Three DVDs required for the Xbox 360 version of Rage, or else the game's visuals will need to be compressed.

Speaking during the QuakeCon keynote, id Software's John Carmack has revealed that the Xbox 360's DVD format could result in the developer's upcoming game, Rage, being compromised on the platform.
According to Shacknews Carmack noted three DVDs will be needed for the Xbox 360 version, although royalty fees to include a third disc would rule out this option. Unless Microsoft makes a concession, id will be forced to release the game on two DVDs with heavy compression, thus making the game look worse than the PS3 version.
Carmack stressed that the issue is entirely related to storage and has nothing to do with the Xbox 360 hardware. However, he added that the PS3's Blu-ray does give the console an advantage.


Rage: QuakeCon Trailer14 Aug 2009




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Morne
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Only time will tell!
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Ofcourse, there's too problems with this
1. not everyone has a 120 GB drive like I do
2. MS charges too much for a 120 GB HD.
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I hope Carmack gets the response he's looking for, this is basically holding Microsoft to ransom for a good cause.
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Development and Tool: It’s almost unequivocal across the board that the 360’s a better platform to develop for.
GPU: On almost anything on the strictly graphical side, in terms of pushing vertexes and triangles on there, the 360’s hardware is superior to the PS3’s RSX.
If you’re just pushing allot of fragments across it, the 360 will be faster in almost all cases.
You have to kinda push hard for it to find cases where the graphics side would ever be any better [on the PS3].
CPU’s: . Given a finite time of development time it’s much, much easier to get things working well on the 360 than it is on the PS3, and that’s pretty much the case across the board.
Memory: The other major difference is the memory partitioning, and one of the biggest things that Sony does poorly for developers is their system stuff sucks up allot more resources than Microsoft’s does on the 360, so memory is MUCH more painful on the PS3.We spend a lot more time trying to crunch down the memory for that, as well as optimizing up the graphics rasterization for performance.
Storage: That’s the only real advantage that the PS3 has over the 360 from our point of view is the extra space.
I guess this site forgot to mention those parts! Swapping a disc is far quicker than sitting waiting for 20 minutes while the first part of a game installs, then waiting for 5 minutes for each level to load, ala MGS4.
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