Executive producer 'shocked by limitations'.
PS3-exclusive racer MotorStorm: Pacific Rift was a "comedown" and its limitations "shocking", the executive producer of upcoming open-world racer FUEL has bravely claimed.
Speaking to VideoGamer.com in an interview published elsewhere on the site, Codemasters executive producer David Brickley said: "Many people remember the FMV (which you can see for yourself here) more than anything and what that seemed to promise. When you sat down and played it, it's a great circuit racer but it was a mirage."
Comparing the title to FUEL, which will provide a mammoth 5,000 square mile map for drivers to explore, Brickley said: "When these guys (Asobo Studio) developed the technology in certain ways [you thought], "this is real, man". You look at something like MotorStorm and then get the lessons from it, but really it's a whole other offering to say that CG movie is never a reality, or that freedom or that drama or that spectacle. Those are great lessons but we didn't have to be constrained by having to have a turbo system. You try going ten feet off the racing line in MotorStrom and you're back where you were."
This isn't the first time Brickely's talked up his game. Back in September he told VideoGamer.com that FUEL's game world would fill about four Blu-ray discs if it was developed using traditional methods and that Paradise City, from Criterion's Burnout Paradise, only amounts to a "postage stamp" when placed on top of FUEL's open world.
When asked if he was disappointed by MotorStorm: Pacific Rift, Brickley replied: "I think everybody must have thought that first video was so shocking and so spectacular. I confess when I imported it from Japan and then sat down and played it I was shocked by the limitations. Not to say it wasn't a great game because it was, but that video, along with the Killzone one, set out to get attention. By God it did that. I think anything after that was going to be a bit of a comedown. To be perfectly honest when these guys come up with an engine that says we can render by an order of a magnitude bigger than anything that's gone before, then it's like, OK, we're going to have to approach this in a completely different way."
We thought MotorStorm: Pacific Rift was great, and gave it 8/10 in our review from October last year. Check out our latest preview of FUEL right here, as well as the interview in full here.
What do you think about Brickely's feelings on MotorStorm: Pacific Rift? Let us know in the comments section below.


FUEL: Tech Feature22 May 2009
FUEL: Multiplayer Trailer19 May 2009




MotorStorm: Pacific Rift: Signature Livery DLC Trailer14 May 2009
Video Review 106 Nov 2008




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All im saying to this artcle, before judging some one else work, make sure yours is on the shelf aswell. He's on about Motorstorm bigging up its sequel using only videos, isnt he bascially doing the same about his whopping 5000 mile map??? I know theres no video but he does show alot of screens and text!!
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1 make sure your own game lives up to the hype.
2. Just because its a huge map doesnt make it interesting
3. Burnout paradise did open world and I still prefer motorstorm
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However, it's a little hypocritical for the Fuel dev. to attack Motorstorm, when they themselves have released a pre-rendered trailer for Fuel!!
http://www.video.dpadmagazine.com/
Some consistency would be nice....
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FUEL sounds like a hybrid of Burnout Paradise and Motorstorm, anyway. Good luck matching their quality.
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Apologies for anyone who was upset or felt the comments made in that interview were arrogant. To be clear, I was giving a personal opinion on my first reaction to playing MotorStorm after only having seen the FMV. Regardless, It's a brilliant racing game and I've lost dozens of hours playing it online, but it wasn't really what I was expecting. That's all!
As you say, FUEL has to be pretty damn good to come even close to the standard set and the team is working incredibly hard to make it so.
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For what it's worth, I agree with you. The target renders SONY showed off originally are infamous as a promise on which they have still not delivered. This is a lesson they do appear to have learned, with much less wild claims being made these days.
FUEL intrigues me, and I hope it does live up to its promise. Just PLEASE don't give us 5,000 miles of sand with only 50 miles of roads on which to actually race!
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