Quick Q&A's
News Archive RSSNews: FIFA 13's David Rutter chats new features, the brilliance of Messi and diving
Amongst the discussion of new gameplay features, the brilliance of Messi, and the consideration of diving, EA's very own Sepp Blatter revealed he favours change far more than FIFA's mind boggling figurehead.
News: Interview with F1 2012's Steve Hood - Part 2
In this, the second chunk of a two-part interview, we discuss Hood's dissatisfaction with the first two games in the series, the challenges of making an annual series, and how the F1 games are likely to change with the arrival of next-gen consoles.
News: Interview with F1 2012's Steve Hood - Part 1
The new Codemasters Racing label, changes to the game's physics, and why the AI has finally learned to drive properly
News: Voicing Max Payne is more demanding than ever before
James McCaffrey, the voice of Max Payne for over a decade, chats to VideoGamer.com about the changes Max has gone through and how the advent of motion capture has made the experience working on the third game a very different experience.
News: Do the Video Game BAFTAs matter?
Monstermind recently won this year's Video Game BAFTA for Best Online Browser game, so what is the effect of such an award on a developer?
News: Assassin's Creed 3: Ubisoft talks about creating a brand-new experience
Development director Tommy Francois tells us how Connor differs from Ezio, and reveals Red Dead Redemption's impact on the game.
News: The state of Guild Wars 2 so far
Lead designer Eric Flannum describes the game so far and how it might affect the industry.
News: 343's Frank O'Connor on doing Halo bigger and better
Microsoft finally lifted the lid on Halo 4 at a massive showcase event in San Francisco last week. We spoke to Halo Franchise Development Director Frank O'Connor to discover just how big a challenge creating Halo 4 is.
News: Can End of Nations be the EverQuest of MMORTS?
We talk to former EverQuest developer Chris Lena, who is currently working on the game as senior producer, about the state of RTS, Westwood Studios, and mainstream gamers.
News: A candid talk about The Secret World
Lead designer Martin Bruusgaard talks candidly about his worries for the game and what will lead people to pick it up.
News: How Final Fantasy XIV plans to win back its audience
We speak to Final Fantasy XIV Online's producer Naoki Yoshida about how he thinks the controversial game will fare this year, plans for the game's subscription model, and what will happen for the MMO on console.
News: All-new details about Xbox 360 exclusive Deadlight
Tequila Works' creative director on the freedom provided by Microsoft and bigger plans for the IP.
News: How World of Warcraft will take on 2012
We speak to lead quest designer Dave Kosak about Patch 4.3, Mists of Pandaria and frequent updates.
News: Is this just the beginning for BioWare MMOs?
We speak to writer Alex Freed about the process of writing for Star Wars: The Old Republic, the future of BioWare MMOs, and just why there's no playable Wookiee race.
News: How the Last Guardian's producer left for casual games
With the recent news of Yoshifusa Hayama's exit from The Last Guardian, we speak at length with the studio he's moved to - Bossa Studios - about the future of the company, their latest Facebook game Monstermind, and why open platforms are the future.




