Double Fine raises $400,000 in less than 24 hours for new adventure game project
Kickstarter campaign receives overwhelming response.
Double Fine has managed to raise over $400,000 in less than 24 hours in its bid to fund a new point-and-click adventure game.
Yesterday Tim Schafer's studio announced a campaign to use the Kickstarter funding-raising site to collect cash for a brand new adventure game. A few moments ago Double Fine surpassed its target, thanks to the contributions of over 9000.
At the time of writing, the appeal has raised $408,070. Wait, make that $409,443 – the number jumps up every time I hit F5.
If you'd like to make a donation, you can do so here. Pledging $15 guarantees you a Steam copy of the game, which is planned for an October release, as well as access to the Beta. Higher donations will result in bonus prizes, including signed posters, a mention in the game's credits, and personalised artwork drawn by Double Fine artists.
Understandably, Tim Schafer has been delighted by the response to the campaign.
"I love you, world. Double Fine fans are the greatest fans in the whole world. Your gonna make me cry. :) :) :)" he Tweeted.
As the game has already hit its funding target, Schafer added that the additional donations will be used for wider localisation and making the project "more awesome". Given that the campaign still has 33 days to run, they should end up with a hefty chunk of change.
VideoGamer.com Analysis
This is the happiest news story I've written in months. I'm thrilled at the idea of a new point-and-click outing from Schafer and Double Fine, and it's amazing to see so many people jumping on board. Needless to say, I've already opened my wallet.
Double Fine is a studio with a particularly loyal following, and I don't think that every other developer would get such a huge response if it employed similar tactics. Even so, don't be surprised if others studios attempt similar campaigns in the near future.






User Comments
FantasyMeister
I'd agree that not many other studios would be able to have this level of success if they chose this funding route, simply because they don't have Tim Schafer.
At the very least it does show them that they have alternative possible funding options rather than pitching to publishers, and the importance of staying in touch with your fans.
I'd happily fund Twilight III, Final Fantasy VII remake and a few others, but I never get asked to.
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