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ps4 hardware111111111 -

CryEngine performance on PS4 yields similar results to the engine's performance on Xbox One, Crytek's US engine business development manager Sean Tracy has told GamingBolt.

Quizzed on the two new-generation systems, Tracy explained: "In terms of Xbox One and PS4 we are finding the similarities nice, however, there are still drastic differences. A challenge right now for us is actually supporting all the previous AND Next Gen platforms in a single code base. This is a very difficult thing technically as there are version differences and different requirements for each platform, this includes Wii U as well. With all that said, however, we are doing very well in this newest generation as we've maintained PC parity with the platforms."

Regarding the difference in optimising on the two systems de added: "As we technically only have a single shipped game on Xbox One and none for PS4 I can't go too deep in answering this. Optimizing the CryEngine for the next-gen really centred around bandwidth allocation and was one of the biggest reasons we switched to a new g-buffer layout which allowed all light computations to be done on a compute shader. This significantly improved our performance. Further improvements like pre-calculating sun shadows on some of the large shadow cascades made a very big reduction in drawcalls and thus increased performance further.

Regarding the PS4 vs Xbox One debate, Tracy added: "Again it's a bit difficult to speak in terms of a comparison between the two platforms as Ryse was never run on a PS4. We have found though that testing the CryEngine on PS4 yields similar results."

As for the Xbox One's supposed eSRAM bottleneck, Tracy believes skilled developers will figure out ways to work around such issues.

"Game developers are masters at engineering workarounds to hardware limitations and I think you'll see unique and novel technology developed just for such a purpose," he explained.

What's next for Crytek remains to be seen, but there's no better time to announce projects than at E3, which is just around the corner.

Source: GamingBolt

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User Comments


Without any specifics to say otherwise, one would imagine that due to experience with Ryse, the engine is going to be at least a little more optimised for the Xbox One hardware at this point.

In the end though, it doesn't really matter that much at this point.
Thus far, I've actually been a bit unimpressed with some of the PS4 advantages saying as 1080p/60 seems to have come at the cost of stable fps in some games.
I would honestly rather play a game with a lower, stable frame rate than one that regularly fluctuates, and that's not just bluster.
I can spend far too long trying out PC settings to achieve framerate stability, even if it means putting on a framerate limiter between 45 and 50fps.
Posted 12:29 on 20 May 2014
Nxs's Avatar


Who gives three rats teets what Crytek has to say? As soon as they started making console games, their opinion was irrelevant. They are now bought and paid for bitches and they should just shut up and make the games they were paid to make.
Posted 02:48 on 20 May 2014
Lalaland's Avatar


Wow I was about to post 'in before the rage' but...

Tracey is saying nothing particularly surprising here it's only the internet echo chamber that deals in binary outcomes that makes what he says controversial or news worthy. Devs will overcome the 'limitation' of ESRAM it will just take a while. As someone who suffered through countless crappy UE3 games for the first 3 years or so of the PS3 I hope anyone owning an XB1 isn't waiting that long. History suggests that until that happens mostly automatically and 'under the hood' most cross platform devs just won't invest the time to do it by hand.
Posted 19:18 on 19 May 2014
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