Needs time to 'reflect on what is actually out there'.
Posting on the official European PlayStation Blog, Guerrilla Games producer Seb Downie has said the studio will take a break from Killzone 2 following the release of the game's third DLC pack, Napalm & Cordite.
"Right now we’re going to take a step back from Killzone 2," said Downie. "We’ve been working non-stop since the disc version was released on patches, DLC and http://www.killzone.com updates, so need some time to reflect on what is actually out there."
Whether this means the end of new content for Killzone 2 remains to be seen.
The Napalm & Cordite DLC pack will be released today on the PlayStation Store. For those yet to purchase the previous two DLC packs, Sony will also be offering all three in what it has imaginatively titled the Map Pack Bundle. Pricing details will be announced later today.


Killzone 2: Game of the Year 200925 Dec 2009
Killzone 2: Flash and Thunder Pack Trailer21 May 2009




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Make something new instead please, not another FPS though.
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Hopefully they will start work on Killzone 3 soon.
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The controls unfortunately, I could never adjust to (even with the new updates)... Yeah, call me a noob or whatever, but the controller just doesn't provide the feedback needed for me for "weighty" shooter controls... I prefer 1:1 controls for my FPSs... (and the map packs a bit of a rip-off)...
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I found the single player to be a little underwhelming, the multiplayer however, blew me away. It has the best class system on any console game. It also looks the nuts.
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I found the single player to be a little underwhelming, the multiplayer however, blew me away. It has the best class system on any console game. It also looks the nuts.
» Go to Ghost_Dog's original post
A lot people like it, but for me I could never make the adjustment, despite practice. Aiming down the sites of an assault rifle is practically useless for me... Other problems with the MP too such as those ridiculous "spawn" grenades, crappy lobby/party system etc... and just the general way people play didn't seem too "tactical" to me...
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A lot people like it, but for me I could never make the adjustment, despite practice. Aiming down the sites of an assault rifle is practically useless for me... Other problems with the MP too such as those ridiculous "spawn" grenades, crappy lobby/party system etc... and just the general way people play didn't seem too "tactical" to me...
» Go to wannabefree's original post
The lobby/party system has also been 'fixed', enabling friends to join the same team even if team balancing is on. Friends will also remain on the same side and squad when a new game starts.
Not sure what your problem with the spawn grenades is, but they offer a certain 'tactical' element, which can swing a battle. If they are poorly utilized, then they can also be a hindrance to your team.
The game has come a long way since it launched due to Guerrilla listening to players observations and requests. I'm not trying to make you like the game, I'm just highlighting the work that has gone into improving it and why I personally like it so much.
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But if you dont give them a chance then you are missing out on one of the best FPS games this gen, and I would say the best Online Console FPS this Gen.
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