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UPDATE: This article initially stated that DirectX 11.2 is an "exclusive to Xbox One & Windows 8.1". However, it has since been brought to our attention that the technology may also be available on other next-gen consoles.

ORIGINAL STORY: Microsoft has unveiled DirectX 11.2, an updated version of its existing graphics technology that introduces "a host of new features to improve performance" in games and graphics apps.

DirectX 11.2's headline feature is the addition of 'Tiled Resources', an advanced graphics technology that lets developers pull hi-res assets into a scene dynamically without overloading the graphics card. Essentially, the tech ensures that textures don't appear blurred or fuzzy when viewed close up.

Microsoft says that Tiled Resources will let developers "make games with unprecedented amounts of detail".

DirectX 11.2 also reduces latency for DirectX apps, allowing for "faster UI response".

The technology will be compatible with Xbox One and devices running Windows 8.1.

A full breakdown of DirectX 11.2 can be found on Microsoft's website.

Source: venturebeat.com

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danwat1234's Avatar

danwat1234

This is NOT new technology is it? Game engines have been doing this for ages! When you get closer to a wall, The texture becomes more detailed and sometimes you can see the engine retexturize the plane with more´╗┐ detail as you get closer.
A good´╗┐ examples is the game called "Rage", the game makers talked all about "Mega Textures" or clip mapping. It's just that now directx can do it for the engine rather than the engine having to do it itself?
Why only on Windows 8.1? Why not Windows 8.0?
Posted 18:18 on 28 June 2013
drytal's Avatar

drytal

Nice can't wait to see how this plays out. This is a big deal concerning graphics output for the Xbox.
Posted 11:58 on 27 June 2013
Karlius's Avatar

Karlius

Score to MS.

This is the problem when your competitor controls your API.

However Sony will undoubtedly have their own team hacking apart Direct X to achieve their own advancements the only problem with that is it won't be industry standard.
Posted 10:26 on 27 June 2013
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