molyneux new -
molyneux new -

With 22Cans's first experiment, Curiosity, being savaged by players after a bumbled launch which saw sever capacity overloaded and player coins wiped, now might not be the best time to ask for further belief from fans, but Molynuex has taken that risk with god game GODUS.

"[The Curiosity launch] was a disaster. The last two weeks have been the worst and the best two weeks of my life," Molyneux told RPS.

He added: "I can understand people being angry. I'm angry. I'm super angry. My wife is barely talking to me now, because she lost a million gold coins. I walked through the front door a few days ago and… Yeah. It wasn't a pleasant conversation as you can imagine. We desperately want to fix that."

The newly announced GODUS Kickstarter requires £450,000 to go ahead, but a crowd-funded failure may force 22Cans to approach publishers.

"What that means is that we would have to go down a more traditional publishing route. Whilst I've got lots of friends in publishing, it would be a shame," said Molyneux before returning his attention to Curiosity. "It just wasn't good enough. We should have... I shouldn't have been...Well, I don't know how I could have predicted this. It's just a cube in a corner of a white room. I don't know what we did that made two million people download it, and download it in such a short time. I wish I had some time machine and could go back two weeks. You live by your mistakes, for sure.

"But, you know, if I didn't launch Kickstarter now, I would have run into Christmas. I would have had to wait until after Christmas. It's a long time to wait, in the digital world, to kick off a project. It's two months. So to a certain extent our hands are tied. I'm sure we'll pay the price for that. I'm absolutely sure."

He added: "I can't blame people for not believing. I am going to put everything, every ounce of energy, every piece of myself, every statement I made into this game, because this... Populous created me. I didn't create Populous."

According to RPS Molyneux then paused and began to cry, before continuing: "I know I've said things... I wish I could not say them, I guess. I just... I still believe so much. I swore that when we started 22 Cans that we wouldn't over-promise, and I guess through stupid mistakes we have. I have to live by those. If it means that the project doesn't get kickstarted, if it means that people use the Kickstarter to vent their frustrations, then I guess I have to live by that." Analysis

Molyneux can quite rightly be criticised for failing to deliver on some promises, but there's certainly no denying his passion for making great games.

Source: Rockpapershotgun

New stuff to check out


To add your comment, please login or register

User Comments

altaranga's Avatar

altaranga@ MJTH

Posted 20:40 on 22 November 2012
MJTH's Avatar

MJTH@ Clockpunk

Yeah it is a really dim move limiting the amount of people who can pay for the first tier and forcing everyone else to buy two copies. At this point you may as well just wait for the game to release, and then buy the game. It's not like this isn't going to be fully funded. Also is it just me or didn't Kickstarter make a rule saying you can't just make tiers selling multiples of the same product?

Lastly classic Molyneux:
Before he releases a game: "This will be an experience like no other"
After he releases the game: "Yeah, this was pretty disappointing wasn't it?"
Posted 20:26 on 22 November 2012
altaranga's Avatar


Peter Molyneux is organising a p!ss up in a brewery. Anybody interested?
Posted 20:13 on 22 November 2012
s_h_a_d_o's Avatar


Colour me cynical. :|
Posted 19:08 on 22 November 2012
Clockpunk's Avatar


I figured out what has been irking me these past few hours - looking at the maths, the fact that Molyneux has limited the amount of people who can back the development at £15 means that tier alone cannot meet the target amount set - requiring a good number of people to splurge on the higher tiers.

The first unlimited availability tier is £30 - double the price, but for two copies of the title - is just plain ridiculous, in my opinion. The basic tier should not be capped, and it is that which will prove to be their undoing. It should have been, like Maia, a limited number of backers could get the game for £10, and anyone else pay £15 - the basic asking price - as standard.

Does that idea make sense to anyone else, or is it just me that finds it absolutely daft?
Posted 17:46 on 22 November 2012
DancingRhino's Avatar


Wasn't curiosity reported on every major gaming site in the world? I don't know how he couldn't forsee the amount of traffic, given that it's also a free app. But there you go, he's only human, maybe he doesn't know how many people actually listen to him?

It's fairly certain Godus will get funded imo, and good luck, even with reservations. It's my kind of game, hope it's a good.
Posted 16:19 on 22 November 2012
View Full Site