Approved titles could earn developers as much as 70% of total revenue generated by their game.

xbox 360 logo - XNA to enable bedroom coders to sell...

Speaking at the Gamefest 2008 Microsoft Game Technology Conference, Microsoft revealed that it will allow anyone to turn the hobby of making video games into a full-fledged career. With the autumn release of Xbox LIVE Community Games, Microsoft will makes its marketplace of millions available to members of the XNA Creators Club to create, sell and share in the profits generated by their creations.

Community games that have been submitted by XNA Creators Club Premium members which have passed a rigorous peer-review system will be added to the Xbox LIVE Marketplace catalogue for sale to consumers. The creators will be able to choose from three suggested preset retail price points, ranging from 200 to 800 MS Points and will receive up to 70% of the total revenue generated by their game.

"Not only are we democratising game development with Xbox LIVE Community Games later this year, but we're creating an opportunity for aspiring developers to start their careers on the world stage," said Chief Technology Officer of Microsoft's Interactive Entertainment Business Group Chris Satchell. "It is really a win for both developers and consumers because this will no doubt act as an incentive for game creators to continue to develop the best, most innovative games for Xbox 360."

The service will launch this autumn in the United States, Canada and select European markets and is expected to double the size of the Xbox 360 video game library. Consumers will be able to view and rate community games on Xbox.com, watch trailers and even play a trial of each game before buying.