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I just can't help but feel that bungie, known for only FPSes..all of them halo, is a bit jealous and scared that Insomniac, a developer known for making platformers, will take away their limelight when they didnt even't care if Resistance is a halo killer or whatever. poor bungie..
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A typical team of 16 would consist of 5 people who knew what they were doing, 5 newbies who'd spend half the game learning where the jump button was then making the most of it when they found it, 2 people just running around doing their own thing, 3 afks and a spare spot for people who kept disconnecting.
I'm sure the gameplay would perk up a bit if you got 16 people who knew what they were doing, but what are the chances?
Now double the problem for 30 vs 30. Technically it'll be a fantastic achievement if they pull it off but I just can't envisage a scenario where it's going to work effectively, either the maps will be too large and squads will have to be seriously co-ordinated to get anything done, or maps will be badly designed and suffer huge framerate problems because 60 players are trying to focus on one specific area.
On the other hand if they switched genres and managed to get a 40-player raid scenario up and running in an mmorpg on the PS3, I'd probably buy it.
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You do know that you can always have less players if you want. 60 players is not a static number. It is up to 60 players. If you have agoraphobia (j/k) you can play with much fewer players.
And to those who say "maps will be too large, but with less players you won't find anyone"...
You do know, that with fewer players can play on a smaller part of the original maps. WARHAWK does that when you play on less than 32 players servers.
» Go to 's original post
» Go to 's original post
i dont see where is the challenge, they already launched a 40 man-multiplayer game with no lag issues on the PS3 day one. an extra 10 player to each side is not a huge problem.
seems Bungie is feeling the heat after there extremely average over-hyped (Halo3),which no matter how many units it sold was overshadowed by COD4 as the main multiplayer game across-platforms.
» Go to 's original post
» Go to 's original post
Also the way Resistance used parties meant they it could be easy to not have too many voices at once. I personally think they should be praised for trying to push the boundaries further. Yes smaller can be better but if everyone makes smaller games then who is pushing the games development?
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