FPS rival "interested" to see whether Insomniac can keep Sony's Halo-killer from feeling like "running around in a chat room".
A Bungie employee has said Resistance 2 looks "interesting" but its ambitious 60-player multiplayer will be a "challenge".
Speaking on Bungie's latest podcast, Luke Timmins, multiplayer engineer on Halo 3, said that he was interested in how Resistance 2 developer Insomniac would keep 60-player multiplayer games from feeling like "just running around in a chat room".
The ambitious Resistance 2, touted by fans as Sony's Halo-killer, is scheduled for release on the PS3 exclusively some time in 2008. It will have an impressive eight-player campaign co-op and massive 60-player competitive modes which will focus on squad-versus-squad combat.
Speaking on the Bungie podcast, Timmins said: "Some of the stuff that Resistance is doing about trying to keep jacking up the number of guys in a game... I've played Resistance, and I'm a huge Battlefield 2 fan but I'm still interested in how do you keep that number of guys in a game and make it seem like you are actually playing together and not just running around in a chat room. It's real interesting and I wish them well but, yeah, it's a challenge."
Is Bungie's Luke Timmins right? Will Insomniac face a challenge making 60-player multiplayer games fun? Let us know in the comments section below.


Halo 3: Keep it Clean Teaser Trailer25 Sep 2008
Halo 3: Vidoc: Cold Storage04 Jul 2008




Resistance 2: Story Recap Trailer03 Nov 2008
Resistance 2: TV Commercial03 Nov 2008




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halo 3 came out 2 years after the console and it didn't even have 720p, didn't have dedicated servers, lagged with 16 players, and had splitscreen problems.
It's quite obvious who the superior developer is.
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but bungie arent the best developers,niether is insomniac in my opinion.
after all halo is not the best games ever,and doesnt need anything to kill it.
resistance 2 should be good though.
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I almost feel as though Tim has a curiosity about the scheme. It makes me think they are partly holding limits on Halo based on design philosophy. It will be interesting to see Tim's take on R2 60-player after it is released.
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FRIEND
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Morne
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Don't get me wrong, I love Insomniac. Probably the only real reason I have a PS3. But don't even try and compare Halo multiplayer with Resistance - Resistance is cool and fun ,but not even in the same class.
Bungie is smart enough to realize that bigger doesn't mean better, it just means BIGGER. If Insomniac was right, why haven't they doubled the size of football teams in the NFL? Wouldn't that be more exciting? No, they realized that 11 players on a team on the field is the right balance for complex but managable play. Bigger can also mean, disorganized, confusing, unfocused, diluted - hence the "Chat Room" comparison. The more players, the less likely you can get everyone organized as a team.
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No offense to those that like Halo (especially Halo 3 - I own all three games and Resistance), but Bungie can learn a lot about how to make a solid game from beginning to end.
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