"He's just being the clown so that people will like him. He doesn't understand why what he does is inappropriate."
Dave chats with Terminal Reality's Glenn Gamble.
The legendary man behind Maniac Mansion talks at length about what he's up to these days.
Free-to-play veteran talks about the 'evolving' games market and his recent spot in the headlines...
The Quantic Dream boss reflects on his gambles with Heavy Rain, the inspiration for Beyond, and the future of his studio.
We speak to creative director Cory Ledesma on how WWE '13 is bringing back Attitude and what it means for the game, plus how superstars are never happy with their in-game attributes.
How the studio bounced back after its critical battering.
The popularity of vanilla ice cream is hugely important for the business, but some people want more flavours.
Epic Games vice president Mark Rein chats about Unreal Engine 4, Wii U, the next generation, mobile games and more.
We caught up with Maxis senior vice president Lucy Bradshaw at E3 2012 to talk about how the game is coming along, and how the industry is a very difference place since Maxis made its last Sim City game.
Ubisoft Toronto prouder Andy Wilson defends Splinter Cell's explosive E3 debut.
The CEO and president of SCEE discusses Sony's keynote, the Vita's performance, and why the PS3 is just getting started.
As Treyarch prepares to unleash its futuristic conflict, VideoGamer talks to the studio about the war against Battlefield, the handheld skirmish, and how future console technology may fit into Call of Duty...
Cevat Yerli bares his heart on Crytek's free-to-play future, Timesplitters 4, and why premium services aren't gamer-friendly.
The general manager of Nintendo UK talks E3 reactions, third party support, and the road ahead for the Wii U.