Brink developer Splash Damage is ready for what CEO and game director Paul Wedgwood believes will be the studio's "most significant year" in its history.
In an open letter to fans posted on the Splash Damage website, Wedgwood discussed how the industry has changed in the ten years since the former mod team turned into a professional development studio.
"We can now play multiplayer games online no matter what the platform is," said Wedgwood. "Thanks to the wonders of digital distribution, we can buy games directly from their developers, and play them immediately. Mobile devices such as smartphones and tablets are more widespread than ever before, and these let us play wherever we are. More recently, the rise of good free-to-play games has allowed players to get their feet wet without demanding a big investment upfront. And, awesomely, despite an entire decade's worth of premature obituaries, the PC as a gaming platform is looking healthier than ever. All of this is transforming the ways games are made, sold, and played."
All this has lead to 2012 being a "special year for Splash Damage."
Wedgwood added: "We've got several significant announcements to make in the coming weeks and months. We've hired some amazing new talent, strengthening our team in key areas. We'll be revealing new titles - both on platforms we've previously visited (including the PC and the world's leading consoles), as well as exploring spaces completely new to us.
"Finally, we've got some special things planned to take full advantage of the changes our industry is experiencing. This is a hugely exciting time for everyone here at the studio and we can't wait to tell you about all the cool things we've got in store for you this year."
VideoGamer.com Analysis
We can't help but think that Splash Damage has something planned in the free-to-play or in-browser space, potentially making use of the Brink universe. A game for iPhone and in particular iPad would also come as no surprise.










User Comments
reynoldio@ BC_Animus
BC_Animus
Anyways I liked Brink too, and actually really enjoyed using the SMART (er- what did that stand for again?) and the objectives system. Badly implemented in many ways sadly overall. Though to be honest a game that requires heavy team work is never a good idea, especially when it comes to the online gaming crowd nowadays.
MrGloomy
As for Splash Damage's future prospects, I hope that they can recover from the less than stella release of Brink; a game that had so much potential, but unfortunately failed (personal opinion). Admittedly I enjoyed the game for the first 2 weeks, but you basically see all there is to offer see within that time. Not much incentive to carry on playing the game especially with it's terrible netcode. I really don't want to hear about another talented UK developer going under any time soon, so fingers crossed Splash Damage gets a lucky break with it's next title.
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