer 206 Feb 2008

» Go to 's original post
» Go to 's original post
You just proven that you do not do your research. -1 for credibility.
» Go to 's original post
» Go to 's original post
also the other 256 is incorporated into the GPU so is not acceissible for the system processes.
» Go to 's original post
All consoles have their issues. Just think how expensive consoles would be if they had no issues. Sony set their memory up a certain way and if used properly there is no problem. The fast memory helps with this too.
» Go to 's original post
That's virtual memory you're talking about and no, it would be too slow. First, the standard PS3 hard drive runs at 5400 RPM. Even at 7200 RPM it would be too slow but 5400 RPM just wouldn't be good enough. It's possible they use the hard drive to cache some things. A lot of PS3 games are being created to put part of the game on the hard drive. That at least speeds some parts of games up. I doubt it helps much with limited RAM problems though.
» Go to 's original post
Bottom line, imo, both systems fudged the pooch on RAM. Should've been at LEAST a gig in each box. At least. I've no idea what they were thinking, as the original PS3 blueprints indicated 4x 256m XDR sticks were to be used. I'm assuming that cost was a factor...but still...given 4-8g+ system RAM allowed for PC's, not including any onboard memory on the GPU...seems quite a bit low to me.
Morne
» Go to 's original post
» Go to 's original post
Must have been a price factor _that time_, as given current price of memory anything below 1-2Gigs should be considered as ~joke :)
Doesn't really matter if it's a console or PC, games needs textures (etc)..
» Go to 's original post
Ofc developers could detect memory and use better textures or config etc, but they simply don't care..additional cost of development, time, blabla..not for consoles (yet? :) )
» Go to 's original post
BOTH the 360 and PS3 havd 512MB of memory. If anything the much faster XDR memory in the PS3 is a huge advantage.
Still I suppose posting crap like this gives you website hits, and that's what it's all about these days..
» Go to 's original post
» Go to 's original post
e38e5
» Go to 's original post
Sorry but making statements about the PS3's bad points isn't going to justify the shite games being made for it. Think dev's do need to stop putting blame game on sony when there not reaching deadlines. If there finding it hard get in touch with other devs who have had good experience with it.
As I really enjoy the 360,r i am getting fed up with lazyness, when its clearly been proven great games can always be made for PS3.
NO EXCUSES!! Cos now it's becoming unacceptable.
» Go to 's original post
or hes just some other fanboy from xbox who has fanboyotitys.
Post Comment
Login or register to reply to this topic
Create a new account or login to take part in this topic discussion.